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Test setup

Graphics card: ATI Radeon X800 GTO
CPU: Athlon 64 3200+ Oc'd to 2.7ghz
Motherboard: DFI LanParty SLI-DR
Chipset: nVIDIA nForce4-SLI
RAM: 2x1GB Geil DDR 3200 (6-2-2-2.5)
Hard Disk: 160GB Western Digital SATA 8MB Cache

Operating System: Windows XP SP2
Other software: .NET Framework 2.0
Chipset drivers: nForce drivers 6.66
GPU drivers: Catalyst 05.11

Here is the software we used to benchmark this card (all games/benchmark software updated to their latest versions):
– 3D Mark 2005
– Quake 4
– F.E.A.R
– NBA Live 2006
– Half Life 2 – Lost coast
– Need for Speed – Most wanted demo

 

A clean system was created for this test. First the operating system was installed, fully patched, installed .NET Framework 2.0 and then the appropriate drivers for the chipset and the graphics card. For the games we used the appropriate in-game settings for Anti-Aliasing and Anisotropic filtering, where they exist – otherwise we forced the settings from the Catalyst Control Center. All games were benchmarked using FRAPS and in-built timedemo functions, unless otherwise noted. To make sure we got it right, each benchmarking session was run three times, to make sure we get consistent results. Onboard sound was enabled for all tests, to better simulate the kind of performance an ordinary user would experience.

We chose to benchmark in three resolutions: 1024x768, 1280x1024 and 1600x1200 – anything above that or below that wouldn't make much sense if you consider the card we have here for testing. The Anti-Aliasing/Anisotropic filtering combinations we used were 0xAA/0xAF, 4xAA/8xAF and 6xAA/16xAF. V-Sync was turned to Always Off, and we enabled the “Enable Geometry Instancing” and “Enable Triple Buffering” settings – all other settings were left in their default state.

Overclocking
As previously noted, we had an Athlon 64 3200+ in our disposal. The processor is using a Venice core, and can be easily overclocked to 2,7 GHz (which, according to Sandra, is faster, performance-wise, than an AthlonFX-55) from 2.0 GHz originally. That gives a very healthy boost in performance, as you probably realize, and it enables the graphics card to better show its potential in games.

In order to overclock the X800 GTO, we used ATI Tool by W1zzard (you can get this excellent tool over here). First thing we did was to check out whether the card could be modded to 16 pipes, by using the excellent guide by TechPowerup!. Unfortunately, our card was not one of the “chosen ones”, so we had to settle to just overclocking it in order to get more speed out of it. We proceeded to load up ATI Tool, and used the in-built functions in order to find the maximum overclock for both the core and the memory. Our results?

Yes, your eyes are not deceiving you. A whooping 160MHz increase for the core, and a 70MHz increase for the memory, resulting in a 560MHz Core / 560MHz Memory clock speed. Bear in mind that, even the highest clocked Radeon X-series card, the X850XT PE, is clocked “only” at 540MHz, making this overclock even more drool-worthy. The temperatures of the card remained in logical levels, with the card sitting at 43 degrees idle, and reaching 75 degrees under full load in our benchmarks. Bear in mind that the case we used for this test (a Thermaltake Soprano) tends to get really hot, so these temperatures can actually be lower with your setup.

But will 12 pipelines clocked at 560MHz make a difference in everyday gaming? That's what we're about to find out.

Note: Bear in mind that the board we had here for testing could be hand-picked; meaning that not all GTO boards are guaranteed to work in such a high frequency. Most forum posts I have seen though claim that speeds about 500-520MHz are easily attainable, with some clocking even higher. So please, don't hold us accountable if you buy a board that doesn't overclock as high as our reference sample.

 




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