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| Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here. |
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#1 | |
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DriverHeaven Newbie
Join Date: Jan 2005
Location: Northern Virginia, US
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Quote:
![]() I'm at work right now, so can't post screenshots, if they'd help to show my two issues then I will post them when I get home. Thank you in advance for any assistance you can provide. -- Jay FIRST ISSUE: 1) Problem Name: Pixel Popping (as explained here: http://www.beyond3d.com/articles/ssaa/index2.php) 2) System Configuration:
NO Pixel Popping. This does NOT happen with my nVidia 6800 Ultra... but the image quality on the nVidia isn't nearly as vibrant and "deep" as on the ATI. I was amazed the first time I went into a sewer with the new ATI card and could actually perceive depth between the pipes on the ceiling. VERY NICE IMAGE... till I moved that is. Then the flashing lines and dots got annoying REAL QUICK.SECOND ISSUE: 1) Problem Name: Detail Textures Flashing on/off More Description: It looks like there is a layered texture on top of another one and the top layer disappears when moving. I couldn't find a description on the web of the problem, so hopefully I'm describing it adequately. One clear example is if there is a stain on the floor for example (dirt/blood/oil spill/etc.) and you move around, the stain will disappear and come back depending on what angle you are viewing from. There are also some wall segments that have another texture on top of them and they too disappear depending on angle. 2) System Configuration:
Detail Textures do not flash on and off and instead stay there the entire time no matter what angle you are viewing from. This does NOT happen with my nVidia 6800 Ultra.
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Rig: SuperMicro P4SCT+II MB, P4 3.4Ghz EE CPU, 2GB Corsair RAM, ATI X800 XT PE, 3Ware RAID, 2x36GB Raptors RAID0 for games, IBM GXP180 for WinXP Pro SP1, SB Live 2 Plat, Saitek KB, Razer Mouse Last edited by jaym; Jan 30, 2005 at 02:20 PM. Reason: Added OpenGL to title line. |
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#2 | |
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HardwareHeaven Senior Member
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i playing in the COH uk beta and have a X800pro and i using the 5.1 drivers, i not having any of the problems you having. Did u use driver cleaner to make sure the old drivers was off. and also did u clearn out the nvidia drivers.
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Source: x-fi titanium hd 2x LT1124ACN+ 2x LT1115 > Matrix M-Stage V2 /w 2x LME49710NA> DT880 pro 250ohm |
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DriverHeaven Newbie
Join Date: Jan 2005
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Yes. Driver Cleaner is used (in safe mode, after uninstalling drivers) between EACH AND EVERY driver change. I run ALL checks for all ATI program cleanup, and nVidia cleanups if I am switching cards as well.
The problems are very slight. Could you perhaps be having the two issues and just not noticed? Visual problems bug the heck out of me, my girlfriend never noticed it on her ATI 9600XT until I pointed them out to her. If you have a character that can make it into Terra Volta, that is a good place to see ISSUE NUMBER TWO that I'm having. I should have mentioned my ingame settings are all maxed a well. 200%, 200%, 50k, High Textures, etc... running at 1280x1024.
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Rig: SuperMicro P4SCT+II MB, P4 3.4Ghz EE CPU, 2GB Corsair RAM, ATI X800 XT PE, 3Ware RAID, 2x36GB Raptors RAID0 for games, IBM GXP180 for WinXP Pro SP1, SB Live 2 Plat, Saitek KB, Razer Mouse |
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#4 |
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HardwareHeaven Senior Member
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i would had notice something like that . but i don't get them bugs. the only thing that aint working for me is AA and Af . thats it.
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Source: x-fi titanium hd 2x LT1124ACN+ 2x LT1115 > Matrix M-Stage V2 /w 2x LME49710NA> DT880 pro 250ohm |
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DriverHeaven Newbie
Join Date: Jan 2005
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Okay, here are some screenshots to demonstrate my issues.
First up is what I'm calling Detail Overlay Texture Flashing on and off. In the first shot things look normal, when I move a little bit then the problem exposes itself. In the second shot you can see how the Detail Overlay Texture corrupts and mostly disappears. Now for the next group of shots of the side of a building, you can see that in the first shot where the problem is... until I move that is. On the next shot you can see where the Pixel Popping is gone, again, all I did was move a little bit and the Pixel Popping went away. On the next couple of comparisons you can see the same Pixel Popping except on a roadway surface. In the first shot you can see that everything looks normal. In the second shot you can see the same Pixel Popping problem that I see on buildings. Okay, so, hopefully this can help folks see what I'm talking about, and of course, hopefully someone from ATI can help me! Thanks again for the assistance! Jay
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Rig: SuperMicro P4SCT+II MB, P4 3.4Ghz EE CPU, 2GB Corsair RAM, ATI X800 XT PE, 3Ware RAID, 2x36GB Raptors RAID0 for games, IBM GXP180 for WinXP Pro SP1, SB Live 2 Plat, Saitek KB, Razer Mouse |
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#6 | |
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HardwareHeaven Extreme Member
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I'd report any problems to the game deveoplers not just the video card driver team... You realise there is a form you fill outand should use to submit any bugs to ATI....
Quote:
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DriverHeaven Newbie
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Interesting qoute there Neon Cowboy, sounds familiar, think I've read it elsewhere... maybe here on the forums when I was searching for previous CoH topics? Can't remember. City of Heroes developers and CoH tech support unfortunately refuse to respond to the issue stating that since there are no issues on the nVidia card it can't be a problem with CoH.
An end user (ie: me) can send a request via the official channels of ATI and get no response at all. Figured I would try here at this point. Yes I fully understand proper support structures, but when they fail, one can sometimes get alternatives to work for them. This is what I am trying at this point. I appreciate your response! Jay
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Rig: SuperMicro P4SCT+II MB, P4 3.4Ghz EE CPU, 2GB Corsair RAM, ATI X800 XT PE, 3Ware RAID, 2x36GB Raptors RAID0 for games, IBM GXP180 for WinXP Pro SP1, SB Live 2 Plat, Saitek KB, Razer Mouse |
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DriverHeaven Newbie
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After doing some more Googling around I found this article:
http://www.hardocp.com/article.html?art=NjY0LDEw that shows some independent verification of the issue I'm having... or at least the first issue. I've also noticed with more Googling that both issues seem to exist in MANY OpenGL games, not just City of Heroes. Hopefully that will make this issue generic enough to get deeper attention and comment as opposed to ATI just feeling that I should contact City of Heroes support (who thinks I should contact ATI support). I will try and take some time to play Doom3 for a little while so I can post screenshots of the issue happening in that game as well (if they do, haven't played it since I switched to the ATI). From what I read the dots and lines show up in Doom3 as well though, so shouldn't be a problem making this an OpenGL and ATI problem instead of a City of Heroes and ATI problem. Also, just to note I submitted a second ATI Cutomer Care Support ticket. In this new ticket I used the above format that CATALYST maker asked for. Just like the first time I got back a generic: "Games have problems, read the following FAQ and use the ATI search function on our website." But this time I responded back asking to please have a human followup with me. Maybe I'll hear something... I hope!
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Rig: SuperMicro P4SCT+II MB, P4 3.4Ghz EE CPU, 2GB Corsair RAM, ATI X800 XT PE, 3Ware RAID, 2x36GB Raptors RAID0 for games, IBM GXP180 for WinXP Pro SP1, SB Live 2 Plat, Saitek KB, Razer Mouse |
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#9 | |
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Driverheaven.com err .net
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Quote:
I know that the road bug that you saw is a mapping alignment texture error, this will happen in all peoples games. |
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#10 |
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DriverHeaven Lover
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I get that in sof2 with my 9800pro
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#11 |
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Driverheaven.com err .net
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This doesn't really happen all that often ingame, and I'm pretty used to it when it does
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