Test
setup:
Graphics
card: Club3D Radeon X1900 XTX
CPU: Athlon 64 3200+ at 2.7GHz
Motherboard: DFI LanParty CFX3200-DR
Chipset: ATI Radeon Xpress 3200
RAM: 2x1GB Geil DDR 3200 (6-2-2-2.5)
Hard Disk: 320GB Western Digital
SATA 8MB Cache
Operating System: Windows XP SP2
Other software: .NET Framework
2.0
GPU drivers: Catalyst 06.5
Here is the
software we used to benchmark this card (all games/benchmark
software updated to their latest versions):
3D Mark 2005
Quake 4
F.E.A.R
NBA Live 2006
Half Life 2 – Lost coast
Need for Speed – Most wanted
A clean system
was created for this test. First the operating system
was installed, fully patched, installed .NET Framework
2.0 and then the appropriate drivers for the chipset
and the graphics card. For the games we used the
appropriate in-game settings for Anti-Aliasing and
anisotropic filtering, where they exist –
otherwise we forced the settings from the Catalyst
Control Centre. All games were benchmarked using
FRAPS and in-built timedemo functions, unless otherwise
noted. To make sure we got it right, each benchmarking
session was run three times, to make sure we get
consistent results. Onboard sound was enabled for
all tests, to better simulate the kind of performance
an ordinary user would experience.
For this
review we decided to try something different as
far as our settings: we didn't bother at all with
No AA / No AF situations. These cards are true monsters,
and we bet you don't go out paying more than 350
pounds just to disable Anti-aliasing and anisotropic
filtering. So, all of our measurements have some
degree of AA and AF enabled. We should also note
that, using the Catalyst Control Centre, we turned
the graphics quality all the way up, meaning that
at all times Adaptive Anti-Aliasing was set to Quality
and High Quality Anisotropic Filtering was enabled.
As far as resolutions are concerned, we chose to
benchmark in three resolutions: 1024x768, 1280x960
and 1600x1200, simply because the games we used
limited us to 1600x1200 as the highest resolution
we could use. For Lost Coast, we also benchmarked
at 1920x1200 since the option was available. In-game,
all image quality options were set to their highest
values.
Overclocking
The CPU we
had in our disposal was the Athlon 64 3200+ overclocked
to 2.7 GHz (from 2.0 GHz originally). That allowed
us to have a very good performance gain and alleviate
much of the CPU bottleneck we would have at stock
speeds. Of course having one of those AthlonFX-60s
would make the problem go away even more, but we
felt that we needed a system that was fast, but
not top of the line, in order to get a better real-world
performance picture from the card.
In order
to overclock the X1900XTX we used the overclocking
tool hosted at DriverHeaven, and which you can find
here.
Since the new cards allow us to alter not only the
clocks, but the board voltages as well, that gave
us the opportunity to play some more with the values
in order to get the most stable clocks for our particular
board. Here were our results:
As you can
see, the card we had in our disposal had very little
headroom for overclocking, giving us a rather modest
boost in clock rates, especially for the memory.
Whether this boost translates in an equally modest
performance increase is something we will see in
the following paragraphs; since what we are about
to do is to find out the performance the card gives
us in two scenarios: at stock clocks and at overclocked
speeds.
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