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DriverHeaven Newbie
Join Date: May 2004
Location: Behind a pc
Posts: 2
Rep Power: 0 ![]() |
Hello all
First off I must say, I dip my hat to the kX Project team these drivers are amazingOne of the things I first noticed when I saw them was, I knew they could get only better. I messed about with them for a little while, played here and there, seed how far I could get with them. Note, this was early on in development of these drivers that I tried them, so they were a bit buggy. But now I've been able to spend time getting to know these drivers, and I'm actually starting on a new major project. One of the previous guides I did was on audio compression/optimization, and that taught me a lot about how sound "feels" when compressed, and how to define between the low/mid/high ranges Now this is enabling me to be able to go even deeper than I did before, and down to driver/routing level. So far I have been able to 1/4 rebuild the DSP routing for the kX project drivers, focussing on audio quality @ all levels. Sorts of music used for testing in these situations are as follows: DI Trance Stream *Via the net* Classical/Orchestral Dance/Trance Pop/Rock Its showing noticeable improvements thus far, having taking our part of the routing stage and replaced it with others, changed bits here and there, and so forth. If anybody would possibly be interested in following my ventures with the kX project drivers & the DSP rerouting, please msg me on msn, and I'll only be too happy to pass on the settings for some feedback. Cheers Nutterpc |
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#2 |
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Apple Fanboy?
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glad you got things working well
send links to some DSP screenshots or something
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DriverHeaven Newbie
Join Date: May 2004
Location: Behind a pc
Posts: 2
Rep Power: 0 ![]() |
Soon as I fix a few lil quirks, in games theres a couple of weird sounds comin thru, just gotta change it about to get rid of it
Mind you I spent most of yesterday playing with the DSP , didn't get to sleep till 3am the next morninAh well, tis the life we lead eh Nutterpc |
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