Game Testing
Counter Strike Source
| 640x480 0aa 0af minimum detail |
Average |
| OCZ |
178.10 |
| Kingston |
198.40 |
Lost Planet
| 1280x 720 2aa 16af DX10 maximum detail |
Average |
Minimum |
Maximum |
| OCZ |
41 |
8 |
70 |
| Kingston |
43 |
9 |
75 |
Our game testing takes two approaches, firstly using Counter-Strike: Source we have a game engine which is configured to use its lowest resolution and settings. Then we have Lost Planet which is configured to use settings similar to those chosen to play at.
In Counter-Strike we can see that the reduced detail, which lets each component perform at its maximum level, really allows the DDR2-1066 to show a performance increase over the DDR2-800. What we most concern ourselves with is the performance of games when we configure them to look good and in that scenario the Kingston memory is still the top performer but only by a few frames per second.