Deus Ex Human Revolution: The Missing Link DLC (PC)
But wait, there's more...
On August 2011 the developers of Deus Ex: Human Revolution posted a sequence of characters on the games menu screen. That message was:
and a follow up:
5 - / ! f / f q / x c / q y / d 3 / ? x / t $ / j #
...and once decoded the message pointed to www.13311tower.com
. A few steps on and we were deeper into the mystery, using websites and Google Maps to solve the puzzle with the end result being this cryptic image...
What did it mean? Well the answer is some new content for one of this year's best games, advertised as DLC but actually more of a traditional expansion pack The Missing Link is an extra 5-7 hours of gameplay in the Human Revolution universe.
Before we begin looking at the game though it is worth noting that The Missing Link isn't the first downloadable content for Deus EX, the Tactical Enhancement Pack and the Explosive Mission Pack, both of which were available with a pre-ordered copy of Human Revolution, are now available from Steam for the bargain price of £1.99 each.
The Tactical Enhancement Pack provides us with the Huntsman Silverback Double-Barrel Shotgun, the Longsword Whisperhead Suppressed Extreme Range Sniper and 10,000 credits to spend as we wish. The Explosive Mission Pack provides us with the LINEBACKER G-87 MSGL - multi-shot Grenade Launcher, Remote-Detonated Explosive Device (which are available to buy or find throughout the game), Automatic Unlocking Device (which are also available to buy or find throughout the game) and an Exclusive mission: Tong's Rescue.
The Missing Link, available on Steam or PS3/360 download, is accessed as a separate game on PC. In that sense it is entirely separate from the main game but it plays very much the same embracing the variety of playing styles, with the possible exception of the full frontal assault.
Essentially The Missing Link fills in a gap in Human Revolution's story, detailing what happens to Adam Jensen on his journey from Heng Sha to Singapore and at the start we are discovered as a stowaway, strapped to EMP Aug nullifying torture chair and generally not given a nice welcome.
Our first task is to escape the said torture chair, surrounding brig and leave the ship. Not an easy task particularly when we have no equipment and all the fancy augments that we have been coaxing into life with our hard earned Praxis points are turned off. This may sound disappointing for experienced players however we felt the lack of augments was a nice touch; it afforded us the ability to start from scratch and undo all the miss placed points. That said, it does take some adjustment as we were used to playing as an Auged up stealth ghost or armour plate Rambo ( depending on our mood) so we ended up dying, repeatedly with the lack of assistance.
Once we adapted our playing style and escaped the brig and boat we find that boat is on its way to a secret Belltower offshore facility, and it's here that the tension ramps and the plot is revealed. Though it is not too in-depth and mainly implied in the main game but this coupled with a small selection of side quests are not what make The Missing Link enjoyable to play, it is the challenge and the engrossing difficulty of approaching the enemy in a new way.
Graphics and Audio Section
The environment in this expansion has a distinct atmosphere, although the ship location and base location are almost identical. The visuals are still very good, the animations in cut scenes exquisite. The Missing Link can also feel very claustrophobic and somewhat disorientating. In this respect the game designers got it spot on, after all we are trapped in a boat and offshore facility and it is a complete reverse of the cityscapes used in the main game.
Voice acting is good quality, and the background conversations and area announcements are in some cases useful, aiding the player by giving information about equipment dumps or redirecting guards. A nice touch in enhancing the immersion of the already impressive sonic's of the main game.
Before we talk about The Missing Link a few words on the smaller DLC packs which are appropriate for those who hadn't pre ordered the game... starting with the Tactical Enhancement Pack the contents don't add too much to the gameplay, though some users may find the inclusion of 10,000 credits useful. The Explosive Mission Pack on the other hand offers more, although it will not suit player wishing to be completely stealthy or pacifist. The multi-shot Grenade Launcher for example comes in very handy when a fire fight is not going well. The Remote-Detonated Explosive Device has a multitude of uses, from our basic blowing things up really well, to knocking down walls and attracting guards. Above and beyond any part of either pack is the exclusive mission: Tong's Rescue. Not only is it a nice little side quest it introduces us to one of the main evil doers in the original Deus Ex and ties in well with The Missing Link plot too.
Moving onto The Missing Link itself we were initially struck by the observation that we don't actually get up to very much. With 5 hours of game play we get out of prison, do 2 sub-quests and discover another layer to the plot that was mainly implied by Human Revolution. In Human Revolution within the first five hours of game play we find ourselves almost kill, turned into a cyborg super spy set on revenge, completing 3 sub quests and generally romping around Detroit getting up to all sorts to shenanigans.
In short, The Missing Link spends a great deal of time going over the same game area and reinforcing the conspiracy theory plot. Having said that The Missing Link is tense and exciting with a lot to like and interestingly notable aspect is the boss fight. It gel's much better into the plot and setup than any of those found in the main game and allows the player to take down the final big bad in a variety of ways that best suit the players style.
Overall an expansion that feels like a deleted scene, at £8.99 though a good purchase for fans of Human Revolution.