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#1 |
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DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ageia PhysX?
Vote and discuss !
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#2 |
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DriverHeaven Senior Member
Join Date: Jul 2003
Location: The Netherlands
Posts: 634
Rep Power: 0 ![]() |
Im not interested in it. Unless they drastically lower the price of it.
It might be interesting for people who have a lot of cash. |
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#3 |
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DriverHeaven Senior Member
Join Date: Oct 2003
Location: around
Posts: 792
Rep Power: 0 ![]() |
Wouldn't buy one ATM. Or anytime soon.
Sorry Ageia, that's not how you enter/create a market. |
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#4 |
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HH Assassin Guild Member
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Not interested. I've seen the comparison screenshots from GRAW and I really don't think think that it was something unseen. In my opinion they could have done it without the card, but they wanted it this way to promote it. I don't think it will become a necessity unless someone really decides to force it upon us. It's an expensive product that there is no need for, especially with CPUs going multicore soon.
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If anyone has Portal 2 and hasn't played the co-op and wants to do me a favour, let me know (PM me or whatever).
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#5 |
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Cthulhu/Dagon 2012
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Games need better physics programming rather than more raw calculating power. I also have a feeling that with physics cards or especially when offloading physics calculations onto the GPU it will be more about "eye candy physics", than physics affecting the gameplay.
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#6 |
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DriverHeaven Extreme Member
Join Date: Jul 2004
Posts: 9,472
Rep Power: 0 ![]() ![]() |
Not interested.... With dual core and all becoming of norm, this can be introduced in current PCs.
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#7 |
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HardwareHeaven Extreme Member
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@ $299 dallors retail I don't think thier will be many takers. Surely kills the early rumors the cards would be about $149 this is is 200% of what was said. It's not cost effective considering ATI and nvidia both have thier own soultions. Both are better when u figure in for example spending that extra $300 on crossfire or SLI would benfit all games and get you thier PPU support. Even in non ppu suported games gain makes more since....
Agia's soultion no longer makes since unless you have $300 to burn
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Last edited by The_Neon_Cowboy; May 16, 2006 at 04:55 AM. |
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#8 |
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HardwareHeaven Extreme Member
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so far im not impressed by whats been shown.
now down the road some day when more developers start useing it, and start getting really serious about physics, then maybe the card will become useful.
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#9 |
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In the Land of Snow
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after reading all the reviews i will not be getting one unless a big title shows up and demands the need of the card. (unreal 2k7??)
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#10 |
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HardwareHeaven Extreme Member
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I'm not interested. I don't play enough games to justify it, and currently do fine with a $200 video card every couple of years.
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#11 |
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Get off my lawn!
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ALOT more games are needed and these games need to use effects like i cellfactor, the ones in GRAW wasn't that impressive. Also it's quite dissapointing to se fps loss when using the PhysX card.
Yeah I'm waiting to see what Nvidia an ATI delivers. |
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#12 |
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Banned
Join Date: Jan 2006
Location: Europe
Posts: 365
Rep Power: 0 ![]() |
I am waiting to see what Nvidia and Ati has to offer
I am not really interested right now especially with the current PPI sollutions I am not impressed |
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#13 | |
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Xtreme
Join Date: Oct 2003
Location: Grande Prairie, AB, Can
Posts: 4,254
Rep Power: 101 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
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#14 |
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Lurking DriverHeaven
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i'm with the bandwagon
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#15 |
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In the corner
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Not interested in this by a long shot. Another excuse to to add more clutter to the inside of a case when current solutions can more than manage the job.
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#16 |
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Mr. Nobody
Join Date: Jul 2003
Location: OmniPresent Nightwatcher
Posts: 5,961
Rep Power: 71 ![]() ![]() ![]() ![]() ![]() ![]() |
Useless. If havoc introduces a multicore physics engine that takes advantage of current multicore cpu's i dont see much use for this piece of silicon. really not worth it in my opinion.
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#17 |
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unplugged
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I am waiting to see what other games come out and how they perform and how they benefit form the technology..
Therefore I didn't vote- none of the answers are accurate. hey mainman.. how did you get such a big sig picture? I thought it was a 150 pixel limit?
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Last edited by BWX; May 10, 2006 at 01:15 AM. |
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#18 |
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Int'l Fish Liaison
Join Date: Jul 2004
Location: By the light of lamp I sit and type...
Posts: 16,197
Rep Power: 112 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I love the idea of realistic physics more than I do of realistic graphics. I don't think Agiea went about it the right way however and that the competition will beat them out if their solutions fit the bill. Ageia will also have a tough time when MS gets this built into Direct X. Wont be buying a card, but maybe another 7800 gtx if the nv solution is promising.
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#19 |
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HardwareHeaven Senior Member
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I'll wait and see as well. I'ts good to see someone other than the usual suspects developing something though.
Sometimes I think that nVidia and ATI are more concerned with beating each other for bragging rights rather than looking for truly innovative concepts. The biggest problem seems to be that not enough game developers are onboard to get it going. |
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#20 |
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DriverHeaven Senior Member
Join Date: Jan 2005
Posts: 614
Rep Power: 0 ![]() |
Seems as if you guys haven't seen the Cellfactor vids. (Same on you!
![]() )Google em
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#21 |
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HardwareHeaven Extreme Member
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I see there is 21 deluded people that think its wonderfull ROTF....., probably becuse they forked out so much for it they dont want to see the reality in what they just did..
at the moment im waiting to see what nvidia or ati get on becuse at the moment its a frames killing card lol |
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#22 |
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Old Codger
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buyers remorse..
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"Inspiration is always a surprising visitor."
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#23 | |
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Obvious Closet Brony Pony
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atm, not impressed with current results.... lack of support... yet another card drawing more power... and more things to go wrong.
specially when it appears that with the card in.. the games supporting it default to high quality mode... which.. doesn't allow you to scale it back...
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#24 |
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unplugged
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I don't think we can say yet that those people who bought one got ripped off or are deluded somehow... It is way too early.
Come back to this thread in one year, then we will be able to say if this "physics card thing" is a passing fad or something that is going to be worth while. It's just way to early to say right now.
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#25 |
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DriverHeaven Extreme Member
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mgiht consider it in 4-6 months. assuming they come out with rev2 at $200 or less proce & actually have some true significant support.
also wished they would come out with a pcie vers. somebody needs to stsrt makinguse of those slots. bty, do pcie slots use irqs the same way the pci system does?
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#26 | |
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Obvious Closet Brony Pony
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not saying it's a fad at all.. i actually consider it'll have great value... dedicated hardware physics processing is no different then dedicated sound or dedicated video.
Just right now, it's not always wise to get the new stuff, wait 3 generations (so another year and a half? )
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#27 |
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DriverHeaven Junior Member
Join Date: Jul 2002
Location: CA / USA
Posts: 28
Rep Power: 0 ![]() |
Maybe someday, but not today.
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#28 |
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DriverHeaven Addict
Join Date: Apr 2003
Location: Here
Posts: 251
Rep Power: 0 ![]() |
Very controversial. None of the proposed answers to the question is valid for me.
I already have one: No Im thinking about adding one to my system: May be not. I'm still not convinced that we need a specific part for Physics. The CPU is good at doing floating point calculations. Though I understand very well that a specific DSP is required for pixel shaders or sound effects, the need for a specific physics is not that obvious, especially now that we move to multi core processors! It is a matter of concept. Im waiting to see what ATi and Nvidia come up with: No. Why a graphic card designer should be good at designing PhysiX cards? I have no interest in this at all: No. I'm interested in having more and more physic in game engines. There is much more than collisions, friction and gravity to support. The amount of features is infinite. How about fluids, magnetic fields, sand material etc... Does this mean the PhysiX card will need to be upgraded everytime a new aspect of the physic is included? I would currently think that multicore + software libraries are adequate solutions. |
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#29 | |
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Mr. Nobody
Join Date: Jul 2003
Location: OmniPresent Nightwatcher
Posts: 5,961
Rep Power: 71 ![]() ![]() ![]() ![]() ![]() ![]() |
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#30 |
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HardwareHeaven Senior Member
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I be getting one once the price drops, the new beta drivers shows that they still need to fix up there drivers. Because the beta drivers kept the fps the same as it is with it off on single cards.
They may work on making it work better with dual cards.Plus then it just GRAW , other games will take good use of it in the future.
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