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Go Back   HardwareHeaven.com > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > SoundFonts and MIDI


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Old Oct 31, 2003, 03:09 AM   #1
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Sad Soundfont timing and/or velocity problem

Hi all,

I have a system with an ablive card and run sonar 2xl.

I'm having a problem with soundfonts after installing the driver 3535 and 3534 (the only ones I have tried lately). In all of my recordings, the soundfonts partially play like there is a velocity or sensitivity difference from the original-- some drums play, others do not. I set the drum track ( I only am using the midi for drums) to all max velocity and it still sounds funny. It is like some drum hits just get left out. Sounds like a drunk drummer. They sound fine on the creative driver.

I haven't tried doing a new recording with the kx drivers.. but I dont think that is really fixing the problem -- even if it does work fine when recorded and played on the same drivers.

I'm really wanting to take advantage of the kx drivers, and this is driving me nuts. I had tried this a while (perhaps a year) back and had the same problem.

I have looked around the site, the net - etc. what am I missing???

Thanks
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Old Oct 31, 2003, 03:40 AM   #2
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Is it possible that the length of your drum notes is set to 0? After I went from the Creative to the kX drivers, I noticed that the drums were silent in some of my SONAR songs. I then realized (by opening the drum track in the Event Manager) that it was because the length of the drum notes was very short, and kX seems to not play drum notes if they are too short while the Creative drivers seem to ignore the length of drum notes more or less.
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Old Nov 1, 2003, 12:07 AM   #3
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yep, kX currently doesn't handle short drum notes properly
-- to be fixed in the future

/E
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Old Nov 1, 2003, 02:41 AM Threadstarter Thread Starter   #4
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exclamation short notes?

Thanks for the replys. I'm not a midi expert, I have more of an audio background. When you all are saying "short notes", how short are we talking? These are not death/speed metal drums.

I had this same problem like... a year or two ago with these drivers and had to revert back. I really need these drivers for the audio capabilities.. but with out the practice drumset things just dont go too well recording music...

Thanks
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Old Nov 1, 2003, 03:54 AM   #5
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Eugene: be sure to let us know when it's fixed

thechris: In my experience with SONAR and kX, a length of "0" means a drum sound won't play, while "1" or longer will play.

It's a pain in SONAR because you can only change lengths in two ways: by percentage (but 200% of 0 is still 0!) or one note at a time (takes forever if you have a lot of notes to change)
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Old Nov 1, 2003, 02:50 PM Threadstarter Thread Starter   #6
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short notes

Thanks!, I started looking through various project files last night and was noticing the pattern. Anyone know of a cal script that will work this out for me? I could write one, but It would take me days.

Thanks
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Old Nov 1, 2003, 06:14 PM   #7
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Well I've only been vaguely aware of CAL scripts until now, but your mention of it has inspired me to use my programming skills to take 5 minutes to whip something up. Paste the code below into Notepad and save it as a filename ending in .CAL. Then open your song, select any parts of it that need to be fixed (or the whole thing - it won't hurt it) and Run this CAL script on it to change any 0 note durations to a duration of 1. I tested it on a song of mine that needed to be fixed and it works. Enjoy:

Code:
;; Fix Zero Duration.cal
;;
;; By Ben Shadwick (aka HunterZ)
;;
;; Based on Scale Velocity.cal included with SONAR 2.2 XL
;; Change the value on the line (= Note.Dur #) to have a different
;;  duration be set

(do
	(include "need20.cal")	; Require version 2.0 or higher of CAL

	(forEachEvent
		(if (== Event.Kind NOTE)
			(if (== Note.Dur 0)
				(do
					(= Note.Dur 1)
				)
			)
		)
	)
)
EDIT: I forgot to put code tags around it so that the indentation would be preserved.
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Last edited by HunterZ; Nov 4, 2003 at 05:54 AM.
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Old Nov 4, 2003, 03:50 AM Threadstarter Thread Starter   #8
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thanks -- I'll give it a shot
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