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Overclocking and Modding A haven for all you hardware Gurus who want to push it all to the MAX.

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Old Sep 19, 2008, 11:00 AM   #31
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with quite a high overclocking for the Quad on air those CPU's core temps are looking very nice.
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Old Sep 20, 2008, 06:14 PM   #32
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would have been much simpler if you just took some old fridge, taken the motor with the freon tank and the cooling pipes, soldered (or molded, whatever), the cooling pipes to the one BIG heatsink, wrapped the motor with the freon tank in some kind of sound isolation device (it could be anything, the empty case from the fidge would have done nicely ), and you can have the same temps, probably even lower, at the same clock speed.

whell, you did a SCARY solution nevertheless, just the sight of the case gives me the shivers , not to mention owning it would be REEEAAAALYYYYY SCARY . hmmmm... i wounder how many (hundred ) VST instruments i could play on that thing at the same time, hahahahahah
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Old Sep 23, 2008, 12:15 AM   #33
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Old Oct 10, 2008, 07:38 PM   #34
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Re: Skulltrail air cooling project

That system is godlike. I'm very impressed. The engineering of it aside, the temps you pulled off with those 9775s is mindblowing. How does it fare under IntelBurnTest?
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Old Oct 10, 2008, 10:25 PM   #35
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Re: Skulltrail air cooling project

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Originally Posted by Zardon View Post
yeah cinebench was tested in the reviews of both skulltrail and the V8 Mousey.
I don't mean Cinebench, i mean like real world performance if you get what i mean
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Old Oct 11, 2008, 09:14 AM Threadstarter Thread Starter   #36
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Re: Skulltrail air cooling project

I have been asked a few times if the system is painfully loud. I used a measuring device with the case door on close to the vents and it was measuring 18db. If I put the 3 GTXs to full fan it increases to 35db.
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Old Oct 11, 2008, 10:59 AM   #37
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Re: Skulltrail air cooling project

Have you the chance to run that system in Warhead and STALKER Clear Sky with all the eye candy, AA, the works? I'm curious..
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Old Oct 11, 2008, 12:44 PM Threadstarter Thread Starter   #38
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Re: Skulltrail air cooling project

Yeah I beat Crysis Warhead and have had a good few testing sessions with STALKER Clear Sky.

What would you like to know ?
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Old Oct 11, 2008, 02:33 PM   #39
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Re: Skulltrail air cooling project

Cleaning that system is going to be a bitch. lol

Well done Zardon, I am impressed.
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Old Oct 11, 2008, 04:07 PM Threadstarter Thread Starter   #40
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Re: Skulltrail air cooling project

Quote:
Originally Posted by BlueMak View Post
Cleaning that system is going to be a bitch. lol

Well done Zardon, I am impressed.
Yeah, but thankfully the front 3x140mm fans on the lian li chassis have a dust filter system. One of the nicest ive seen actually. You open the door. grab a little section at the top and pull up. and the whole front filter system comes out in one piece so you can clean it and slide it back in.
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Old Oct 11, 2008, 04:10 PM   #41
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Re: Skulltrail air cooling project

what if that was put into mineral oil? lol
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Old Oct 12, 2008, 02:44 AM   #42
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Re: Skulltrail air cooling project

very impressive numbers for air cooling, good job!

with those fans, you can put some skirts on your casing & u have yourself a hovercraft.
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Old Oct 13, 2008, 09:51 AM   #43
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Re: Skulltrail air cooling project

Rough frame rates at absolute max for both games, and if there are any particular sections that perform worse than others, how the system got on in those areas.
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Old Oct 13, 2008, 01:31 PM Threadstarter Thread Starter   #44
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Re: Skulltrail air cooling project

2560x1600 at enthusiast in crysis warhead, average around 45fps.

STALKER clear sky doesnt really support for 3 way SLI yet as such but its playable at 2560x1600 as well. havent really got around to benchmarking it on the skulltrail system as its in pieces again.
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