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F.E.A.R was one of the most highly-anticipated games of this fall, and it certainly did not disappoint – its graphics engine is one of the most advanced around, and its gameplay follows suit with some very innovative ideas for a first person shooter (although some criticised its less-than-original level design). In order to benchmark F.E.A.R, we used the built-in sequence. For IQ, we set everything to maximum, apart from soft shadows which were turned off since they are very taxing for the system. Note that, due to a known bug in Catalyst suite, we had to disable Catalyst AI in order to get faster frame rates in the game (with Catalyst AI set to either Standard or Advanced, a 30-45% decrease can be spotted in some cases!)


 




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