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| Windows XP & Linux NVIDIA Display Drivers If you have a problem with the NVIDIA ForceWare Drivers on XP or Linux then this is the place to get help! |
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#1 |
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Rest In Peace
Join Date: Jul 2004
Location: Danville Virginia.The United States of America"In the God of Abraham,Isaac and Jacob We Trust"
Posts: 2,012
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What should"max frames to render ahead"....
be set at?????.....Thank You.
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Rig specs to the left in the boxes....X-Box 360 w/Hitachi 42" HDTV....If Darwins theory of evolution is true then why are monkeys still monkeys?It takes much more faith to believe in Darwin's theory over the Genesis account of creation. |
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#2 |
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DriverHeaven Newbie
Join Date: Oct 2004
Posts: 2
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yey i would like to know that too. I did set it on 1 but im not sureif i did the right thing
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#3 |
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DriverHeaven Senior Member
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did some benchmarks at stock speeds:
render ahead: 3 - 11131 3dmark03 render ahead: 5 - 11120 3dmark03 no programs running and rebooted between benchin'. i'd say it could just be random variations.. 11 points are not much.
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No more Kitty!
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#4 |
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DriverHeaven Senior Member
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it is said that for bf:v and painkiller use render ahead = 1.. but if the game works fine for ya, just keep it at 3.
also, too high a number will most likely result in mouse lag.
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No more Kitty!
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#5 |
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Cthulhu/Dagon 2012
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2 should be optimal when running with VSync on, and 1 fine at other times. Storing frames in advance will take up some extra graphics memory, wich could be somewhat negative to performance if overdone.
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#6 |
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Official Cyberpunk ^_-
Join Date: Oct 2004
Posts: 912
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Well there are two answers to this. If you plan on benching set it to 255 and apply (NOT ON UTK4 TIMEDEMOS OR SIMILAIR). On REAL game benchmarking so forth or on actual games I found the lower the better. I ran ONS_Dria time demos and it had 43FPS with 3 but a startling 50 at 0.
At least this is what I've found..... |
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#7 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
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I`m using 2. Always.
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