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| Windows XP & Linux NVIDIA Display Drivers If you have a problem with the NVIDIA ForceWare Drivers on XP or Linux then this is the place to get help! |
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DriverHeaven Junior Member
Join Date: Nov 2002
Location: Chicago, IL
Posts: 53
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OpenGL triple buffering on a 6800 GT?
I just bought a BFG 6800 GT from Best Buy. I was trying to get triple buffering to work in OpenGL. I was running the official 61.76 drivers from nVidia's web site. I had tried using nvHardPage at first. It actually puts the OGL_EnableTripleBuffer setting in the registry and set it to 1, but I don't see it working when I run Quake 3 Arena. I run Q3A at 1280x960x32 @ 120Hz with 4xAA/16xAF. In certain sections of various maps (q3dm12 for instance), my framerate goes from 120 to 60 even with no one else on screen. If I turn off vsync when I see my fps hit 60, it goes to its "normal" value between 61 and 119. This is how I can tell that it is not working. It's even easier to see if I use 8xS antialiasing. It just pretty much stays at 60. When I turn off vsync, it is usually 60-90 with 8xS - not bad at all to be honest, but I digress. The same thing happens in UT in OpenGL. Has anyone gotten triple buffering to work in OpenGL on a 6800 card?
Before I forget, here are my specs: athlon xp 3200+ Epox 8rda3+ 120 GB HD nV (bfg tech) 6800 gt 1 GB RAM Windows XP Pro Thanks in advance to anyone who can help.
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Peace & God Bless, $muvMoney John 14:27 & Numbers 6:24 Athlon 64 3500+ 939 | Epox 9NDA3+ | 1 GB Corsair XMS RAM | Gigabyte X800 XT PE | Audigy 2 ZS | Samsung SATA 120 GB HD | 3com Etherlink 3C905C-TX | USR 56K PCI Modem | Thermaltake Tsumani Case | Thermaltake Silent Purepower 410W PSU | Windows XP Professional SP2 |
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