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Go Back   HardwareHeaven.com > Forums > Graphics Cards > AMD Radeon Drivers > Windows XP Radeon Display Drivers


Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here.

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Old Feb 11, 2003, 02:04 AM   #1
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Problems with d3d and UT

I have problems with UnrealTournament, not UT2003
I have had this problem since I first got my ATi Radeon 8500 128mb card, and I still have the same problem, also people with Radeon 9000 cards have complained about heavy FPS drops, so it can't be anything with my computer, or the d3d.dll patches released by Epic.


I have a Crucial Radeon 9700 Pro
the problem I have is that the FPS goes from 170+ in 1024x768x16 to 50 or 60fps. I have tryed all the d3d.dll patches released from Epic, without any difference.

So the problem can't be with Epic's dll file, but something with the ATi drivers. I would have appreciated some information from someone that have fixed this problem or an ATi official that can enlighten me, and might come up with a solution.

Last edited by Eagle; Feb 11, 2003 at 02:10 AM.
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Old Feb 11, 2003, 02:52 AM Threadstarter Thread Starter   #2
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no one else encountered this problem in UT ?
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Old Feb 11, 2003, 03:04 AM   #3
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Two questions.

Why are you running it in 16-bit color on that fine of a video card and what is wrong with 50-60 FPS?
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Old Feb 11, 2003, 03:34 AM   #4
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Try using OpenGL instead of D3D.
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Old Feb 11, 2003, 03:40 AM   #5
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Have you tried the new Catalyst 3.1 that ATi just released?
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Old Feb 11, 2003, 04:02 AM Threadstarter Thread Starter   #6
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I have tryed with OGL, but no big difference there.

What's wrong with 50 to 60 fps ? Well for a game that is 4 years old, and that it drops from 170fps to around 50 with stuttering, kinda makes it unplayable if you ask me.

No I haven't tryed the latest Catalyst drivers yet, just noticed that drivers was released when I arrived at work. But I will test them when I get home. Let's hope that these drivers fixes this problem. Cause it's damn annoying.

Why I'm playing with 16bit color, well I'm used to it I guess
And I don't really care about eye candy, the most important issue for me is flow and stable FPS.
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Old Feb 11, 2003, 04:03 PM   #7
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32-bit color should work better.
I personally prefer OpenGL, it works kinda better.
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