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Go Back   HardwareHeaven.com > Forums > Graphics Cards > AMD Radeon Drivers > Windows XP Radeon Display Drivers


Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here.

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Old Apr 18, 2005, 10:54 AM   #1
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Sad Anti-aliasing won't work with new Catalyst

I have 9800 Pro 256mt. I just installed Catalyst 5.4 drivers and noticed that anti-aliasing is not working well in games. Some graphic objects are not anti-aliased while some are. What makes this problem worse is that I have tried to re-install some previous drivers (4.8-4.12) without any effect. It seems that I'm stuck with 5.4 for now.

Can somebody say how can I uninstall 5.4 properly from my machine? I've already tried DriverCleaner but it didn't help.

Any help from you would be greatly appreciated.
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Old Apr 18, 2005, 12:36 PM   #2
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If you have the latest fraps loaded 2.5.5 then AA wont work so use an older version of fraps til the fraps team fix this bug

Alternately if you have an older ATI tray tools than can also cause problems with enabling AA
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Old Apr 18, 2005, 01:25 PM Threadstarter Thread Starter   #3
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Quote:
Originally Posted by Spyre
If you have the latest fraps loaded 2.5.5 then AA wont work so use an older version of fraps til the fraps team fix this bug
I unloaded Fraps but it didn't help. Thanks anyway.
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Old Apr 18, 2005, 02:06 PM   #4
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remember to use the Driver Cleaner in safe mode or it wont delete all the files correctly, actually it deletes them but windows restores them if u dont do it in safe mode
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Old Apr 18, 2005, 03:10 PM Threadstarter Thread Starter   #5
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Quote:
Originally Posted by [hobo]eclipse
remember to use the Driver Cleaner in safe mode
Yeah, I have run it in safe mode, but it doesn't help. The machine is still locked in 5.4.
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Old Apr 20, 2005, 06:40 PM Threadstarter Thread Starter   #6
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I took some screenshots to demonstrate my problem:

Far Cry with 4xAA, 8xAF:
[color=#bb4400]http://koti.mbnet.fi/hynninen/farcry_4xAA-8xAF.jpg[/color]

FSim 2004 with 4xAA, 8xAF:
[color=#bb4400]http://koti.mbnet.fi/hynninen/fsim2004_4xAA-8xAF.jpg[/color]

The floor in the Far Cry pic is very shivering and it hurts the eyes.

Anyone else have the same problem or is this a normal thing?
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Old Apr 20, 2005, 07:57 PM   #7
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System Specs

I've had that problem for months now and have never found a fix and its damn annoying too
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Old Apr 23, 2005, 08:12 PM   #8
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That reminds me of the "shimmering fences in HL2", back around the Cat 4.x's from the middle to end of last year. I don't see that kinda thing now with either Cat 4.12 or 5.4 in other games, but I guess I should reinstall Far Cry and retest for real.

Also, it's weird that it would be so noticable with 4xAA enabled: from what I remember, the shimmering looking through fences in HL2 was with AA off; it largely got smoothed away when AA was enabled.
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Old Apr 23, 2005, 08:18 PM   #9
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It's an alpha test texture. MSAA(Multisampling Anti-alising) won't anti-alias alpha test texutres. You need SSAA(Supersampling Anti-Aliasing) for that.
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Old Apr 23, 2005, 09:38 PM   #10
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Interesting...I knew the fence was using alpha channel, or at least was aware that that was a likely way to implement it (it's possible to implement fences and grills and latticework using geometry, too, at least simple ones). I think I even know the difference between MSAA and SSAA, but I didn't know that you couldn't use MSAA against textures with alpha. Tradeoffs, tradeoffs...
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Old Apr 23, 2005, 10:01 PM   #11
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Quote:
Originally Posted by cswiger
that you couldn't use MSAA against textures with alpha. Tradeoffs, tradeoffs...
Not yet anyway. I've heard that ATI at least supports alpha to coverage mask with which you can anti-alias alpha test textures. But it needs specific support from the developer and some back door code because it's not really supported by the API.

So maybe there is a slight chance that in some future games anti-aliasing on alpha test textures may work but i wouldn't count on it.
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