1. Introduction | 2. The Card | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. Splinter Cell | 7. TRAOD/ Aqua 3 | 8. Shadermark2 | 9. IQ & OC | 10. Pro v XT | 11. Conclusion |



Radeon 9800 XT


Reviewed by Stuart "Veridian3" Davidson
Design/Editor: Allan "Zardon" Campbell


Earlier this year we were sent our first 9800 Pro based card, it was a 128mb card and at the time thoroughly beat every card on the market in games, benchmarks and Image Quality. As the months moved on the 256mb variants were released to give the range that extra speed to convincingly outscore the Geforce FX 5900 Ultra. As with all technology things have continued to move on at an astounding rate and today we have the opportunity to tell you about ATI’s latest card, the ATI RADEON 9800 XT 256mb.


Card Specifications and Comparison to the main competitor:

SPECIFICATIONS:

Process .15 micron
Engine Clock Speed 412+ Mhz
Rendering Pipelines 8
Full precision PS2.0 FPU’s 8
Peak Pixel Fill Rate 3.3+ Gpixels/sec
Peak Vertex Throughput 412M+ Triangles/sec
Maximum Floating-Point Precision 128-bit
Textures Applied per Pass 16
Geometry Pipelines 4
Memory Clock Speed 364+ Mhz DDR
Peak Memory Bandwidth 23.3+ GB/sec
Bandwidth Compression Ratio 8.8:1
RAMDAC 400Mhz
AA Sampler per Second 19.8+ Gsamples/sec
Maximum Texels Filtered per Pixel 768+ Texels/Pixel



KEY FEATURES:

DirectX 9.0 YES
Vertex Shaders 2.0
Pixel Shaders 2.0
Higher Order Surfaces Truform 2
Environmental Bump Maps Yes
3D Textures Yes
Anisotropic Filtering Up to 16x
Anti Aliasing Up to 6x
FSAA Gamma Correction Yes
Video Gamma Correction Yes
Multi Display Management Software Hydravision 2
High Dimension Floating-Point Texture Yes
Displacement Mapping Yes Yes
Multiple Rendering Targets Yes
Centroid Sampling Yes

 



Next: The Card and Installation


1. Introduction | 2. The Card | 3. 3dmark | 4. UT2003 | 5. Eliteforce2 | 6. Splinter Cell | 7. TRAOD/ Aqua 3 | 8. Shadermark2 | 9. IQ & OC | 10. Pro v XT | 11. Conclusion |