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Lost Planet's built in performance test allows us to configure the game engine exactly as we would like and in addition provides a repeatable test which takes advantage of the four processor cores used by each of our tested products. We used 1280x960 resolution with each setting on maximum. Anti-aliasing was set to none and anisotropic filtering to 16x.
The snow section of our performance test shows that changing processor and memory do not really benefit the performance but things change when in the cave section. Here the faster the processors are able to increase the results and overall we see nearly three frames per second difference between the QX9770 and the QX6700.
World In Conflict
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World in Conflict has a highly configurable engine which allows users to really tailor the game to suit their needs. We have used the resolution of 1280x800 with no anti-aliasing and 16x anisotropic filtering. The other settings were mainly set to high/medium or on.
Like the cave section of Lost Planet we see three frames per second increase in performance from slowest to fastest processor/memory. This covers the average and minimum performance but results are significantly different in maximum frames per second. Firstly the 1333MHz processors are seven frames per second ahead of the QX6700 but the QX9770 increases even further and finishes ten frames per second above.
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