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Zotac GTX 460 AMP! Graphics Card Review


by Stuart Davidson - 17th August 2010
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Zotac GeForce GTX 460 AMP! Review

Battlefield: Bad Company 2 - DirectX 11


The game that some are saying is the most realistic portrayal of war on computer to date puts the player in the shoes of a member of Bravo Company. The unit lurches from one insanely suicidal mission to the other in a wide range of countries and climates. One minute the player is having to create fires from grenade explosions to stave off hypothermia, the next they are hiding from the enemy in the jungle. In the multiplayer mode there is the option to specialise in a particular field, be it medic, demolitions, helicopter pilot or almost anything else that could be imagined. Distinction in combat brings its own rewards and there are a variety of weapons and gadgets that can be unlocked via an experience system.

DICE really ramped up the requirements for this one, bringing sophisticated textures, lighting effects and completely destructible environments to their game engine. War might be ugly, but it has never looked so beautiful.

Testing was performed at 2560x1600 with 4x anti-aliasing, 16x anisotropic filtering and maximum in-game settings.

Benchmark Results

Benchmark Results


GamingHeaven.com

Like Aliens vs. Predator this is a DirectX 11 title which means we can take advantage of some of the advanced features of the GTX 460 AMP! and in this game we can do so at 2560x1600 with ease. Even when we enable 4x anti-aliasing and 16x anisotropic filtering we get a good Bad Company 2 experience on Zotac's latest model, matching the performance of an overclocked 5830.
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