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1. Introduction | 2. Benchmarking(1) | 3. Benchmarking(2) | 4. UT2003 | 5. O/C & Conclusion | |
| hercules 9800 Pro review | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Test Setup: Software:
Good Benchmarking Practice:
3dmark2001 SE is a very popular benchmark
that has been broadly used to evaluate Microsoft's Direct X 8.0 and
8.1 graphics hardware. This test is primarily composed of fixed-function
DX7-style rendering, with a selection of DX8-style pixel shaders included
on a few specific tests.
The 3D Mark 2001 results show that the 9800 Pro has no trouble at all in providing high frame rates, even when using the most demanding graphics settings at high resolutions.
3dmark03
is the newest benchmark from Futuremark, and the only benchmark
in common use that is designed specifically for Direct X 9.0 graphics
hardware.
3dmark03 contains multiple scenes that are completely shader-driven
and as such is highly valuable as a forward-looking benchmark test.
Recently there was a great deal of discussion over 3D Mark optimisation and what, if anything was an acceptable optimisation. Following this debate ATI have taken the step of removing any 3D Mark specific optimisation from their drivers. Therefore these tests represent the raw un-optimised power of the Radeon 9800 Pro. At standard benchmark settings the 9800 Pro scores an excellent 5419 3D Marks. Running a Radeon 9700 Pro on the same system produced a score of approximately 4900 and therefore the 9800 has a 10% performance increase over the previous high end Radeon card. Applying AA and AF to the image results
in acceptable performance hits given the massive increase in image
quality. At 1600x1200 for example, moving to 2xAA and 8xaf gives
stunning image quality with a performance hit of 1200 marks (36%).
This may seem a large hit however when you consider that at 1600x1200
and 2xAA 8xAF the 9800 Pro is scoring more than the top end Geforce
4 card does at 1024x768 with NO AA or AF then you really do see
the awesome power of this card. Next: Benchmarking
in Codecreatures & GL Excess
1. Introduction | 2. Benchmarking(1) | 3. Benchmarking(2) | 4. UT2003 | 5. O/C & Conclusion |
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