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| Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here. |
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DriverHeaven Newbie
Join Date: Jun 2004
Posts: 3
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ATI radeo 9800 XT + MS Flight simulator
Hi Guys!
I write this post to notice a strange experience lived by me. I'm a MS Flight Simulator fan and i've buy an Hercules ATI 9800 XT in order to have the best performance as possible. After MSFS' installation, i've find many issues Simply, manifest as flickering scenery and a barber-pole or moiré pattern on buildings and a tiny checkerboard pattern that shimmers and flickers on distant scenery. I've tried, with NO SUCCESS, to set-up my video card as suggest in this page: http://www.flightsim.com/cgi/kds?$=main/howto/ati2004.htm The only work around founded was to set-up the MIP MAPPING QUALITY slider, inside MSFS' parameters, to level "3". For levels 4>8 issues come back!!! I've tried to work with MSFS's textures, also with NO SUCCESS. All textures are .bmp at 1024x1024 or 512x512, DTX1, and 8 MIP levels. Can you give me ani idea to solve this problem? IS it an issue related to drivers? Have I wrong something? Actually i'm using omega based on 4.5 catalyst. Thanks...and sorry for bad english. Byeeee Emanuele |
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DriverHeaven Founder
Join Date: May 2002
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I take it you came from nvidia hardware and it was fine, right? or ?
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DriverHeaven Newbie
Join Date: Jun 2004
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DH's oldest Geek
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I don't have any 'checkerboarding', but I do see just a bit of the 'barber pole' effect on buildings when I'm at a distance from them. As I get closer, it goes away. I think that it's just something that we have to 'live with' in FS9.
I have my 3D settings for the 9500 Pro set to 6x AA 16x FSAA, and have the following in-game video setings, and it works for me. I'm also using the 4.5 Cats. The rest of my system specs are in my sig. Display Settings in FS9: Scenery Tab: Global scenery quality = Custom Terrain mesh complexity = 100 Terrain testure size = High Terrain detail = Land & Water Water effects = Low Dawn/Dusk texture blending = Checked Extended terrain textures = Checked Special effects detail = High Scenery complexity = Extremely dense Autogen density = Dense Add-on dynamic scenery = Unchecked Ground scenery casts shadows = Checked Sun Glare = Checked Lens Flare = Checked Aircraft Tab: Global aircraft quality = High Virtual cockpit gauge quality = High Reflections = Checked Aircraft cast shadows = Checked Landing lights = Checked Weather Tab: Global weather quality = high Sight distance = 60mi / 96lm Cloud draw distance = 40mi / 64km 3-D cloud percentage = 100 Detailed clouds = on Cloud coverage density = Medium Hardware Tab: Target frame rate = 30 Display resolution = 1024x768x32 Render to texture = Checked Transform and lighting = Checked Anti-aliasing = Checked Filtering = Trilinear MIP mapping quality = 4 Hardware-rendered lights = 6 Global max testure size = Medium Give those a try. If you don;t like the way they are, try 'tweaking' one setting at a time untill you get it the way you want. The IMPORTANT setting is the 'TARGET FRAME RATE. If you have it set too high, FS9 will automatically start decreasing settings to stay as close to the 'target rate' as it can, and you will get poored IQ.
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DriverHeaven Newbie
Join Date: Jun 2004
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Thank you... i've tried ur settirngs and FS9 goes, finally, very well! For barberpole... i think that's a Fs9 problem :O) Thanks again, bye! Emanuele |
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