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#1 |
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Administrator
Join Date: Nov 2002
Location: Cloaked
Posts: 5,028
Rep Power: 182 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
DH Article: Valve Editors Day
Valve Software recently invited several hardware editors from major web sites to visit Valve and see the new Day of Defeat movie...one of these sites was Driverheaven and today we have what can only be classed as a MASSIVE article for you to absorb.
Join US hardware editor Steve as he takes you on a tour of Valves DOD: Source engine... "Jason Mitchell spent 8 years working for ATI, where he headed up the 3D Application Research Group. He is now utilizing his 3D graphics hardware wizardry on new projects at Valve. Gabe Newell who is the Founder and Managing Director of Valve, made several poignant points during the presentation. Doug Lombardi, Director of Marketing also made appropriate references and helped bring the whole gathering together with the help of able assistant Ms. Kathy Gehrig." Full Article NOTE: Broadband connection recommended for full enjoyment of the article. |
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#2 | |
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Super Moderator
Join Date: Oct 2002
Posts: 404
Rep Power: 0 ![]() |
Quote:
Valve has been quite busy rolling out new content and preparing for the release of Aftermath at the end of Q1 2006...probably in late January or February. I appreciate your comments and understand your frustrations - I would like to see Valve be more responsive especially concerning their comments to our member's questions on our last trip out. In their defense, at least they have opened and maintained a dialogue with DriverHeaven, and we hope to expand on that in the future. |
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#3 |
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Super Moderator
Join Date: Oct 2002
Posts: 404
Rep Power: 0 ![]() |
Try not being so negative. How many companies do you know of that actually even make an offer like Valve did a few months ago? I think they'll come through as promised.
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#4 |
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Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,197
Rep Power: 112 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Great job guys, that really explained what these effects were all about. I have to admit I am excited for this tech to be implemented in games (in fact, I'm surprised it hasnt all ready)
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#5 |
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Delete Me
Join Date: Mar 2004
Posts: 14,648
Rep Power: 0 ![]() ![]() ![]() ![]() ![]() ![]() |
i think this is a great big step toward the current holy grail of "cinematic gaming"
![]() excellent video, except my FFDShow codec is screwed and flips blues and reds around so it looked, well, odd
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#6 | |
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DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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the big file? I had to convert it from a 260 meg uncompressed WMV, got it down pretty well with the XVID codec, try installing it or the new divx codec. |
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#7 |
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Super Moderator
Join Date: Oct 2002
Posts: 404
Rep Power: 0 ![]() |
My thanks to Allan for putting him thru the ringer on the WMV to DIVX/Xvid...he had a lot to convert. Thanks bud.
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#8 |
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DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
unfortunately they arent quite as nice as the originals, but hosting 260 meg files is pretty insane
![]() I agree with steve on the valve front, however I understand your frustration Rasta. I think maybe if you dropped steve a mail rasta with the most important questions you have in mind, he might be able to talk to the guys in valve about it. A possibility. |
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#9 |
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Super Moderator
Join Date: Oct 2002
Posts: 404
Rep Power: 0 ![]() |
I have emailed Erik and gotten a great response from him which I will post when I get home later today.
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#10 |
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Super Moderator
Join Date: Oct 2002
Posts: 404
Rep Power: 0 ![]() |
Erik Johnson @ Valve gave me his ok via email to quote his earlier message to me today when I asked this question:
When I was out for the Lost Coast Day event Valve invited me to a while back, I did this piece: http://www.hardwareheaven.com/articles/ValveHDR/ During our question and answer session at the conclusion of that event, I asked the following and got this response from you: #5. Are the stuttering and hitching problems which have been reported in HL2 and CS: Source expected in future releases? How will Valve fix the stuttering and hitching bugs that get blamed on drivers but could be source code related? We'd really like Valve's comments on this. (addressed by a forum thread on DriverHeaven here after returning from the demo). "You know, that's how we make ourselves better, by listening to others." - Gabe Newell Erik Johnson, Program Manager at Valve answered: "We would like to work with individuals and start with that. We've seen hitching caused by overheating GPU's, and also some bugs in the sound area that were our fault. Valve would like email from all concerned parties addressed to Erik Johnson." Here was Erik's answer he sent me via email earlier today, and I'm glad he said it was ok to share his answer in the forums here. Valve is trying so stay tuned please, his answer is below: I haven't forgot about this at all. I replied to a number of the people, but I've since tossed them into a folder that we are going to get back to. Starting in the new year we'd like to run a beta with this group (and others) and try to tackle/understand the stuttering problem. |
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#11 |
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))<>((
Join Date: Oct 2004
Posts: 2,418
Rep Power: 54 ![]() ![]() ![]() ![]() |
I dont think im a fan of the overuse of motion blur in the newest games, I can see some instances where it would work but i dont see why people 10 ft away from you and running are clear but the people 20 ft away from you and running are blurry, Seems more like the avatar your playing Just has poor vision, and to me anyways, in these situations, doesnt really add much to the game.
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#12 |
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Super Moderator
Join Date: Oct 2002
Posts: 404
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The addition of cinematic effects, if done properly, can only add to PC based or console based gaming, if not overused. This is still in it's infancy but look for some rather rapid advances. Hardware also plays a major role as just rendering each frame of the DOD movie trailer took approximately 2 seconds.
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#13 |
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))<>((
Join Date: Oct 2004
Posts: 2,418
Rep Power: 54 ![]() ![]() ![]() ![]() |
I agree it will definately add to the next gen games i just dont think it should be so obviously over used.
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#14 | |
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Super Moderator
Join Date: Oct 2002
Posts: 404
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Quote:
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