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| Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here. |
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#1 |
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DriverHeaven Newbie
Join Date: Apr 2005
Posts: 4
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I have 9800 Pro 256mt. I just installed Catalyst 5.4 drivers and noticed that anti-aliasing is not working well in games. Some graphic objects are not anti-aliased while some are. What makes this problem worse is that I have tried to re-install some previous drivers (4.8-4.12) without any effect. It seems that I'm stuck with 5.4 for now.
Can somebody say how can I uninstall 5.4 properly from my machine? I've already tried DriverCleaner but it didn't help. Any help from you would be greatly appreciated. |
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#2 |
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DriverHeaven Senior Member
Join Date: Mar 2003
Location: England
Posts: 240
Rep Power: 62 ![]() ![]() ![]() ![]() ![]() ![]() |
If you have the latest fraps loaded 2.5.5 then AA wont work so use an older version of fraps til the fraps team fix this bug
Alternately if you have an older ATI tray tools than can also cause problems with enabling AA
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ATI Beta Tester game.AMD.Moderator |
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DriverHeaven Newbie
Join Date: Apr 2005
Posts: 4
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#4 |
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...just bummin 'round
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remember to use the Driver Cleaner in safe mode or it wont delete all the files correctly, actually it deletes them but windows restores them if u dont do it in safe mode
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DriverHeaven Newbie
Join Date: Apr 2005
Posts: 4
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Quote:
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DriverHeaven Newbie
Join Date: Apr 2005
Posts: 4
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I took some screenshots to demonstrate my problem:
Far Cry with 4xAA, 8xAF: [color=#bb4400]http://koti.mbnet.fi/hynninen/farcry_4xAA-8xAF.jpg[/color] FSim 2004 with 4xAA, 8xAF: [color=#bb4400]http://koti.mbnet.fi/hynninen/fsim2004_4xAA-8xAF.jpg[/color] The floor in the Far Cry pic is very shivering and it hurts the eyes. Anyone else have the same problem or is this a normal thing? |
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#7 |
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DH ***** hobo
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I've had that problem for months now and have never found a fix and its damn annoying too
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#8 |
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DriverHeaven Addict
Join Date: Nov 2004
Location: NYC
Posts: 233
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That reminds me of the "shimmering fences in HL2", back around the Cat 4.x's from the middle to end of last year. I don't see that kinda thing now with either Cat 4.12 or 5.4 in other games, but I guess I should reinstall Far Cry and retest for real.
Also, it's weird that it would be so noticable with 4xAA enabled: from what I remember, the shimmering looking through fences in HL2 was with AA off; it largely got smoothed away when AA was enabled.
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#9 |
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mr. vögi
Join Date: Apr 2003
Posts: 161
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It's an alpha test texture. MSAA(Multisampling Anti-alising) won't anti-alias alpha test texutres. You need SSAA(Supersampling Anti-Aliasing) for that.
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#10 |
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DriverHeaven Addict
Join Date: Nov 2004
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Interesting...I knew the fence was using alpha channel, or at least was aware that that was a likely way to implement it (it's possible to implement fences and grills and latticework using geometry, too, at least simple ones). I think I even know the difference between MSAA and SSAA, but I didn't know that you couldn't use MSAA against textures with alpha. Tradeoffs, tradeoffs...
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Do you remember Shalebridge Cradle? Beware! The Cradle *doesn't* forget.... AMD Opteron 185 @ 2.6GHz/200HTT | 2GB G.Skill DDR3200 @ 2-3-2-5/1T | 512MB eVGA 8800GT @ 600/1800 | SB Audigy 2ZS eX, Outlaw 1050 6.1ch amp, Paradigm speakers | MSI K8N Diamond Plus mainboard | black Lian-Li USB68 case + Foxconn FX600-GLN 600W PSU | 2xWDC3200AAKS (RAID1) | Sony GDM-F500R CRT, BENQ G2400W LCD |
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#11 | |
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mr. vögi
Join Date: Apr 2003
Posts: 161
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So maybe there is a slight chance that in some future games anti-aliasing on alpha test textures may work but i wouldn't count on it.
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