1. Introduction | 2. Benchmarking(1) | 3. Benchmarking(2) | 4. UT2003 | 5. O/C & Conclusion |


hercules 9800 Pro review


Test Setup:
Hercules 3D Prophet Radeon 9800 pro 128mb
AMD Athlon XP 2600+ (333fsb) at 2088mhz
Leadtek K7NCR18DM N-force 2 Motherboard
2x256mb DDR 333 (Twinmos)
IBM Deskstar 120gxp 40gb 7200rpm ATA100 hard drive.
TDK CDRW161040X
Hitachi DVD-ROM GD-7000
Alps Floppy Drive
Q-tec Dual Fan Gold 550w PSU
Compaq V710 Monitor

Software:
Windows XP Pro SP1
Direct X 9.0a
Catalyst 3.7 (beta)
Nforce drivers v2.03
3d Mark 2001SE
3d Mark 2003 build 330
GL Excess 1.2b
Codecreatures 1.0
Unreal Tournament 2003 build 2225


The test system was built from scratch. A format of the hard drive was performed (NTFS) and then Windows XP pro was installed. Following the completion of the install the N-force drivers were installed. The only updates applied were SP1 and Direct X 9.0a. Following a reboot the Catalyst 3.7 (beta) drivers were installed and all graphics options were set to best image quality. Next the benchmarking tools were installed and finally the hard drive was de-fragmented.

Good Benchmarking Practice:
Each benchmark was performed 3 times and the middle result for each resolution/setting is shown in the tables which follow. After changing any Anti-Aliasing (AA) or Anisotropic Filtering (AF) setting and before a benchmark was run the system was rebooted.

 

3dmark2001 SE is a very popular benchmark that has been broadly used to evaluate Microsoft's Direct X 8.0 and 8.1 graphics hardware. This test is primarily composed of fixed-function DX7-style rendering, with a selection of DX8-style pixel shaders included on a few specific tests.






 
Image Settings
0xAA 0xAF
2xAA 8xAF
4xAA 16xAF
Resolution
1024x768
15080 marks
12253 marks
10811 marks
1280x960
13660 marks
10400 marks
8940 marks
1600x1200
11872 marks
8228 marks
6706 marks

The 3D Mark 2001 results show that the 9800 Pro has no trouble at all in providing high frame rates, even when using the most demanding graphics settings at high resolutions.



click image to visit Futuremark

3dmark03 is the newest benchmark from Futuremark, and the only benchmark in common use that is designed specifically for Direct X 9.0 graphics hardware.

This test is especially challenging in that it exerts a heavy pixel shader and vertex shader load on the graphics adapter. Today's popular game titles still tend to use a fixed-function DX7 style of rendering, with a few optional shaders thrown in for special effects. While the current crop of game-based benchmarks can be made to create a heavy fillrate load (by increasing resolution and adding AA and/or AF), they do not stress the portions of the graphics processor that will become critical in next-generation titles - the shader engines.

3dmark03 contains multiple scenes that are completely shader-driven and as such is highly valuable as a forward-looking benchmark test.

ATI have stated that the RADEON 9800 PRO offers full-time precision Pixel Shaders. Nvidia may be able to produce shader performance that is close to the RADEON 9800 PRO by falling back to a half precision (16bit) floating point mode. 16bit precision in the Pixel Shader calculations may improve performance in some cases, but at the cost of image quality.

 
Image Settings
0xAA 0xAF
2xAA 8xAF
4xAA 16xAF
6xAA 16xAF
Resolution
 
1024x768
5419 marks
3684 marks
2712 marks
 
1280x960
4291 marks
2860 marks
2053 marks
 
1600x1200
3219 marks
2053 marks
1492 marks
998 marks

Recently there was a great deal of discussion over 3D Mark optimisation and what, if anything was an acceptable optimisation. Following this debate ATI have taken the step of removing any 3D Mark specific optimisation from their drivers. Therefore these tests represent the raw un-optimised power of the Radeon 9800 Pro.

At standard benchmark settings the 9800 Pro scores an excellent 5419 3D Marks. Running a Radeon 9700 Pro on the same system produced a score of approximately 4900 and therefore the 9800 has a 10% performance increase over the previous high end Radeon card.

Applying AA and AF to the image results in acceptable performance hits given the massive increase in image quality. At 1600x1200 for example, moving to 2xAA and 8xaf gives stunning image quality with a performance hit of 1200 marks (36%). This may seem a large hit however when you consider that at 1600x1200 and 2xAA 8xAF the 9800 Pro is scoring more than the top end Geforce 4 card does at 1024x768 with NO AA or AF then you really do see the awesome power of this card.

Next: Benchmarking in Codecreatures & GL Excess


1. Introduction | 2. Benchmarking(1) | 3. Benchmarking(2) | 4. UT2003 | 5. O/C & Conclusion