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#1 |
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Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,187
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Partial precision to be removed from DirectX 10
"It's been the cause of many a debate and much controversy since its inclusion in the DirectX 9 specification, but it appears that with Windows Vista on the horizon, and a new version of DirectX to appear alongside it, that partial precision hints (aka FP16) are finally dead as of DirectX 10.
This probably won't come as much of a surprise to most, as we have already seen a tightening of the precision requirements between Shader Model 2.0 and 3.0 as FP32 became mandatory for such parts, so it seems that Shader Model 4.0 will simply finish the job by removing the requirement of or support for partial precision. If nothing else, this change should make life somewhat easier for developers, who now only have to worry about targeting a single precision, rather than spending swathes of time chopping and changing shaders to see if the use of FP16 can improve performance without adversely affecting image quality. Now the performance penalties are much lower than we have seen in the past (although they are still present on existing parts, as we've seen in a number of our recent reviews), leaving FP16 behind entirely seems like a logical progression from here. " __________ Source: Elite Bastards
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HardwareHeaven Extreme Member
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good ridance that should kill off some unfair optuizations
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#3 |
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DriverHeaven Senior Member
Join Date: Mar 2003
Posts: 332
Rep Power: 0 ![]() |
It will not stop nVidia from replacing shaders with hand made shaders with FP16 hints with their drivers.
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#4 |
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HardwareHeaven Extreme Member
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If they do that then their drivers will never get certified, and doesn't Vista have issues with non-certified drivers? Also Nvidia's latest card is "supposed" to have SM 4 so it might be a moot point???
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#5 |
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DriverHeaven Senior Member
Join Date: Mar 2003
Posts: 332
Rep Power: 0 ![]() |
They have been doing shader replacement forever and said they would continue to do it whenever possible, so I don't see why they would stop. Their shader recompiler does the job for them and it will even replace entire shaders with hand written shaders when needed.
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