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Go Back   HardwareHeaven.com > Forums > Graphics Cards > AMD Radeon Drivers > Windows XP Radeon Display Drivers


Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here.

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Old Jul 8, 2004, 11:53 AM   #61
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Will temporalAA help on 9600XT
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Old Jul 8, 2004, 01:51 PM   #62
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Hope, Omega won't need so long - can't wait to tst his new set ^^
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Old Jul 8, 2004, 02:23 PM   #63
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System Specs

Quote:
Originally posted by MindlessOath
i am pleased, however i think more people will be pleased when they see new shiny things (like the *** personally im looking forward to better openGL programming.
Carefull! don't be pulling a beyond3d!

Quote:
Originally posted by Robert McClelland
Might be Thiefs 3 fault not ati drivers Maybe at there end? Blkjelloo you not using an HP are you?
Mabe you guys should eyeball the devoplers notes in the game they forgot to remove.... the game look unfinished, they they were rushed to meet a dead line and they weren't quite compitent...

Quote:
;DateTimeFormat is used inside "cGameUtils::ConvertFILETIMEToString"
;We might want to make this more robust, someday, but for now, we
;simply use a single int to denote format
Quote:
; NOTE: These settings were read from LightGem.cpp, .h, but are not currently used by the game at all.
; These are now properties on APlayerPawn and AGarrett.
;
I re-enabled those features turns out they intended to make your movement have an effect on how “visible” you are but it made the game much harder!

Quote:
; put all the different stuff down here. basically, all of these are
; resources that get block loaded and therefore don't need cached path
; info for all of their content. but they may have a subset of content
; that needs to be loaded dynamically (i.e. not through block-loading)
; and hence needs to be in the cached paths, so we put that in the
; DynamicallyLoaded subdir of the resource's main path and just point
; there. that saves us megabytes of memory on the cached paths and
; still allows the dynamic loading for a small portion of the content.
Hmmm... one could learn alot from what they just said....


Quote:
; TTP 26348 - set light and shadow intensity tolerances to zero will impede performance,
; but it will fix this bug. They were 10 & 30, respectively. Ian and John Talley will attempt
; some optimizations later.
and later still hasn't came this file amoung many others was not updated in recent 1.1 patch


Quote:
; set False to debug conditionally loaded stuff / verify it is not creating data load problems
; set True to minimize game-mode runtime's memory use by releasing warfare render-path data
countless descrptions of what each magor setting does

Quote:
; set false to force complete clean shutdown of everything including debug memory dump
; note that currently our applications crash hard if you do this. Kinda sad really. -taj
Kinda sad really? the devlopers stumped?

Quote:
;This applies a smooth scale between HumpMultiplier & HumpMultiplier*MaxHumpMultiplier. If MaxHumpMultiplier is 1.0,
;then it only ever applies the HumpMultiplier to the object
MaxHumpMultiplier chuckle

Quote:
;t3 pc gamepad - Note that Joy1 on the PC gamepad is actually Joy9 on the Xbox gamepad.
; Why?? Noone knows. I wish someone did....
Again the devopers stumped

Quote:
NOTE: We'll make this something useful; for now I'm just removing toolbelt functionality


Quote:
;We are ignoring PC mappings because they are going to be done differently, anyway
Quote:
; True or False; if this is True *and* WriteResourceBlockFiles is True, then when you run
; a map, the puppet for the current player gender & "tint" is written to a block file.
; So you really need to run the map 6 times, once for each gender/tint combo, to get them
; all.


Quote:
; True or False, to cause analysis pass to quit after first frame
; you can turn this off to find out what additional data is loaded AFTER the first frame
; ( hopefully ONLY sound fx at this point but who knows ... )
Keep in mind this is the people writeing the game's comments

Quote:
[EditorTools]
; this is the address of the metrics-server (used to be "metrics", now is "atnwrkmetrics").
; will get accessed a la http://METRICS/foo
; -=< REMOVE BEFORE SHIP >=-
MetricsDatabase=atnwrkmetrics
in a homer simpson voice, DOUGHT!

Quote:
; TTP 26348 - set light and shadow intensity tolerances to zero will impede performance,
; but it will fix this bug. They were 10 & 30, respectively. Ian and John Talley will attempt
; some optimizations later.
It's later, still not changed...


Quote:
[Engine.GameEngine]
CacheSizeMegs=1 ;was 16
The engine is useing only 1 mb cache.....

keep in mind this is a "unreal engine" eathier 2003/2004 veriant w/multiplay support (disabled)
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Old Jul 8, 2004, 02:34 PM   #64
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System Specs

Quote:
Originally posted by driverdriver
Will temporalAA help on 9600XT
helps on all cards! ATI based bearing the "RADEON" name! easpecally if you would like to try a higher aa/af

Quote:
Originally posted by t0qt2bsngl
[SIZE=medium][COLOR=Orange]What is the Omega drivers I'm hearing so much about? .. k that question probably instantly put me in the newb column lol.. oh well, gotta start somewhere right? [/SIZE][/COLOR]
Whats the dealeo with the large orange annoying font?

http://www.omegadrivers.net/

his modified 4.6's
http://www.hardwareheaven.com/showthre...threadid=48421

Quote:
Originally posted by swatX
so all these driver did was increase performence for x800pro .. WHAT ABOUT THE RADEON 9xxx USERS!!!!! where is the new cp.. ? and it looks like this is exactly as beta drivers except these are WHQL??

It's more of a OEM something no real name.... You shouldn't run leaks!

Of couse there are bug fixes, performance changes in each release can very as drivers contenu to evolve...
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Old Jul 8, 2004, 03:07 PM   #65
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Quote:
Originally posted by Draxx
TV out is still showing a BIG black bar along the bottom, the same as the 4.5 and 4.6 drivers. So I'm having to use the 4.4's where all works.

CM can you please look into a fix for this black bar problem?
First off, Catalyst drivers rock - Ta for the hard work and many improvements.

Same here...and it's pretty damm annoying.
CM, please fix this.

Ta
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Old Jul 8, 2004, 03:13 PM   #66
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what is temporal aa I dont see a setting anywhere for it?
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Old Jul 8, 2004, 03:17 PM   #67
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Quote:
Originally posted by t0pD4wG
what is temporal aa I dont see a setting anywhere for it?


details about temporal AA you can find [size=24px]on this page[/size] (scroll down)
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Old Jul 8, 2004, 03:38 PM   #68
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Hmmm my control panel dosen't have that in it does the radeon 9000 pro 128 mb support it if not i will have to wwit till my aiw 9700 pro gets back fromati from being fixed?
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Old Jul 8, 2004, 03:53 PM   #69
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Quote:
Originally posted by Zardon


details about temporal AA you can find [size=24px]on this page[/size] (scroll down)
The TAA option is not there in the CP if you are using an non english OS

I have to use Radlinker to get TAA...
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Old Jul 8, 2004, 04:31 PM   #70
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mmm first time the cat drivers wont work for me

explained here http://www.hardwareheaven.com/showthre...471#post390471
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Old Jul 8, 2004, 05:19 PM   #71
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thief 3 ?

must admit I haven`t seen any problems with thief 3 with weird lighting.
running omega4.6s.

good to see TAA in the control panel in the new one.
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Old Jul 8, 2004, 05:29 PM   #72
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So far, the drivers seem pretty awesome for me. No problems found yet. IQ seems much better too.....probably that TAA.


What is this CCC that someone mentioned?
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Old Jul 8, 2004, 05:44 PM   #73
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Well ive found the cause of my issues with the 4.7 cats and F1 Challenge. Seems that AA is locked ON in this game for some reason. Enabling or disabling AA or TA in the control panel makes no difference in framerate. Also looks like its on in the game imagewise. Anyone else out there who plays F1C and notices the same thing???
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Old Jul 8, 2004, 06:12 PM   #74
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Quote:
Originally posted by ozric
The TAA option is not there in the CP if you are using an non english OS

I have to use Radlinker to get TAA...
I asked ati about this.

"CATALYST 4.7 only has it in English and as such will only show up for users with English Windows
CATALYST 4.8 will enable it for all other languages. "
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Old Jul 8, 2004, 06:17 PM   #75
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Well I would put blame on Thief3 for the lighting bug, but for reasons unknown the bug could be fixed by dropping down a Cat version to 4.4. So isn't this Ati's problem then?
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Old Jul 8, 2004, 06:55 PM   #76
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Quote:
Originally posted by Bicka
Well I would put blame on Thief3 for the lighting bug, but for reasons unknown the bug could be fixed by dropping down a Cat version to 4.4. So isn't this Ati's problem then?
fixed next release
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Old Jul 8, 2004, 07:16 PM   #77
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I just installed radlinker and i still have no taa???? And i am running the us windows xp professional version..
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Old Jul 8, 2004, 07:19 PM   #78
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the scrrenshot you posted zardon of your cp shows a smart shader tab next to 3d tab mine don't have that either.. It does under ogl tho.. I reinstalled cp to see if that worked but no go..
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Old Jul 8, 2004, 07:21 PM   #79
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You have the correct control panel install right?

have you tried it without radlinker? reason im asking im not sure if chrisw has had access to this driver yet and there might be something going on which is causing a conflict (im well aware I could be very wrong here but its worth a try)
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Old Jul 8, 2004, 07:24 PM   #80
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yes i tryed it with and without radlinker and still nothing, Is there a way i can tell if i am running the correct version cp? I appreciate the help you are giving me Thanks
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Old Jul 8, 2004, 07:27 PM   #81
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ok here is what I suggest as you might have a messy install here.

download the correct control panel here into a new folder along with the driver or the full package here, so you have it all ready.

next go get driver cleaner and run it. here

then reinstall the whole package or the driver first (without rebooting) then the control panel in the individual packages. then reboot.
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Old Jul 8, 2004, 07:28 PM   #82
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Thank you very much i will try it now and let you know Thanks again
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Old Jul 8, 2004, 07:34 PM   #83
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I just hope it sorts it out for you, if you run into problems let me know.
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Old Jul 8, 2004, 07:57 PM   #84
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well ok did as you said in your instructions but still have the same issue, thats weird i never had this problem with drivers before here is my info on cp and display driver versions

cp version 6.14.10.5113

display driver 8.03-040610a-016126C-ATI

WDM AiW/ViVo 4.05 (6240)
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Old Jul 8, 2004, 08:01 PM   #85
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what video card are you running?
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Old Jul 8, 2004, 08:03 PM   #86
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i am using my radeon 9000 pro 128 mb right now till ati sends my AIW 9700 pro back from being fixed or replaced
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Old Jul 8, 2004, 08:06 PM   #87
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System Specs

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also if you revert to other drivers do they install properly ?

Perhaps try installing from safe mode
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Old Jul 8, 2004, 08:08 PM   #88
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Never had a problem with previous versions on install all went fine with them just this version and the taa option
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Old Jul 8, 2004, 08:14 PM   #89
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what language OS you running?
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Old Jul 8, 2004, 08:24 PM   #90
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How can i tell?
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