Today it
is becoming more commonplace to have two graphics
cards in your system and dual displays are also
becoming more popular. I run two displays in my
office here at Driver Heaven headquarters and it
is extremely useful for multitasking, go into any
stock brokers in London and they have anything up
6 or 8 monitors running from one system.
Those of
you who remember back to the time of the Geforce
3 and Radeon 8500 may remember the Matrox Parhelia
which allowed users to connect three displays while
the competition were only offering dualhead. Now
Matrox have come up with a clever way of utilizing
a similar technology for the gaming community who
use non Matrox graphics cards. That product is the
Triplehead2Go and recently Matrox sent us over a
sample.
We have seen
a lot from this product in the last couple of months,
colleagues have been talking about it and we caught
our first glimpse of it in action at IDF in January.
The idea is - take three monitors that can handle
the same resolution (preferably the same monitor),
ensure they have fairly thin sides to the screen,
connect them into Matrox’s new box , plug
the other end into your PC or laptop and you can
transform three monitors with 1280 x 1024 each to
one monitor with a maximum resolution of 3840 x
1024. A fantastic, extra extra wide screen!
Test
system:
4400+ AMD
Dual Core
1 Gig of Corsair 4000LL memory
ATI X800 XT
Abit AN8 main board
3x standard 17” TFT’s
1x Eizo 20” TFT (to get the higher resolutions)
Installation:
Out of the
box and the unit is fairly self explanatory, the
TripleHead2Go itself requires power from the provided
DC power supply and it has three outputs for the
monitors, labeled right, left and center. The input
on this model is analog however there is a converter
lead in the box should you only have DVI on the
back of your graphics card. Matrox have told us
that a DVI version of the unit is possible however
its unlikely to be released until more cards have
Dual-link DVI as standard. (Standard DVI doesn’t
have the bandwidth to supply the TripleHead). With
all of the hardware connected and the pc powered
on, the center screen springs into life and the
rest is down to software. The hardware in the unit
does very little besides splitting the signal from
the input across each monitor.
The unit
is supplied with a software CD, manuals on the disk
and are provided in a PDF format. There are two
pieces of software that need to be installed with
the TripleHead2Go, firstly the software that interacts
with windows to let it know that there is a monitor
capable of running the new widescreen resolution
and secondly a program called Surround Gaming. This
application is a game optimizer and configures the
games to run the wide resolutions. After installing
both pieces of software it asks what resolution
should be used in a 2D environment (Windows) and
the choices depend on your graphics card. The ATI
card that we tested with is capable of running the
massive 3840 x 1024 resolution in a 2D environment
however in 3D we would have to drop it down to a
lower resolution.
The
Triple Head supports the following resolutions:
3840 x 1024
3072 x 768
2400 x 600
1920 x 480
*Note Currently Nvidia graphics cards support higher
3D resolutions than ATI cards. This is a driver
issue which will hopefully be addressed by ATI soon.
Additionally Crossfire is not currently supported
where as SLI is. Here is the current compatibility
list from Matrox:

Once we had selected the largest
size resolution both left and right monitors switched
on to display probably the longest task bar ever
seen in Windows!
Normally
the TFT align themselves to a new resolution without
a hitch, however we did run into some problems when
flicking between displays, the auto setup on the
TFT (that ensures that the image is using the full
potential of the monitor) seemed to have a few issues
during the testing and we found ourselves having
to manually correct this using the monitors OSD,
this may well have been an issue with the slightly
older monitors we used, however we imagine most
people who want three monitors are not likely to
go out and buy a brand new set!
A further
limitation of the device became apparent. Opening
the manual from the PDF then expanding the window
(using the maximize button) made it cover all screens,
windows thinks that there is only one screen, it
simply has no idea where each screen joins to the
next, unlike when you extend your desktop to another
monitor under normal circumstances. This could well
be a problem for anyone wanting to use the system
to have multiple windows open. The only way around
this was to manually expand each window to fit each
screen.
Those issues
aside lets move onto the real reason anyone would
want the unit, for gaming! The 3 games we decided
to test with where Half Life 2 Lost Coast, Counter
Strike Source and F.E.A.R. These games are just
3 of the 120 or so that are now supported by Matrox.
Before running each game the first time on the TripleHead
you must optimize the game to run on the unusual
resolution, if you don’t do this then the
game will simply appear on your central screen.
If the game has been installed on your system the
Matrox software will automatically show it as an
available game in the menu, if like us you have
moved Half Life 2 from machine to machine and do
not re-install then you can manually point the software
at a specific .exe file, shown below.
Next, select
which resolution you wish to use at the top and
click “optimize” and the game will be
setup to run the new display. Upon loading your
game most copyrights and warnings appear very stretched
on the screen and virtually all video intros only
play on the center screen, but once in the game
all the other issues you had getting there fade
away.
Having
a play
A whole new
field of view is available to TripleHead users,
even being forced into running the game at a low
resolution because the X800 XT limitations in the
test bench didn’t really matter. We kept turning
off the left and right screens and playing for 5
minutes then turning them back on again just so
we could look around with that awe at the huge difference
it makes.
The outer
screens seem to have this very slight goldfish bowl
distortion to them but if anything it just adds
to the experience, looking directly at the left
or right during a game just isn’t necessary
– instead it is a case of using natural peripheral
vision, … being able to catch someone coming
in from the side really does add to the immersion
factor.
|