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1. Introduction | 2. Driver Discussion | 3. Benchmarking (3dmark/CC) | 4. Benchmarking (UT2003) | 5. Benchmarking OpenGL | 6. Overclocking & Conclusion |
| PNY GEFORCE FX 5600 | ||||||||||||||||||||||||||||||||||||||||||||||||
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BENCHMARKING:
The tables above show what the card is
capable of at resolutions the average gamer would use. The results without
AA or AF show the FX 5600 scoring in the region of the Geforce 4 TI
4200. At 1024x768 the card maintains perfectly playable frame rates
even when 4xAA and 8xAF are used. In the High detail game tests the
card remained over 30fps for the vast majority of the time and never
fell below 20fps. At 1280x960 4xAF 8xAF was not playable. However most
settings below that were perfectly useable.
3dmark03
is the newest benchmark from Futuremark, and the only benchmark in
common use that is designed specifically for Direct X 9.0 graphics
hardware.
3dmark03 contains multiple scenes that are completely shader-driven
and as such is highly valuable as a forward-looking benchmark test.
3dmark03 stressed the FX more than any other program used in this review however the 5600 came through with a perfectly respectable score of 2359, when you look at it scoring the same as a 4200 in 3dmark01 then in 03 scoring more than a TI4600 the future proofing involved in purchasing a Direct X 9 card begins to show. There were however big hits in performance when AA and AF were used.
Codecult, a Phenomedia Group company, announced the release of a new 3D graphics benchmark based on their CodeCreatures 3D engine. The game development system was recently presented at the Game Developers Conference in San Jose, California. Broad acception among reknown developers has sparked Codecult to release this benchmark. The Codecreatures benchmark
is written with Microsoft's DirectX 8.1 API and incorporates the use
of Vertex and PixelShaders popular on next generation 3D accelerators.
The benchmark plays a photo-realistic nature scene and calculates
the performance of the graphics adapter by measuring the fps that
it can display at 1024x768, 1280x1024 and 1600x1200 resolutions. The
score is a geometric mean of those three resolutions called the Codecreatures
number.
Applying 2xAA and 4xAF at 1024x768 gives us a small decrease of around 16% Finally here are the results for 1280x1024, 2xAA and 4xAF:
Next: Unreal
Tournament 2003
1. Introduction | 2. Driver Discussion | 3. Benchmarking (3dmark/CC) | 4. Benchmarking (UT2003) | 5. Benchmarking OpenGL | 6. Overclocking & Conclusion |
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