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Super Pi


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Super Pi is a very simple, yet popular benchmarking program. It simply calculates a number of decimal digits of the p number and then notes the time it took the system to do that. Again, we see that there is little to be gained by tighter timings, but a lot when overclocking the whole system and the RAM along with it.

 

Doom 3


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Doom 3 was perhaps the most awaited first person shooter game in 2004. It was one of the most demanding games with phenomenal graphics at the time of its release. The game also has an included timedemo which we run as a benchmark. We always used the Ultra detail settings. We find our framerate being limited by the capabilities of our GPU, but nonetheless we can see that the tight timings actually make a considerable difference when gaming.

First Encounter Assault Recon


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F.E.A.R. is perhaps the most GPU taxing first person shooter game available. The nice thing about this game is that it includes a benchmark which not only measures the FPS across the timedemo, but also their distribution percentage. Here again we see that the low latency settings can sustain a better framerate, but not necessarily perform better at all times as well. They appear to come on par with the modules running at stock timings when the average framerate is calculated, however it seems that a more consistent framerate can be sustained.

 

 

 

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