""
 

 

 

Doom 3


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Doom 3 was perhaps the most awaited first person shooter game in 2004. It was one of the most demanding games with phenomenal graphics at the time of its release. The game also has an included timedemo which we run as a benchmark. We always used the Ultra detail settings. Here we see that the low latencies do make a difference while gaming, as the modules can perform better. Of course when we overclock the system more, the total performance climbs up as well.

 

F.E.A.R. (First Encounter Assault Recon)


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<25FPS
25-40FPS
>40FPS
800MHz 3/4/3/12
0%
26%
74%
1066MHz 5/5/5/15
0%
28%
72%
1100MHz 5/5/5/15
0%
25%
75%

 

 


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<25FPS
25-40FPS
>40FPS
800MHz 3/4/3/12
4%
66%
30%
1066MHz 5/5/5/15
5%
71%
24%
1100MHz 5/5/5/15
5%
64%
31%

 

F.E.A.R. is perhaps the most GPU taxing first person shooter game available. The nice thing about this game is that it includes a benchmark which not only measures the FPS across the timedemo, but also their distribution percentage. Here again we see that the low latency settings can sustain a better framerate, but not necessarily perform better at all times as well, since the average framerate is lower.

 

 

NFS: Most Wanted


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NFS : Most Wanted is a popular street racing game with cutting edge visual effects. Unfortunately, it does not include a timedemo so we have to use FRAPS this time round. We chose a 3-lap circuit run, so that the length of the race and the repeat of the same lap 3 times would give us more consistent results. For the record, we are running a modified Mercedes CLK-500 in the Ironwood Estate circuit stage. The details are set to average and the resolution to 1280x1024. Here once again we find the RAM performing more solid with lowered latencies or when overclocked.

 


 

 

 

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