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Go Back   HardwareHeaven.com > Forums > Graphics Cards > AMD Radeon Drivers > Windows XP Radeon Display Drivers


Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here.

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Old Apr 7, 2004, 09:08 PM   #1
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CATALYST 4.4 available

They are now live and include driver version 8.00 and MMC version 9.00

(wow what a coincidence)

Mostly bug fixes in this driver.
http://www.ati.com/home/online/CatalystXPdriver.html

Also please please please rate these drivers for me. It helps me know if we are doing good or bad during a given CATALYST release

http://www.hardwareheaven.com/showthre...threadid=42714

Last edited by CATALYST maker; Apr 13, 2004 at 09:36 PM.
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Old Apr 7, 2004, 09:09 PM   #2
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Here is an alternative Driver Download: Catalystpack 4.4 for Windows XP (29 MB)

And here is the new Catalyst-Comparison:

Catalyst-Comparison
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Old Apr 7, 2004, 09:09 PM   #3
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Yay!
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Old Apr 7, 2004, 09:13 PM   #4
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Woo Hoo!!! I will give these a wirl tonight.... Anyone know when 4.5 will be released?
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Old Apr 7, 2004, 09:14 PM   #5
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yaya i got them frist :P
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Old Apr 7, 2004, 09:18 PM   #6
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System Specs

It's that time of the month again, for new Catalyst Drivers. The Catalyst 4.4's are now out.

Some of what you can expect:

Resolved CATALYSTâ„¢ Driver Issues

*Connecting a secondary CRT and enabling VPU Recover no longer results in the operating system failing to restore itself
*The new rotation implementation no longer fails to update the desktop when doing a mode set on exit
*Setting the display resolution to 1024x768 32bpp and switching the DVI connector for HDTV to 480i no longer results in the HDTV device
not working within the ATI Control Panel
*Setting the display resolution to 1152x864 32bpp under Windows XP and playing an MPEG or AVI file using the Windows Media Player no
longer results in display corruption on the TV output
*Setting the display resolution to 1920x1080 on an ATI RADEON 9700 PRO when connected to a specific monitor no longer results in the
image not being display
*The file version and the product version information is now correct

As usual get the drivers on www.ati.com

Read the Release Notes Here

**Rate The Drivers in our forum - ATI document the scores so please make sure to vote !
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Old Apr 7, 2004, 10:01 PM   #7
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NO Windows 9x and ME.. I would say upgrade!

ATI is slowing down the amount of 9x postings as Microsoft has officially stopped taking WHQL submissions for it.
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Old Apr 7, 2004, 10:20 PM   #8
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Not good at all, these drivers just shows me that ati does not care about professionals.
They did non fix the gamma issue and this really disappoint me.
I can use the 4.1 driver of course but i don't like this at all.
I understood that ATI is good just for gamer
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Old Apr 7, 2004, 10:35 PM   #9
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Big Grin

Quote:
Originally posted by massimo
Not good at all, these drivers just shows me that ati does not care about professionals.
They did non fix the gamma issue and this really disappoint me.
I can use the 4.1 driver of course but i don't like this at all.
I understood that ATI is good just for gamer
Dont be scared

ATI is slowing down that means when a lot of people need new drivers then ATI will definetly look what they can do for them.

Best way to solve your gamma issue is to send some feedback.
http://apps.ati.com/driverfeedback/index.asp
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Old Apr 7, 2004, 10:46 PM   #10
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That Catalyst comparison AiS|Gil-galad posted shows degrading of FPS each driver edition... :S
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Old Apr 7, 2004, 11:04 PM   #11
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Here's my feedback on the drivers...

I'm having gamma issues with this set. For my useage the decision to have the drivers control the gamma is unhelpful, causes complications and does waste some of my time. I would much prefer that applications/games controlled the gamma individually.

I also feel the OpenGL refresh rate bug is still occuring in these drivers, can anyone confirm?

Disneys Toontown Online has a default resolution of 1280x1024 and this causes me issues with these drivers/my monitor and the refresh rate. I'll report this issue to the programmers as i am a tester for them and so issues like this can be ironed out. I'll submit it to catalyst feedback and maybe ATI and the game designers can work through it together.

***EDITED to bring all issues into one post - V3***
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Old Apr 7, 2004, 11:04 PM   #12
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Thumbs Up! Re: CATALYST 4.4 available

Quote:
Originally posted by CATALYST maker
They are now live and include driver version 8.00 and MMC version 9.00

(wow what a coincidence)

Mostly bug fixes in this driver.
http://www.ati.com/home/online/CatalystXPdriver.html

TY CATALYST maker, These NEW drivers fixed my Battlefield Vietnam issues. WOO HOO
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Old Apr 7, 2004, 11:11 PM   #13
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Quote:
Originally posted by OnlyNewZ
Dont be scared

ATI is slowing down that means when a lot of people need new drivers then ATI will definetly look what they can do for them.

Best way to solve your gamma issue is to send some feedback.
http://apps.ati.com/driverfeedback/index.asp

I am not scared, i am disappointed.
the professional photoshop useres is not a minority
i am just very very disappointed by the ati devellopers decisions also i don't understand their marketing people decisions.
anyway there are many cards manifacturers
cheers
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Old Apr 7, 2004, 11:17 PM   #14
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Quote:
Originally posted by d4rkz
That Catalyst comparison AiS|Gil-galad posted shows degrading of FPS each driver edition... :S
Hi, those results are also based on system performance.. every system get other results depends on software and hardware running. For example the results of UT2003 Botmatch in that article was based on the Botmatch (generates bots in the game and uses CPU power) that influence on the results.

Google search links: ATI+3.10+VS+ATI+4.1+VS+ATI+4.2 - ATI+CATALYST+3.10+VS+ATI+CATALYST+4.1+VS+ATI+CATAL YST+4.2



massimo indeed alot of cards manifacturers
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Old Apr 7, 2004, 11:22 PM   #15
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Quote:
Originally posted by Crash Override
EDIT- V3 Original comments by CO amended.
Since I'm mostly a gamer on this computer, "crippling issues" included the Splinter Cell:Pandora Tomorrow shadow artifact as well as the BF1942 artifact. For me, ATI is my hero for fixing those annoying issues and this driver couldn't have come any sooner.

I think you're being quite harsh there, my friend.
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Old Apr 7, 2004, 11:36 PM   #16
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I always love posts by people who think they are the only customer with bugs. Just because they haven't fixed your particular problems doesn't mean nothing was fixed. Call of Duty fix AND BF-Vietnam fix, yay- thanks Catalyst Maker. Keep up the good work.
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Old Apr 8, 2004, 12:31 AM   #17
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I've installed the 4.4's and like all other ones they are great.

And to the one complaining about the bugs. Have you even read the release notes? Because they did make a lot of fixes, including NON-game fixes. Yes they put in the things that they haven't fixed in the release notes as well, but is that bad? Off course not. Nvidia doesn't do that, but do you thing they are bug free? Of course NOT! Did you send your problems to ati? Have you heard about other people who have the same problem? If so, advise them to send a description of it to ati.

I would like to add: keep up the good work ati!
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Old Apr 8, 2004, 01:10 AM   #18
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Why is it that the drivers have fixes for the FarCry demo and SpliterCell (both UBI games), but not fixes for Ravenshield or Athena Sword? I know that its impossibe to fix isues of all games. There are AA and AAF issues in the games that have been reported, but yet no fixes for them. Plus why fix issues with demos and not the games, you know what i mean.
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Old Apr 8, 2004, 02:55 AM   #19
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Ever thought something might be up with your driver install? Maybe something got corrupted? Tried uninstalling and reinstalling?

I have yet to come across any gamma issues.

However, if your monitor can't display anything @ 1280 over 60HZ, maybe the card and drivers aren't the problem. If your doing graphics editing, you and I both know that the monitor is not something you should skimp on.
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Old Apr 8, 2004, 03:52 AM   #20
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alright, to help crash out here and end the " it will be fixed" or " maybe your install went wrong" posts, here is the OFFICIAL statement from ATi on their site.

------------------------------------------------------------
Color Calibration utilities no longer change desktop or game gamma
The information in this article applies to the following:
CATALYST 4.2, 4.3, and 4.4 Display Drivers

Upon making changes to certain monitor calibration software, the gamma settings will not be applied or loaded for the display. Color and gamma profiles for third party applications and games are also affected.

By design of these drivers, all color and gamma settings are controlled via the ATI Color tab in Display Properties. This feature allows for separate control of gamma and color profiles for 2D and 3D applications. It is advised to use the ATI Color tab as a central location to maintain color and gamma profiles.

For those who require the use of 3rd party color and gamma calibration software, you may download and install the previous CATALYST 4.1 display drivers.

INFO-BASE file # 4501
---------------------------------------------------------------------

And Crash is quite right to be really upset and consider going Nvidia now.
I myself have never before posted anything negative about Ati, hell.. I didn't post much at all. Whenever there was a bug with a game I usually just patiently waited for the next driver release.

But THIS is something totally different. When it comes to the professional work I have to do for a living on my comp, I need Hard & software I can rely on, at least in the most crucial basic functions. For anybody doing professional graphics on a computer, whether be that for print, digital presentation, game development etc.. color calibration IS crucial, its simply a MUST.

Now I have been waiting for 3 driver releases already to fix this rather serious bug, only to find out now, its not a bug , but ATI decided it has to be that way from now on and if all the people who work with Photoshop and the likes don't like it they have to stick with the 4.1 Cats . Eh.. Pardon?

Countless years of established and functional color management for a state of the art pixel editing software likew Adobe Photoshop, used by 99% of Graphics Artists/Designers,- (show me a game developer who does textures without ever using Photoshop, and I show you how to turn yoghurt to gold) - and Ati just suddenly says "pffffs who needs it anyway, let's deliberately break it" ???

Seriously if it were April 1. today, I would be 100% sure its just a joke.

Last edited by Julian_K; Apr 8, 2004 at 04:34 AM.
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Old Apr 8, 2004, 04:32 AM   #21
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what gamma issues???

I have no problem adjusting the gamma IN GAME on any and all games , ans its working fine.
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Old Apr 8, 2004, 05:24 AM   #22
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So now they want you to download broke drivers to replace intentionally broke drivers, this is not a good idea, that would explain why Quake 3 is almost to dark to play and adjusting the brightness or anything else doesn't work, ATI has decided what level I can attempt to play at and it would appear they have decided to make decisions for the graphic artists out there, maybe this is intentional, maybe it is their goal to cater to the gamers only, it's apperant from what a couple of you are saying that they are trying to lock out a certain part of the market, or trying to force you to their more expensive fireline of cards, they say their drivers are getting better yet they keep locking stuff out deciding what we don't need. When I ordered my 64 stuff, I had to switch (to nvidia) graphics cards just to get decent drivers to play games with.
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Old Apr 8, 2004, 05:29 AM Threadstarter Thread Starter   #23
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Quote:
Originally posted by Crash Override
Here's my feedback on the drivers...

I'm having gamma issues with this set. For my useage the decision to have the drivers control the gamma is unhelpful, causes complications and does waste some of my time. I would much prefer that applications/games controlled the gamma individually.

I also feel the OpenGL refresh rate bug is still occuring in these drivers, can anyone confirm?

Disneys Toontown Online has a default resolution of 1280x1024 and this causes me issues with these drivers/my monitor and the refresh rate. I'll report this issue to the programmers as i am a tester for them and so issues like this can be ironed out. I'll submit it to catalyst feedback and maybe ATI and the game designers can work through it together.
I read these threads and am aware of the disatisfaction we have caused by making the control panel the priority place to set gamma. We used to let the application control the gamma but then we had many complaints from users that when they adjusted gamma in a game or other applcation and then exited their application their desktop would keep the gamma set in the game/app.

So the question comes down to this. Since there are two places that control the gamma which one should be the master control? We used to have it as the game/app then people compained so then we moved it to the control panel so people complain even louder.

We are working on a solution that will let the user choose which one should be the master setting. In a future CAT we will provide the option of a) Let my application determine the gamma or b) Let the ATI Control Panel determine the gamma.

In the meantime I gave Spyre on Rage3D the registry setting that lets you edit your setting manually if you choose to. I am truly sorry for the inconvenience guys, but trust me we (I) are listening to everything you say.

Also as for the OGL not using the refresh rate override, I didnt realize it was still a problem. I was told it was fixed. When I get back to the office tomorrow (its now well past midnight) I promise to check it out for you.
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Old Apr 8, 2004, 05:31 AM   #24
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Gamma Settings

Try Rage3dTweak at www.rage3d.com for ingame gamma changes that work...also works in ADOBE...Jazz
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Old Apr 8, 2004, 05:41 AM   #25
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Wow thats shocking that was quick new drivers downloading them tonight I let you know tomorrow thanks Terry you rule!
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Old Apr 8, 2004, 05:55 AM   #26
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Quote:
Originally posted by CATALYST maker
I read these threads and am aware of the disatisfaction we have caused by making the control panel the priority place to set gamma. We used to let the application control the gamma but then we had many complaints from users that when they adjusted gamma in a game or other applcation and then exited their application their desktop would keep the gamma set in the game/app.

So the question comes down to this. Since there are two places that control the gamma which one should be the master control? We used to have it as the game/app then people compained so then we moved it to the control panel so people complain even louder.

We are working on a solution that will let the user choose which one should be the master setting. In a future CAT we will provide the option of a) Let my application determine the gamma or b) Let the ATI Control Panel determine the gamma.

In the meantime I gave Spyre on Rage3D the registry setting that lets you edit your setting manually if you choose to. I am truly sorry for the inconvenience guys, but trust me we (I) are listening to everything you say.

Also as for the OGL not using the refresh rate override, I didnt realize it was still a problem. I was told it was fixed. When I get back to the office tomorrow (its now well past midnight) I promise to check it out for you.
Alright, point taken and thanks for the information. Really. I'll give it a try and wait for another release. Why it is not possible to divide all this between 3d applications=games and 2d Apps like Photoshop puzzles me though.
The registry settings do not seem to work for Adobe gamma though, or at least noone has figured how yet.
On a sidenote I never ever had the problem that a game would take over my desktop/2d gamma settings. Probably BECAUSE Adobe gamma had control over all things 2d.
Adobe gamma does not only set the gamma and color calibration for inside PS only. it works across all 2d apps.
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Old Apr 8, 2004, 07:45 AM   #27
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Quote:
Originally posted by Crash Override
Here's my feedback on the drivers...

I'm having gamma issues with this set. For my useage the decision to have the drivers control the gamma is unhelpful, causes complications and does waste some of my time. I would much prefer that applications/games controlled the gamma individually.

I also feel the OpenGL refresh rate bug is still occuring in these drivers, can anyone confirm?

Disneys Toontown Online has a default resolution of 1280x1024 and this causes me issues with these drivers/my monitor and the refresh rate. I'll report this issue to the programmers as i am a tester for them and so issues like this can be ironed out. I'll submit it to catalyst feedback and maybe ATI and the game designers can work through it together.

someone doesnt use powerstrip........
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Old Apr 8, 2004, 09:45 AM   #28
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Crash override and Julian K both talk about the need for a good working gamma correction option for professional work.

The problem is that they haven't bought a professional product, but a consumer one. For drivers/problems with the card etc ATI has to consider the "welbeing of most" instead of "the welbeing of one". This last one could be gained when you would've bought a professional card (don't know if ati makes them, but I know for certain that other companies do). Yes they do cost a lot more, but hell, you get what you pay for (including personal support).

I work at the helpdesk of a ISP and there are indeed people who call when there is a problem and they say that if we don't fix it soon they are going to miss in on a lot of money. What they forget is that they have bought consumer adsl. My company doesn't even provide professional adsl/cable. So like all other consumers they just have to wait like everyone else until the problem is solved.
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Old Apr 8, 2004, 10:16 AM   #29
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Well, good to know that a solution for the gamma issue is being worked on. Until it's available, I'll probably skip 4.4 and future driver sets, unless there's a specific fix in one of them, which I need. 4.4 has none. One game that suffers from the gamma problem is UT classic. I still play that one regularly, but can't enjoy the S3TC textures in OpenGL currently, since it's way too dark, and the gamma control doesn't work.
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Old Apr 8, 2004, 10:31 AM   #30
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I've made some edits to this thread to make it more on topic and constructive...lets keep it this way so ATI can get useful feeback on any issues. Thanks.
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