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Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,197
Rep Power: 112 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Adaptive anti-aliasing on ATI Radeon X800 boards investigated
Anti-aliasing... It seems like just a few short years ago that this word would send shivers of excitement through any pixel whore, yet coupled too with shivers of fear. Yes, we all drooled over the superb anti-aliasing of 3Dfx's Voodoo 5, but also how we cringed over the performance hit. Super-sampling looked great, and it still does, but the performance is way too expensive in the majority of situations.
Then came ATI's Radeon 9700 Pro, and everything changed forever. Suddenly, 4x anti-aliasing was a reality for pretty much any game, thanks both to the raw speed of the architecture coupled with the low-ish performance hit of its multi-sampling implementation. All was good with the world, and so the trend continued as subsequent architectures became more powerful still, and anti-aliasing became all but taken for granted. __________ Read More / Source: Elite Bastards |
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#2 |
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Rolling the Hard Six
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i really like their animated picture windows. It lets you see comparisons so much better than switching between windows or tabs as the case may be.
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#3 |
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Styleless Wonder
Join Date: Jun 2002
Location: Ottawa, Ontario
Posts: 6,034
Rep Power: 0 ![]() |
Adaptive AA / Transparency AA is quite possible the greatest image quality improving technique since regular AA and AF. I simply love it. I just hope they somehow decrease the performance hit a bit in areas where there is a dense (I mean dense) amount of alpha textures. (ie: Forests in GW and FarCry.) Quite a noticeable drop when you stare at the trees and such.
Once you've experienced it, you can't go back!
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