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Test setup

Graphics card: Club3D Radeon X1800 XL

CPU: Athlon 64 3200+ at 2.7GHz

Motherboard: DFI LanParty SLI-DR

Chipset: nVIDIA nForce4-SLI

RAM: 2x1GB Geil DDR 3200 (6-2-2-2.5)

Hard Disk: 320GB Western Digital SATA 8MB Cache

Operating System: Windows XP SP2

Other software: .NET Framework 2.0

Chipset drivers: nForce drivers 6.66

GPU drivers: Catalyst 05.13


Here is the software we used to benchmark this card (all games/benchmark software updated to their latest versions):

• 3D Mark 2005
• Quake 4
• F.E.A.R
• NBA Live 2006
• Half Life 2 – Lost coast
• Need for Speed – Most wanted

A clean system was created for this test. First the operating system was installed, fully patched, installed .NET Framework 1.1 and 2.0 and then the appropriate drivers for the chipset and the graphics card. For the games we used the appropriate in-game settings for Anti-Aliasing and Anisotropic filtering, where they exist – otherwise we forced the settings from the Catalyst Control Center. All games were benchmarked using FRAPS and in-built timedemo functions, unless otherwise noted. To make sure we got it right, each benchmarking session was run three times, to make sure we get consistent results. Onboard sound was enabled for all tests, to better simulate the kind of performance an ordinary user would experience.

We chose to benchmark in three resolutions: 1024x768, 1280x960 and 1600x1200, simply because the games we used limited us to 1600x1200 as the highest resolution we could use. For Lost Coast, we also benchmarked at 1920x1200 since the option was available. The Anti-Aliasing/Anisotropic filtering combinations we used in most cases were 0xAA/0xAF, 4xAA/8xAF and 6xAA/16xAF. V-Sync was turned to Always Off, and we enabled the “Enable Triple Buffering” setting – all other settings were left in their default state.


 

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