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| Windows 7 & Vista Radeon Display Drivers Discuss all things related to Windows 7, Vista and ATI drivers. |
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#121 |
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DriverHeaven Senior Member
Join Date: Mar 2003
Location: England
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Ah ok was worth a shot, I know it has fixed some peoples BSOD's but I guess it was too easy to think it would solve everyones.
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#122 |
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DriverHeaven Newbie
Join Date: Aug 2007
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Im suffering with this crash issue too with my Radeon X1600 XT, I had zero problems with it when running Windows XP so I don't think its a hardware problem.
The problem always happens when running a 3D game, but when it happens seems a little random, sometimes I can play for less then 5 minutes without the crashes happening, sometimes it can be 20 minutes after starting a game. In the hope it helps the brand/manufacturer and the hardware id listed in device manager are listed below. Brand/Manufacturer - Sapphire Radeon X1600 XT Hardware Id - PCI\VEN_1002&DEV_71C0&SUBSYS_0880174B I also noticed that with the Windows XP drivers my card is listed as a Sapphire Radeon X1600 XT but with the Windows Vista Drivers its listed as a Radeon X1600 Series. |
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#123 | |
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DriverHeaven Senior Member
Join Date: Mar 2003
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Quote:
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#124 |
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DriverHeaven Newbie
Join Date: Aug 2007
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I have the same problem with my Radeon HD, atikmdag crashing each time i launch Wolfenstein Enemy Territory, for other games likes FEAR or Call of Juarez i don't have that same for 3DMark. I use Catalyst 7.7
An idea ? |
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#125 |
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DriverHeaven Senior Member
Join Date: Mar 2003
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Check some other OGL games, its possible the drivers didnt install right.
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#126 |
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HardwareHeaven Junior Member
Join Date: Jun 2007
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How can they not install right? they either do or don't... I've never had a driver do an in between.
Has anyone tried turning the glass UI off, Aero and run any games etc to see if it still triggers this glitch? |
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#127 | |
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DriverHeaven Junior Member
Join Date: Apr 2007
Location: NYC, N.Y.
Posts: 51
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Quote:
I have tried several different types of ram, all at default clock speeds. I have tried 256, 512, 1gb, 2gb, 4gb, etc... System is not OC'ed at all (no real need for it, no noticeable gains). I have done every possible combination of troubleshooting tasks and setups all with the same results... Without the use of ATI Tool, the fan on my card never spins any faster than 10% if that much. Any attempt of the driver trying to up the fan speed results in the error. This is only a Vista problem. It just doesn't make any sense. Fan worked fine in vista with 7.1's, unfortunately, that release was plagued with other problems... What was changed in all the revisions after the 7.1's that related to how the driver dealt with the thermal/power controls? Something to look into i think. P.S. I'm still at a loss as to why under my advanced power management I still see a setting for ATI Powerplay, which only applies to mobility chips, which mine is not. And it still only has a setting for "maximum power savings". I wonder if this could be the issue with the problems some see (such as myself) with the fan...
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#128 |
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DriverHeaven Newbie
Join Date: Jul 2007
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I tried out the new 7.8's today. Half hour into my game and two Black screen flashes...
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#129 |
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DriverHeaven Newbie
Join Date: Aug 2007
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Apple it IS then!!!!
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#130 |
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DriverHeaven Newbie
Join Date: Jul 2007
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Something else I was just looking at maybe someone else can replicate:
Do a Vista Sleep/Resume Then Goto: -Control Panel -Performance and Information Tools -Advanced Tools At the top under performance issues I have this which is clickable: "Drivers are interfering with Windows resuming from sleep mode.View Details" Once Clicked I get the following Dialogue Box: These drivers are causing Windows to resume slowly Name:ATI Radeon Kernal Mode Driver Filename:atikmdag.sys This is most likely a separate issue from the one we currently have, I'm just throwing this out there. |
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#131 | |
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DriverHeaven Senior Member
Join Date: Mar 2003
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Quote:
Resuming from an S3 state may result in a longer than expected time for the Windows Vista operating system to resume. Further details can be found in topic number 737-25798
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#132 | |
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DriverHeaven Senior Member
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Quote:
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#133 |
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DriverHeaven Newbie
Join Date: Jul 2007
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Ok thanks, good to know. I would like to know why ati has ommited 737-27116: Radeon™ Series - ATIKMDAG has stopped responding error messages. This is not something that was ever resolved.This is why I and many others are here and why so many others have created and responded to a myriad of threads across multiple forums. How can something that is an issue for so many not be listed under "Known issues under the Windows Vista Operating System"?
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#134 |
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DriverHeaven Senior Member
Join Date: Mar 2003
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not sure as I don't write the release notes, I would guess because its unknown as to the cause and while its still being investigated then it wont make the known issues.
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#135 |
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USB 3 dot oh
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Issues been resolved with 7.8?
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#136 |
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DriverHeaven Newbie
Join Date: Aug 2007
Location: Russia
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Hello guys!
This problem is not primary the driver problem. It's a vista's problem. M$ licensed VPU Recover technology from ATI , but do that not as good as it has to I had this atikmdag stopped responding error too. I don't play any games, but this error was even when I was using adobe dreamveawer or stardock object dock. I hated my new PC for this error But there is a solution. Microsoft made an update, and it really works for me! This update is not officialy released, and you still can't find it on windows update, but I know where you can find it here: http://www.demonoid.com/files/details/1290430/775222/ Install it and forget this problem ![]() Sorry for my poor english ![]() ChaosMinionX No, I tried 7.8 yesterday, and it has not helped, but after installing this update for windows it works fine. |
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#137 |
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DriverHeaven Newbie
Join Date: Aug 2007
Location: Finland
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A quick test with Catalyst 7.8, KB938194 Vista patch and Test Drive Unlimited and the problem seems to remain. Well, actually I didn't get the "Display driver stopped responding" error message, but after 5 - 10 minutes of gaming, graphical anomalities started to appear and finally the whole system locked up.
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#138 |
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DriverHeaven Newbie
Join Date: Aug 2007
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karhis, Have you tried supreme's suggestion about teh beta file?
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#139 |
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DriverHeaven Newbie
Join Date: Aug 2007
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#140 |
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DriverHeaven Newbie
Join Date: Aug 2007
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Hello everyone. I am yet another one of the poor people who have the "diplay driver failed to respond" problem.
Doesn't do it in windows itself unless I have a game running. I turned off problem reporting and that helped a bit. I turned on window mode ant that helped as well. Now here is where it gets fun: I don't have this problem in Half-Life 2. -Edit Ok, seems I do. After reading through this problem I think I figured out why: This is a Direct-X 10 problem. Many games use Direct X as the basis for their graphics. So if the Direct X is flawed then your more or less doomed. Games that can use Open GL (like Half-Life 2) will function much better, if not slightly bugged. So we'll have to wait until Dirext X 11 before this will be fixed. (hopefully). To be specific, it looks like a problem with the DirectDraw because it usually happens when effects are being used. Something colorful and flashy. Last edited by Lord Dave; Aug 15, 2007 at 11:18 PM. |
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#141 |
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HardwareHeaven Junior Member
Join Date: Jun 2007
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.......
Half-Life 2 uses DirectX 9 and how can it be a DirectX 10 issue when people are getting it on DirectX 9 video cards with no DirectX 10 games as well as the 2xxx series which are DX10 cards... It's obviously an issue with the way Vista handles the VPU recovery rather than ATI's drivers handling it. Which has still not been rectified. It's not just game related either, 3D apps trigger it as well as other apps that use 3D parts of the drivers. Last edited by vf-; Aug 15, 2007 at 10:57 PM. |
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#142 |
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DriverHeaven Newbie
Join Date: Aug 2007
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I do appoligze for my post: Seems it does have the issue on HL2. Strange since it didn't for the longest time.
I still think its a Direct X issue. But I'm going to have to test a few things since learning HL2 isn't working anymore. |
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#143 |
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HardwareHeaven Junior Member
Join Date: Jun 2007
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Yeah thats what makes it so hard to find out whats wrong. Sometimes it does it when exiting games, sometimes not.
Sometimes when such 3D application game or 3D software it'll either give this error or lock up the system completely. There's just no pattern to it. It's just so inconsistent. |
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#144 |
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DriverHeaven Newbie
Join Date: Aug 2007
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What I failed to mention, my appology, was that I had Vista issues that caused me to have to reinstall. Several times actaully. Prior to that, HL2 was running fine as well as all of my games except Halo 2, which had this very annoying bug. As I played Halo 2, it decreased in consistancy. Eventually it didn't really happen. After reinstalling, everything went to heck and back.
Also, when I installed the 7.8 CAT drivers, the problem got worse: Instead of resetting the video drivers, the whole program would crash. Part of me wants to say its a buffer issue. Texture or video buffer gets overrun or something and the driver takes longer then vista likes to correct it. Vista resets the driver automatically. I'd like to see what would happen if we removed the "feature" that caused Vista to reset the drivers. Or will that just cause a crash? |
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#145 |
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DriverHeaven Senior Member
Join Date: Mar 2003
Location: England
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KB940105 hotfix due out soon (23rd of August) will stop games using as much memory and system resources which will help some people with their problems I'm sure.
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ATI Beta Tester game.AMD.Moderator Last edited by Spyre; Aug 16, 2007 at 09:52 PM. |
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#146 |
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DriverHeaven Newbie
Join Date: Aug 2007
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What bothers me the most is they took out the buttons to test Direct Draw/ Direct 3D in the dxdiag tools.
Finding a program that'll do the same thing is not easy. |
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#147 |
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DriverHeaven Newbie
Join Date: Aug 2007
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I appologize for the double post but I think I"m onto something.
I just ran a Q3 engine game. It usues DirectX 7 and it ran fine except for times when the textures suddenly flickered and on certain areas of maps it did major slowdown. So then I ran HL2 with forced Direct X modes. I went from 9 to 7. Only 7 worked without a problem. So the conclusion is, something that's native to 8 and on but not 7 is causing the problem. Does anyone have any thoughts on this theory? |
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#148 |
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DriverHeaven Newbie
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#149 |
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DriverHeaven Senior Member
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@ Lord Dave
Quake 3 is OGL not DX7. Vista doesn't have native DX8 or lower support everything is run through DX9 as DX9 is mostly backwards compatible. As DX9 is Pixel Shader 2.0+ its possible that something is broken there on your card when using those features. Pixel shader 2.0 is higher precision and more intensive than PS1.4 and lower so is more likely to expose flaws in your card. I would look to getting your card replaced as I would say its a hardware fault at the moment.
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#150 | ||||
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DriverHeaven Newbie
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Quote:
Quote:
Quote:
http://www.lockergnome.com/nexus/the...s-using-vista/ Quote:
http://www.anandtech.com/gadgets/showdoc.aspx?i=3034 Last edited by shaquatch; Aug 16, 2007 at 08:17 PM. |
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