Introduction
When
people think of gaming peripherals for computers,
the usual devices such as a joystick and steering
wheel are the first to come to mind. Whereas the
greater part of games don’t necessarily
call for these kinds of accessories to be playable,
the most focused and serious of simulations make
it an absolutely must have requirement. The Flight
Simulator or Lock On series are two examples of
games that aren’t enjoyable (or even controllable)
without an appropriate joystick. The same can
also be said about games like rFactor or Richard
Burns Rally, both of which necessitate a steering
wheel for any pleasure to be had.
If
you’re already playing these hardcore simulation
games, you might know that a whole other world
of complex and innovative computer peripherals
exists. Fully hydraulic racing seats are readily
available for gamers with deep pockets, as are
intricate joysticks with integrated LCD screens.
Personally, I consider these different accessories
as optional extras because they mostly help players
with the immersion factor, little else. Apparently,
the same can’t be said about a new and pioneering
product called TrackIR, which according to its
creators NaturalPoint, literally puts your head
in the game for unparalleled immersion and playability.
With such bold claims, I eagerly awaited a chance
to get my hands onto a sample (which I consequently
did).
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The
Product
Before we dive into the unwrapping of the TrackIR,
I’ll quickly explain the general concept
of the product. In essence, it allows players
to move their head in any direction they want,
and via sophisticated software plus hardware,
have those same movements recreated in-game (if
the title is supported). In NaturalPoint’s
own words, the latest TrackIR 4: Pro offers:
• Precise and smooth
view control
• Ultra-fast sample rate of 120 frames per
second
• Works alongside mouse, keyboard, and joystick
controls
• Proven technology with dedicated customer
community
• Easy to implement, SDK and sample code
provided
Anyways,
now that you understand the basic functionalities
of the product, time to see what you get if you
actually want to go ahead and purchase it.
The
first item to catch my attention as I opened the
sturdy packaging was a white hat (called a TrackHat),
but more on that a bit later. More importantly,
I noticed that the TrackIR itself was packed in
a small plastic casing, which had a hinge that
easily popped open to reveal the material inside,
meaning it can be reused if one deems it necessary.
With everything unpacked, I was surprised to see
some very peculiar items, such as a small metallic
tripod (called a Vector Clip), along with a plastic
tripod (called a TrackClip Pro) and of course,
the TrackIR itself.
The
Setup
To
be perfectly honest, I was expecting the installation
of the TrackIR to be a nightmare, but fortunately,
nothing could be further from the truth, seeing
as it barely took me a minute to have everything
up and running. With the TrackIR plugged in by
means of USB and setup on top of my LCD monitor,
all I had to do was pop in the included CD to
install the software along with drivers. But the
good news doesn’t stop there since NaturalPoint
also added a very comprehensive manual that will
help even the most novice users, not that it’s
needed though, given that the TrackIR software
is extremely easy to understand (even if at first
glance, it can look ungainly).
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But how does the TrackIR
actually detect the movements of your head? Well,
the basic method included with the TrackIR 4:
Pro is with the strange metallic tripod I mentioned
above. This Vector Clip actually consists of three
reflective strips that are tracked via infrared
lights on the TrackIR, measuring all Six Degrees
of Movement (6DOF):
• Yaw – Turn
left and right, to see around your world
• Pitch – See what’s above you
or look down at your in-game body
• Roll – Tilt for increased immersion
• Translate X – Lean sideways to see
around corners and struts
• Translate Y – Shrug and duck for
a better view
• Translate Z – Zoom in and out for
more detail
All
one must do is clip the Vector Clip to their existing
headset or like me, clip it to the TrackHat, which
costs an extra 9.95$. While it may not be the
most elegant of methods, it’s far from being
cumbersome and has the added benefit of being
totally wireless. However, the worst problem with
the TrackHat and Vector Clip ensemble is that
you always have to remember to wear it (which
is tougher than it actually sounds), and as a
result, ruin your hairstyle every time.
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Luckily,
there is an alternative for gamers with the help
of the TrackClip Pro that I mentioned earlier
in the review. For anyone who owns an over-the-ear
headset, you simply clip the TrackClip Pro onto
it and connect it and TrackIR (with the help of
a USB pass through) to the computer and you’re
ready to go. In addition, the TrackClip Pro doesn’t
work with reflective strips but uses active LEDs
instead. But like the Vector Clip, this system
isn’t perfect either. The biggest complaints
I have are that you find yourself wired (though
since your headset is wired too, this isn’t
much more of a hassle than before) but most of
all, you have to pay an additional fee of 39.95$,
which is quite a lot, no matter how you look at
it.
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You might be thinking that
the TrackClip Pro is more precise than the basic
Vector Clip, thanks to those nifty LED lights
but that would be incorrect. From my own extensive
testing, I couldn’t find any tangible difference
in between both methods of head tracking. Nevertheless,
I can definitely see the advantage the TrackClip
Pro has over the Vector Clip, but I find it hard
to square the price difference. In the end, it
all comes down to personal tastes.
The
Tracking
Once
you’ve tweaked the sensitivity (among other
parameters) and updated the supported games list
through the TrackIR software, you are officially
ready to begin playing. After scanning the “Enhanced
Games” list on the official
TrackIR website, I selected GTR 2, Richard Burns
Rally, IL-2 Sturmovik: Ace Expansion Pack and
the new multiplayer demo of Armed Assault for
my testing purposes.
Starting
with the World War II combat flight sim, I was
pleased to see that the instant I started it up,
the TrackIR immediately recognized the game without
any aid from my part. Within moments, I was airborne
and slowly, I began to move my head to see whether
anything would actually happen in-game. To my
great satisfaction, the TrackIR worked flawlessly
and my virtual pilot head pitched and yawed smoothly
(the only two functions supported by the game)
wherever I wanted him to. It definitely changed
the way I played IL-2 Sturmovik. A constant problem
with most combat flight sims is that you can’t
always keep your eyes on an enemy plane, especially
when in the middle of an aerial battle. However,
with the TrackIR, even if your plane can’t
pull up from a dive fast enough, you can still
keep your eyes on any enemy. While it may not
seem like much, this subtle difference is exceedingly
vital, in particular if you play on the internet
where such an advantage can be the difference
between life and death.

Next,
I tried Richard Burns Rally, a hardcore rally
sim that is considered by many to be the most
realistic game in the genre. Again, the TrackIR
functioned flawlessly and just like in IL-2, my
virtual driver easily pitched and yawed (again,
the only two degrees of movement available) his
head effortlessly. Being the curious gamer that
I am, I started up a rally and tried to see whether
or not the ability to move my head would be of
any benefit. Despite the fact that my immersion
was greatly increased, in all honesty, my driving
experience didn’t change that much from
the regular, non-TrackIR method of racing. Although
my viewing angle from within the cockpit was slightly
different from the usual, Richard Burns Rally
didn’t profit as much as IL-2 Sturmovik
did. I won’t go as far as saying that it
was useless, given that I could follow the road
more easily with my eyes, but I can’t say
that it was indispensable either.

To
see whether another driving simulation might reap
dividends with the TrackIR, I tried out GTR 2,
which unlike Richard Burns Rally and IL-2 Sturmovik
offers more than the basic pitch and yaw controls,
instead, giving all six degrees of freedom. And
unlike the rally sim, GTR 2 benefited greatly
from the possibility of moving my head around.
I could easily follow the apex around corners
by simply looking at it, as well as glance at
side or rearview mirrors to see if anyone was
trying to overtake me. Although this may seem
trivial, in a game where you can’t even
let go of the steering wheel for a split second,
the possibility of simply turning your head instead
of pressing a button on the keyboard is priceless.
It just facilitates the whole driving experience,
while also contributing to the immersion factor,
bringing the best of both worlds.

Finally,
I decided to try out Armed Assault, the spiritual
successor of Operation Flashpoint and see how
NaturalPoint’s TrackIR would fare in the
FPS genre. Truthfully, during the FPS parts where
you were a simple soldier carrying a gun, the
TrackIR was far from helpful, almost destroying
the gaming experience. Shooting is a precise action
that requires a steady hand but with the TrackIR,
it was almost impossible to keep a fixed gaze
and thus, it was far from optimal. My crosshair
was flying all over the place and I ended up disabling
the tracking of my head during those parts of
the game (by using hotkeys designated by the TrackIR
software). However, whenever I would climb into
a jeep or helicopter and leave the FPS part behind,
the TrackIR would be enabled once again, aiding
me in my combat.
As
for unsupported games, if you want, you can still
try and use the TrackIR with the mouse emulation
software offered. Personally, I couldn’t
find any real use for it, although trying to browse
Windows or play an RTS with the TrackIR is definitely
fun (for a brief moment).
Conclusion
Overall,
I find that the TrackIR 4: Pro is a great accessory
that not only raises your immersion factor to
new heights, but also helps with the playability
of many titles. Additionally, with the list of
“Enhanced
Games” growing with
each passing month, I can truly see this product
creating its own little niche in the gaming world,
in particular when it comes to simulation titles,
where it has the most benefits. In my opinion,
the TrackIR is an exceptional product that has
breathed new life into many of my games, creating
a more believable entertainment experience. If
there has to be any inconveniences at all, I’d
have to say that the steep price tag of $179.95
can be quite a turn off. In spite of the fact
that it does seem extremely expensive for what
it is, anyone who considers themselves a serious
gamer will definitely be purchasing it, without
a moment’s hesitation. I consider it Highly
Recommended, especially if games like GTR and
Flight Simulator take up most of your free time.

What
do these awards mean?
As
for the additional TrackClip Pro, I find it tougher
to justify purchasing it. The added price tag
of 39.95$ is just too much for what it offers,
and given that none of the changes are anything
but esthetical, I can only see somebody purchasing
it because they absolutely hate hats.