|
|||||||
| Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here. |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
DriverHeaven Junior Member
Join Date: Feb 2003
Location: Utah, USA
Posts: 43
Rep Power: 0 ![]() |
I haven't seen a comparison of a lot of the 5.4 drivers out currently, so I decided to do a comparison myself. So I've decided to post my findings to help all those wondering about this as well. These tests were run on the following system...
AMD Athlon 3400+The settings in the control panel for each driver is as follows... AA: (DirectX: Application Preference) (OpenGL: 2x)The games were configured as follows: Half-Life 2 - All settings to maximum.Anyways, on to the results. Half-Life 2 - AA: 0 AF: 0 1024 x 768Half-Life 2 - AA: 4x AF 0 1024 x 768Half-Life 2 - AA: 0 AF 8x 1024 x 768Half-Life 2 - AA: 4x AF 8x 1024 x 768Doom 3 - AA: 2x AF: 4x 1024 x 768So there you have it. I know this isn't tested using a very large selection of games but it will give you a general idea of how the drivers perform. Also you will notice I didn't test the DNA drivers. I forgot about them until after the comparison and I'm too tired to do another install of drivers. Maybe another day. On to the verdict: Best Half-Life 2 (DirectX) driver: Omega Best Doom 3 (OpenGL) driver: DHzer0point As for image quality, you'll have to decide that for yourselves. I didn't compare that very closely. |
|
|
|
|
|
#2 |
|
HH Assassin Guild Member
|
Thumbs up for the DHzer0point crew! Can anyone tell me how these perform in other new OpenGL games, like Chronicles of Riddick?
|
|
|
|
|
|
#3 |
|
Delete Me
Join Date: Mar 2004
Posts: 14,648
Rep Power: 0 ![]() ![]() ![]() ![]() ![]() ![]() |
very nice comparison vyrticl, thanks. Did you use the autoexec.cfg files for Hl2 and Doom3 that come with our drivers, or not? (just curious)
And as for Riddick, I'm not sure, to be honest....worth lookign into though ![]() We do msot fo oru testing in HL2/CSS, Doom 3, Far Cry, UT2004, and occassionally Quake 3 engine stuff |
|
|
|
|
|
|
|
|
DriverHeaven Junior Member
Join Date: Feb 2003
Location: Utah, USA
Posts: 43
Rep Power: 0 ![]() |
Quote:
As for benchmarking CoR, maybe I can work something out to get the game... Also, very nice work on the driver prodigal. Apparently that super special mipmap tweak makes your drivers own in OpenGL. Now you just need to get the DirectX portion of the driver up :P |
|
|
|
|
|
|
#5 |
|
Keep firing, assholes!
Join Date: Nov 2004
Location: Death Star
Posts: 1,072
Rep Power: 0 ![]() |
Good, I needed a comparison like that for those are the two games that I care about most.
For Doom3 are you using mods...like HUMUS....as they tend to increase performance...for Ati [color=black]Make these changes in your interaction.vpf file located in \doom 3\base\pak000.pk4\glprogs [/color] [color=red]# Original code: # perform a dependent table read for the specular falloff TEX R1, specular, texture[6], 2D;[/color] [color=orange]# New code: #rename this old HUMUS change below and add the other lines #MAD_SAT R1, specular, 5.0, -4.0; MAD_SAT R1.w, specular.w, 4.0, -3.0; MUL R1.w, R1.w, R1.w; # He adds this too, replace the original with # modulate by the constant specular factor MUL R1, R1.w, program.env[1];[/color] [color=black]more tweaks -[/color] [color=#ffa500]http://forums.steampowered.com/forum...m+enhancements[/color] [color=#ffa500]EDIT: with zer0point I got[/color] [color=#ffa500]51.6 FPS[/color] [color=#ffa500]X800Xt PE[/color] [color=#ffa500]1280*1024[/color] [color=#ffa500]Vsync off[/color] [color=#ffa500]Ultra Q[/color] [color=#ffa500]AA/AF = 4/8[/color] [color=#ffa500][/color] [color=#ffa500]but IQ was messed up a bit, texture corruption. "Can" be bcos I have modded the doom files a lot...[/color][color=#ffa500]I will be formatting my sys and then lets see. Most likely I will be going in for omegas.[/color] Last edited by daRk_heLmet; May 12, 2005 at 09:10 AM. |
|
|
|
|
|
#6 |
|
Banned
Join Date: May 2005
Location: Australia AKA. Kangaroo country
Posts: 340
Rep Power: 0 ![]() |
yo dark helmet kickass pic LOL! hehehe
now about these drivers Omega defenitly kicks ass when it comes to pushing your card to the limit allthough Catalist seems to have a allround good FPS you guys decide! Btw. Riddick on my mechine seems to run like a Dream on Omega 5.1 at 1154x876x32 no aa or af SM 2.0 at 32 fps high 28avg. and 20 lowest! not to bad. I like Omega the best my fav feature is the Custom settings Its brilliant you can go into old games like NFS HP2 which has good Poly cars and put the AA and AF up to 4x at 1200x960 with no probs! both nfshp2 and riddick are at max detail |
|
|
|
|
|
|
|
|
DriverHeaven Junior Member
Join Date: Feb 2003
Location: Utah, USA
Posts: 43
Rep Power: 0 ![]() |
Quote:
|
|
|
|
|
|
|
#8 |
|
DriverHeaven Extreme Member
Join Date: Jan 2003
Location: Ohio
Posts: 1,588
Rep Power: 66 ![]() ![]() ![]() ![]() ![]() ![]() |
Good comparison thanks I'm a bit late on this I guess but been pretty busy
We're still playing and DX performance across the board is up, Source is a particularly hard game to satisfy....
__________________
[COLOR=Blue]“Alright boys, let’s start her up and see why she doesn’t work.” - John Fritz
"I aim to misbehave" Malcolm Reynolds ATI Catalyst Beta Tester[/COLOR] |
|
|
|
|
|
#9 | |
|
im a FREAK
|
Quote:
i think us driver freaks are harder to please than the actual games you are trying to optomize. peace out |
|
|
|
|
|
|
#10 |
|
DriverHeaven Founder
Join Date: May 2002
Posts: 32,480
Rep Power: 179 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nice to see some comparisons.
|
|
|
|
|
|
#11 |
|
DriverHeaven Senior Member
Join Date: Jul 2004
Posts: 746
Rep Power: 0 ![]() |
THese are with ATI CAT 5.4
3DMARK03 8811 3DMARK05 3936 AQUAMARK3 53673 DOOM3 57.1 FPS strange 56.5 with cat 5.5 The benchmark started at 2005-05-17 23:56:53 Resolution: 1024×768 Demo: HardwareOC - d3c171 Detail: Maximum quality Antialising mode: 8× Filtering mode: Anisotropic 16× Hardware DirectX level: DirectX 9 Heapsize: 512 MB [color=#990000]Score = 58.1 FPS [/color]Resolution: 1280×1024 Demo: HardwareOC - d3c171 Detail: Maximum quality Antialising mode: 8× Filtering mode: Anisotropic 16× Hardware DirectX level: DirectX 9 Heapsize: 512 MB [color=#990000]Score = 56.5 FPS [/color] Any bug, etc: [color=#0000ff]Roadside[/color]The HardwareOC Half-Life 2 Benchmarking Tool is FREE! Copyright 2004 Roadside & HardwareOC.hu these with ATI CAT 5.5 .................................................. .......................................... well now they are tested and these results was what i got and since yopu guuys know more about these things you be the judges: 3DMARK03 8839 3DMARK05 3984 AQUAMRK3 54909 DOOM3 timedemo Highq 1280x1024 56.6FPS Resolution: 1024×768 Demo: HardwareOC - d3c171 Detail: Maximum quality Antialising mode: 8× Filtering mode: Anisotropic 16× Hardware DirectX level: DirectX 9 Heapsize: 512 MB [color=#990000]Score = 59.1 FPS [/color]Resolution: 1280×1024 Demo: HardwareOC - d3c171 Detail: Maximum quality Antialising mode: 8× Filtering mode: Anisotropic 16× Hardware DirectX level: DirectX 9 Heapsize: 512 MB [color=#990000]Score = 57.3 FPS[/color] so i can´t say if DHzeropoints Doom3 Half Life 2 config files does any difference but anyway these are using no MoDiFieD drivers!!!!!
__________________
[COLOR=#232d35] [COLOR=Red]Intel Core 2 Quad 9450@2,66GHZ PowerColor Ati Radeon HD4870 512mb Gigabyte GaE-X38 4GB Kingston Hyper X [/COLOR] [/COLOR] |
|
|
|
![]() |
| Thread Tools | |
|
|