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| Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here. |
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#1 |
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DriverHeaven Lover
Join Date: Oct 2004
Posts: 111
Rep Power: 0 ![]() |
4.11 and NFSU2
NFSU2 had pixellated roads which was supposedly fixed in their first update. I was running it fine with 4.12 betas, but then I downgraded to 4.11 because of the flashing textures in hl2 and now I get the pixellated roads again.anybody know how to fix it?
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#2 |
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DriverHeaven Junior Member
Join Date: Nov 2004
Posts: 67
Rep Power: 0 ![]() |
Try taking the road reflection detail all the way down to 0.
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#3 |
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Delete Me
Join Date: Mar 2004
Posts: 14,648
Rep Power: 0 ![]() ![]() ![]() ![]() ![]() ![]() |
no...leave it up...to fix the pixelation ont he roads/buildings turn 'texture filtering' all the way up
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DriverHeaven Lover
Join Date: Oct 2004
Posts: 111
Rep Power: 0 ![]() |
didnt fix it
I will keep the 4.11 till I finish HL2 then move to 4.12b and play this one
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#5 |
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DriverHeaven Junior Member
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are u usin 4.11 with ccc or the ones with cp only? I found out that only the cats with ccc are workin ok for me (with NFSU2 of course).
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DriverHeaven Lover
Join Date: Oct 2004
Posts: 111
Rep Power: 0 ![]() |
I am using it w/o the ccc
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#7 |
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DriverHeaven Junior Member
Join Date: Nov 2004
Posts: 59
Rep Power: 0 ![]() |
4.11 w/ old cp and nfsu2 work great for me
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#8 |
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DriverHeaven Newbie
Join Date: Jan 2003
Posts: 15
Rep Power: 0 ![]() |
I have the same problem with my 9800pro 128MB. I use catalyst 4.12 beta.
Reducing anti aliasing fixed it, but the road still doesn't look good. |
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