Halo: Reach's success proves the industry is in a healthy state, says Microsoft exec.
Bungie's final Halo game before it ships out to work with Activision has come out of the gate strong. According to Microsoft Game Studios vice president Phil Spencer, Reach made $200 million dollars in its first 24 hours, making it the biggest entertainment launch of the year.
Spencer blamed the industry slowdown on a lack of blockbuster titles over the last year, and said that Reach's numbers proved that gamers were still willing to spend their money for games they really wanted. He said that Reach had already surpassed Halo 3 in terms of online players and would drive hardware sales.
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Source: TechJunkeez