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Go Back   HardwareHeaven.com > Forums > Graphics Cards > AMD Radeon Drivers > Windows XP Radeon Display Drivers


Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here.

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Old Dec 13, 2006, 11:34 PM   #1
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EATM + ALPHASHARPENMODE , reg settings?


http://img183.imageshack.us/img183/1594/alphawy5.jpg


http://server4.pictiger.com/img/7749...sting/eatm.jpg

ATMSHARPENMODE and EATM
Is this about right? i added it to all of those 0000's on the left
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Old Dec 14, 2006, 03:36 AM   #2
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can't activate ATMSHARPENMODE in att? i can't find it
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Old Dec 14, 2006, 06:53 AM   #3
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Read Me (EATM + AlphaSharpenMode + ATI Tray Tools)

For those wondering about EATM and AlphaSharpenMode in ATI Tray Tools here is the file with the tweaks added into the database for "Advanced Tweaks" under the Tweaks menu.

http://www.gigasize.com/get.php/2336...AF_Methods.rar

This is my preset file uploaded, I have the necessary tweaks loaded and working. This file also has 2 other Alpha Sharpen tweaks available, so play around and see what works best/looks best for you.


Unrar this file to C:\Program Files\Ray Adams\ATI Tray Tools\Database

It will replace your New AA and AF methods.dtb file this is normal.

Adjust accordingly to your drive lettering.

After you add this goto tweaks, and advanced tweaks and then New AA and AF Methods and enable EATM and AlphaSharpenMode.

Enjoy =D


EDIT: Also for your convenience the most recent release of ATI Tray Tools [COLOR=#000000][COLOR=#000000][COLOR=#001073]

1.2.6.964
[/COLOR]
[/COLOR]
[/COLOR]
http://www.radeon2.ru/atitray/attsetup.exe

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Old Dec 14, 2006, 07:32 AM   #4
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pwnage


activated, so now when "normal" aa is on so are these?
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Old Dec 14, 2006, 08:07 AM   #5
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Quote:
Originally Posted by EvaUnitXIV View Post
pwnage


activated, so now when "normal" aa is on so are these?
correct, anything using AA will use EATM and AlphaSharp if its enabled in your Adv Tweaks.
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Old Dec 14, 2006, 09:48 AM Threadstarter Thread Starter   #6
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Does this actually work? a few other posts in the 6.12 beta said that this can cause crashs and its best to use in reg..

*confused*
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Old Dec 14, 2006, 03:42 PM   #7
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is EATM improved in the 6.12 cats? because in 6.11 on some games it looked nasty!
also i am right in thinking EATM and AlphaSharpenMode is a replacement for AAA but without the fps hit that AAA has?
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Old Dec 14, 2006, 04:16 PM   #8
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U are correct, but I hope it replaces AAA fully and we no longer see AAA in CCC, but EATM
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Old Dec 14, 2006, 05:29 PM   #9
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I havent had a crash yet with eatm and alphasharpen on my x1900 so where did you see that?
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Old Dec 15, 2006, 12:19 AM Threadstarter Thread Starter   #10
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Quote:
Originally Posted by ChaosMinionX View Post
I havent had a crash yet with eatm and alphasharpen on my x1900 so where did you see that?
It was posted in the 6.12 beta thread last posts i think
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Old Dec 15, 2006, 08:35 AM   #11
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Sorry, Im am slightly confused here. So I can see this is a replacement for AAA, so I guess this does not need to be enabled in ATT (as that would kindda defeat the object), But does standard AA have to be set, or just left at Application Controlled?
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Old Dec 15, 2006, 02:20 PM   #12
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System Specs

Well, as far as i understand, EATM needs to have AA (NOT AAA) activated. I myself use the reg-tweaks (both set to 1) and then force AA in my games through my CCC-profiles.

Iīve tested this in Oblivion and the diffrence is huge. Where oblivion was mostly unplayable with AAA, EATM works just fine Cant wait for it to be included in the CCC.
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Old Dec 15, 2006, 04:42 PM   #13
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Quote:
Originally Posted by X1800XTTOP View Post
Well, as far as i understand, EATM needs to have AA (NOT AAA) activated. I myself use the reg-tweaks (both set to 1) and then force AA in my games through my CCC-profiles.

Iīve tested this in Oblivion and the diffrence is huge. Where oblivion was mostly unplayable with AAA, EATM works just fine Cant wait for it to be included in the CCC.
Ok, thanks for clearing that up for me
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Old Dec 15, 2006, 10:37 PM Threadstarter Thread Starter   #14
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Quote:
Originally Posted by X1800XTTOP View Post
Well, as far as i understand, EATM needs to have AA (NOT AAA) activated. .
Does that mean it has to be on 2XAA all the time?
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Old Dec 16, 2006, 09:29 AM   #15
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Quote:
Originally Posted by neilsouth View Post
Does that mean it has to be on 2XAA all the time?
Well no, but i think that this works the same way AdaptiveAA works. If regular AA is off, then so is AAA (i think at least) - and also EATM. So when you want EATM, you have to enable regular AA aswell. Im not 100% sure though.

Someone needs to confirm this before you should take it as fact
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Old Dec 16, 2006, 10:49 AM   #16
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LOL. Not just me getting confused with all this "making our games look better" stuff.
We should be happy with what we have , in fact, sod all this amazing graphic's, im gonna bust out my Rubber keyed Spectrum 48k and play some quality games .
I will enjoy that Sooooo much, you wont be hearing from me till sometime in the next year.
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Old Dec 17, 2006, 03:30 PM   #17
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Here is a condensed version of what I have found so far.

EATM & ATMAlphaSharpenmode to your ATI video card (ATMAlphaSharpenScale & ATMAlphaSharpenBias can be added as a bonus)

Enable EATM is like Adaptive Anti-Aliasing but has reduced performance hit vs. Adaptive Anti-Aliasing. EATM increases alpha
Coverage/Detail and it's noticeable in games like Wow, Oblivion, etc (games that use vegetation, etc).

Here is an example:
Adaptive Anti-Aliasing (EATM OFF)
http://i11.photobucket.com/albums/a1...ormanceye8.jpg
http://i11.photobucket.com/albums/a1...E_EATM_OFF.jpg
http://i11.photobucket.com/albums/a1...Y_EATM_OFF.jpg

EATM
http://i11.photobucket.com/albums/a1...TM/eatmso1.jpg
http://i11.photobucket.com/albums/a1...CE_EATM_ON.jpg
http://i11.photobucket.com/albums/a1...RY_EATM_ON.jpg


You cannot see the difference until you open this pics up in their own FF or IE tab or window and switch views.

In order to obtain this level of quality with increase frame rate here is what you need to do:
You need Cat 6.12 (this only works for ATI Video Cards)
Download ATI Tool Tray 1.2.6.964: http://www.guru3d.com/article/atitraytools/189/
Enable EATM by Going into Tweaks, then Advanced Tweaks, then in the drop down menu select New AA and AF methods. EATM should be the 4th one down. Then check EATM. Activate EATM through ATI Tray Tools.
Search for EATM in your registry. Once found Add ATMAlphaSharpenMode as new string. Then add the value of 1
You can also add ATMAlphaSharpenBias & ATMAlphaSharpenScale as a string if you like. Then add the value of 1 for each.
Disable Adaptive Anti-Aliasing in CCC. You can keep it enabled but you will notice a big hit in Frame Rate.
Enable AA either in game or through CCC
Reboot then play your game.

Or
If you want to use ATI Tool Tray instead of messing with the registry do this (please note that some have reported crashes using ATI
Tool Tray instead of the Registry):
Make sure you have Cat 6.12 installed.
Install the latest version of ATT 1.2.6.964: http://www.guru3d.com/article/atitraytools/189/
Install ATI Tool Tray.
Go to X:\Program Files\Ray Adams\ATI Tray Tools\Database and open New AA & AF Method.dtb with wordpad.
Add the following commands after "Value12=ZMRA,ZMRA,0,0,0,"
Value13=ATMAlphaFix,ATMAlphaFix,0,0,0,
Value14=ATMAlphaSharpenBias,ATMAlphaSharpenBias,0, 0,0,
Value15=ATMAlphaSharpenmode,ATMAlphaSharpenmode,0, 0,0,
Value16=ATMAlphaSharpenScale,ATMAlphaSharpenScale, 0,0,0,
Caution this creates binary value NOT String value in your registry
--------
Enabled EATM and the ATMA's
Reboot and start your game with ATT enabled. (make sure these tweakes are enabled).
In BF2 clear your cache (BF2 should tell you that it's optimizing shaders if your don't.)

You can reboot the registry without restarting. You hit Ctlr-Alt-Dlt then go to processes, remove Explorer.exe. Go to File, new task and enter: explorer, hit the enter button and your are done.

Side Effects:
transparent Alpha blends found in this
example:

Side effects are the result of games not really using this type of method IMO. However, the benefits in increased frame rate with better
overall view outweighs this. Another side effect is using Media Player Classic and WMP11 you may or may not experience OS crashing /
freezing with switch to blank screen. No one knows what ATI Cards this will not work with. So far I've seen people post from x800 to
x1950, this is all I know so far.


Side Note:
EATM and ATMAlphaSharpenMode have values greater then 1. However, because the games are not designed to take advantage of this feature
(& because ATI has not officially supported this feature yet) you may get less then desirable results.
http://www.rage3d.com/board/showthread.php?t=33876334 <---link
http://www.hardwareheaven.com/windows-xp-radeon-display-drivers/125073-eatm-alphasharpenmode-reg-settings.html <-----Link

Last edited by Eeastcoasthandle; Dec 18, 2006 at 05:24 AM.
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Old Dec 17, 2006, 08:37 PM   #18
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Hmm I havent had any problems to date with anything but Battlefield 2142 being gay and crashing on me all the time.
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Old Dec 18, 2006, 01:35 AM   #19
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Quote:
Originally Posted by ChaosMinionX View Post
Hmm I havent had any problems to date with anything but Battlefield 2142 being gay and crashing on me all the time.
I found that undervolting your ram (sometimes using the Auto option) causes consistent CTD for me. Because I OC with 8500 ram I thought 2.20V would be good enough. However, at my OC BF2 ctd consistently, 5x in a row. I increased the voltage to 2.30V (with a fan) and it's been stable every since.

Moral of the story? Make sure you have enough voltage on your ram as this game is heavy on ram useage. If the ram is not right you can get a CTD from BF2. This is only 1 of several possible solutions to CTD problem.
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Old Dec 18, 2006, 05:20 AM   #20
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Does ATT create strings in your registry? When I checked it created binary, not string. I had to manually edit the registry myself and use the string version and delete the binary version of it. This maybe the reason why people are having problems??
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Old Dec 18, 2006, 05:37 AM   #21
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Quote:
Originally Posted by Eeastcoasthandle View Post
I found that undervolting your ram (sometimes using the Auto option) causes consistent CTD for me. Because I OC with 8500 ram I thought 2.20V would be good enough. However, at my OC BF2 ctd consistently, 5x in a row. I increased the voltage to 2.30V (with a fan) and it's been stable every since.

Moral of the story? Make sure you have enough voltage on your ram as this game is heavy on ram useage. If the ram is not right you can get a CTD from BF2. This is only 1 of several possible solutions to CTD problem.
Well its more like BF2142 causes the system to hardlock, I doubt its ram since I can pass orthos ram test and memtest86+ flawlessly and a few dumps ive looked at BF caused ati dll's to be unloaded and crash resulting in the card locking up
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Old Dec 18, 2006, 10:17 PM   #22
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Two comparison pics i took in oblivion;
off; http://img91.imageshack.us/my.php?image=eatmoffcv2.jpg
on; http://img207.imageshack.us/my.php?image=eatmonus4.jpg

Notice how the trees really becomes softer with EATM enabled.
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Old Dec 19, 2006, 01:08 AM   #23
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Quote:
Originally Posted by X1800XTTOP View Post
Two comparison pics i took in oblivion;
off; http://img91.imageshack.us/my.php?image=eatmoffcv2.jpg
on; http://img207.imageshack.us/my.php?image=eatmonus4.jpg

Notice how the trees really becomes softer with EATM enabled.
Trees sure are really great but i've detected some strange artefacts in distant water reflexions
see here and here
they're more visible a lower reslution (here 1024*768) and appears as soon as i enable ATMAlphaSharpenmode (activated with AtiTTools). With EATM only, water is ok, but trees are translucent.

I don't think it can be my game settings (maxed, hdr) or hardware (1800xt, stock clocks, no optimisations, just Catalyst Ai on low, AF forced to 8x and AA to 4x) as i've tried playing with them and the only one affecting these artifacts is ATMAlphaSharpenmode.
I've also return my oblivion.ini to default and tried with and without different water mods... no use.
Has anyone already noticed this ?

Last edited by ohmygodie; Dec 19, 2006 at 01:14 AM.
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Old Dec 19, 2006, 04:11 AM   #24
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Quote:
Originally Posted by ohmygodie View Post
Trees sure are really great but i've detected some strange artefacts in distant water reflexions
see here and here
they're more visible a lower reslution (here 1024*768) and appears as soon as i enable ATMAlphaSharpenmode (activated with AtiTTools). With EATM only, water is ok, but trees are translucent.

I don't think it can be my game settings (maxed, hdr) or hardware (1800xt, stock clocks, no optimisations, just Catalyst Ai on low, AF forced to 8x and AA to 4x) as i've tried playing with them and the only one affecting these artifacts is ATMAlphaSharpenmode.
I've also return my oblivion.ini to default and tried with and without different water mods... no use.
Has anyone already noticed this ?
The checkerboard effect is still not 100% fixed, again EATM is not even official yet. I expect to see EATM officialy launched with Catalyst 7.2 since this is probably a feature of the R600.

Since you are using ATT make sure its not setting a value of 2 in your registry. Setting a value of 2 usually sharpens Alpha Textures that are closer to you but the checkerboard effect re-appears the farther the Alpha Texture is away.
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Old Dec 19, 2006, 05:08 AM   #25
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Quote:
Originally Posted by Hapatingjaky View Post
The checkerboard effect is still not 100% fixed, again EATM is not even official yet. I expect to see EATM officialy launched with Catalyst 7.2 since this is probably a feature of the R600.

Since you are using ATT make sure its not setting a value of 2 in your registry. Setting a value of 2 usually sharpens Alpha Textures that are closer to you but the checkerboard effect re-appears the farther the Alpha Texture is away.
If you use ATT make sure string value is used and not binary value.
I've seen no added vegitation with BF2
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Old Dec 19, 2006, 07:37 AM   #26
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Quote:
Originally Posted by ohmygodie View Post
Trees sure are really great but i've detected some strange artefacts in distant water reflexions

Has anyone already noticed this ?
I just got back from ingame and i do not suffer from those artifacts. My game settings are all maxed out (/on), 1280X1024, HDR. In the CCC, iīm forcing 16xHQAF and 4xAA (with EATM enabled and alphasharpenmode on 1). I donīt have any mods installed.

Pics;
http://img204.imageshack.us/img204/6...shot167ud3.jpg
http://img442.imageshack.us/img442/4...shot168bs4.jpg
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Old Dec 19, 2006, 10:50 PM   #27
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so even with them enabled in att i still need to enable it in registry?
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Old Dec 20, 2006, 05:31 AM   #28
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Originally Posted by EvaUnitXIV View Post
so even with them enabled in att i still need to enable it in registry?
Well using ATT to create EATM, ATAMs, etc it creates binary values. What I read is that you need to use string value in the registry.
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Old Dec 20, 2006, 07:53 PM   #29
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so they're not enabled?
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Old Dec 20, 2006, 08:05 PM   #30
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Quote:
Originally Posted by EvaUnitXIV View Post
so they're not enabled?
Alot of us are finding that our systems are alot more stable if we do not use ATT to add the EATM values. I have not experienced one crash at all with EATM enabled. Hell I even had EATM enabled on my 9800 Pro Mobility for WoW.
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