HardwareHeaven.com

HardwareHeaven.com

Looking for the skin chooser?
 
 
  • Home

  • Hardware reviews

  • Articles

  • News

  • Tools

  • Gaming at HardwareHeaven

  • Forums

 

Go Back   HardwareHeaven.com > Forums > Graphics Cards > AMD Radeon Drivers > Windows XP Radeon Display Drivers


Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here.

Closed Thread
 
Thread Tools
Old May 31, 2005, 05:58 AM   #1
HardwareHeaven Lover
 
Join Date: May 2005
Posts: 134
Rep Power: 0
cheese_thief is on a distinguished road

Good news for Catalyst 5.6

http://www.theinquirer.net/?article=23594

The article states that there will be a big speed increase in some games in the 5.6's, some will see up to 20%, and in one case, 50% (LO:MAC)

Looking forward to these!


In other news, Paris Hilton is getting engaged...
__________________
[color=DimGray]_Specs____________________________________________
Abit A7N8X (nForce2) | AMD Barton 2800+ | 1Gb Kingston ValueRAM PC2700 2-2-2-8 | Radeon 9500 Pro (BBATi), OC'ed to 385/310 thanks to a VGA Silencer rev3 | Sound Blaster Audigy 2 ZS | Sony 24x/10x/40x CD-RW | Lite-On 16x DVD-ROM | Microsoft Natural 4000 Keyboard | Razer Diamondback w/ fUnc 1030 Archetype | Sennheiser PC160 | Princeton VF912 19" moniter
__________________________________________________
[/color]
cheese_thief is offline  


Old May 31, 2005, 06:11 AM   #2
| n f e c t e D
 
Ev!L-aLphA's Avatar
 
Join Date: Sep 2003
Location: California
Posts: 4,111
Rep Power: 0
Ev!L-aLphA will become famous soon enough

in even other news brittny spears is pregnant and she has a stupid pointless show on mtv.
__________________

R.I.P
8/8/04
4/21/08
Ev!L-aLphA is offline  
Old May 31, 2005, 06:13 AM Threadstarter Thread Starter   #3
HardwareHeaven Lover
 
Join Date: May 2005
Posts: 134
Rep Power: 0
cheese_thief is on a distinguished road

So, um, what do you think about the 5.6's?
__________________
[color=DimGray]_Specs____________________________________________
Abit A7N8X (nForce2) | AMD Barton 2800+ | 1Gb Kingston ValueRAM PC2700 2-2-2-8 | Radeon 9500 Pro (BBATi), OC'ed to 385/310 thanks to a VGA Silencer rev3 | Sound Blaster Audigy 2 ZS | Sony 24x/10x/40x CD-RW | Lite-On 16x DVD-ROM | Microsoft Natural 4000 Keyboard | Razer Diamondback w/ fUnc 1030 Archetype | Sennheiser PC160 | Princeton VF912 19" moniter
__________________________________________________
[/color]
cheese_thief is offline  
Old May 31, 2005, 06:17 AM   #4
HardwareHeaven News Mod
 
MIG-31's Avatar
 
Join Date: Dec 2002
Location: Nottingham,UK
Posts: 56,865
Rep Power: 471
MIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his status
System Specs

With this news from the inq...... we will see!
__________________

Please Post Your News Submissions Here
MIG-31 is online now  
Old May 31, 2005, 06:21 AM   #5
DriverHeaven Senior Member
 
wolfran's Avatar
 
Join Date: Feb 2003
Location: Australia
Posts: 414
Rep Power: 0
wolfran is on a distinguished road

I think if it's true it will be one heck of a driver.
I'm also thinking that the optimisation could be just games specific optimisations because I believe that the ATI drivers these days already have the Z buffer optimisation, unless they improve the optimisation even further.
So maybe you'll see great improvements (15-30%) in some games while minor improvements (<5%) on the other games. Nevertheles it's a great improvement if the inquirer is correct.
BTW, I'm not against game specific optimisation, actually I'm quite supportive of the idea.
wolfran is offline  
Old May 31, 2005, 06:36 AM   #6
Keep firing, assholes!
 
daRk_heLmet's Avatar
 
Join Date: Nov 2004
Location: Death Star
Posts: 1,072
Rep Power: 0
daRk_heLmet is on a distinguished road

Quote:
Originally Posted by MIG-31
With this news from the inq...... we will see!
well, to be honest, whatever Inq has been posting for the last few days, or rather, past week to 10 days about ATi stuff....all is true, I mean even Zardon said he was surprised how they get leaked info etc...
__________________

daRk_heLmet is offline  
Old May 31, 2005, 06:40 AM   #7
DriverHeaven Senior Member
 
dsdsdk's Avatar
 
Join Date: Oct 2003
Location: Denmark, CPH.
Posts: 586
Rep Power: 0
dsdsdk is on a distinguished road
System Specs

"ATI did this by using some Z optimisations, removing unseen pixels before running through the pixel shaders."

arent the pixels intended to be there? why not just remove all textures then... then itll run even faster!
__________________
No more Kitty!
dsdsdk is offline  
Old May 31, 2005, 06:42 AM   #8
HardwareHeaven News Mod
 
MIG-31's Avatar
 
Join Date: Dec 2002
Location: Nottingham,UK
Posts: 56,865
Rep Power: 471
MIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his statusMIG-31 is godlike in his status
System Specs

Quote:
Originally Posted by daRk_heLmet
well, to be honest, whatever Inq has been posting for the last few days, or rather, past week to 10 days about ATi stuff....all is true, I mean even Zardon said he was surprised how they get leaked info etc...
It will certainly be interesting to see if the 5.6's do gain the performance increases....and i'm not totally knocking the inq because as always rumours do occasionally come true..we should hopefully be testing these out in the next two weeks.
__________________

Please Post Your News Submissions Here
MIG-31 is online now  
Old May 31, 2005, 06:58 AM   #9
BWX
unplugged
 
BWX's Avatar
 
Join Date: Nov 2002
Location: USNY
Posts: 19,669
Rep Power: 110
BWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud of
System Specs

Donator
Quote:
Originally Posted by dsdsdk
"ATI did this by using some Z optimisations, removing unseen pixels before running through the pixel shaders."

arent the pixels intended to be there? why not just remove all textures then... then itll run even faster!

A pixel is the texture- or whatever other calculation it takes to define the pixel.






---------------
will this work on all cards? Anyway, I wonder why they haven't done this sooner if it was possible.
__________________
BWX is offline  
Old May 31, 2005, 07:07 AM   #10
DriverHeaven Extreme Member
 
Join Date: Jan 2003
Location: Ohio
Posts: 1,588
Rep Power: 66
PoopyTheJ is a glorious beacon of lightPoopyTheJ is a glorious beacon of lightPoopyTheJ is a glorious beacon of lightPoopyTheJ is a glorious beacon of lightPoopyTheJ is a glorious beacon of lightPoopyTheJ is a glorious beacon of light

Can't wait to take those apart
__________________
[COLOR=Blue]“Alright boys, let’s start her up and see why she doesn’t work.” - John Fritz
"I aim to misbehave" Malcolm Reynolds
ATI Catalyst Beta Tester[/COLOR]
PoopyTheJ is offline  
Old May 31, 2005, 07:17 AM   #11
mr. vÃķgi
 
Join Date: Apr 2003
Posts: 161
Rep Power: 0
griswoold is on a distinguished road

Quote:
Originally Posted by dsdsdk
"ATI did this by using some Z optimisations, removing unseen pixels before running through the pixel shaders."

arent the pixels intended to be there? why not just remove all textures then... then itll run even faster!
Some pixels are often occluded by others and wouldn't need to be processed. Early z-test are used to disacard as many of those occludded pixels so no pixelshader or textures need to be applied.

So they optimized their early- z testing in some of those games so more occluded pixels are discarded then usually , which means better performance
__________________
Glad to hear it because somebody has to blow that sucker up!
griswoold is offline  
Old May 31, 2005, 07:45 AM   #12
HardwareHeaven Extreme Member
 
The_Neon_Cowboy's Avatar
 
Join Date: Dec 2002
Location: U.S.A.
Posts: 16,009
Rep Power: 92
The_Neon_Cowboy is a jewel in the roughThe_Neon_Cowboy is a jewel in the roughThe_Neon_Cowboy is a jewel in the rough
System Specs

remember the "source", grain of salt and all that....
__________________
The_Neon_Cowboy is offline  
Old May 31, 2005, 09:58 AM   #13
DriverHeaven Lover
 
Join Date: Nov 2004
Location: Australia
Posts: 182
Rep Power: 0
Zorg is on a distinguished road
System Specs

Quote:
Originally Posted by BWX
A pixel is the texture- or whatever other calculation it takes to define the pixel.

---------------
will this work on all cards? Anyway, I wonder why they haven't done this sooner if it was possible.

A pixel is a pixel - it's just a light dot. A texture is made of many, many pixels.
Honestly, texture compression is a stone old feature but ATi is just a little behind
Zorg is offline  
Old May 31, 2005, 10:00 AM   #14
DriverHeaven Extreme Member
 
Join Date: Jun 2004
Location: Floatin'...
Posts: 4,957
Rep Power: 0
Drakon will become famous soon enough

Donator
Can anyone help me carry my grain of salt? it's sorta big
Drakon is offline  
Old May 31, 2005, 10:27 AM   #15
BWX
unplugged
 
BWX's Avatar
 
Join Date: Nov 2002
Location: USNY
Posts: 19,669
Rep Power: 110
BWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud of
System Specs

Donator
Quote:
Originally Posted by Zorg
A pixel is a pixel - it's just a light dot. A texture is made of many, many pixels.
Honestly, texture compression is a stone old feature but ATi is just a little behind
yeah- cant have a texture without a pixel. If they eliminate the pixel, there will be no texture- at least where that pixel would have been if excluded.
__________________
BWX is offline  
Old May 31, 2005, 10:53 AM   #16
I want some ATI lovin'
 
Mort_Cinder's Avatar
 
Join Date: Feb 2005
Location: MK, UK
Posts: 1,034
Rep Power: 0
Mort_Cinder is on a distinguished road

there are no references as to how the source engine will benefit (hl2 and cs:s). hopefully we will also see a performance boosts there too
Mort_Cinder is offline  
Old May 31, 2005, 11:03 AM   #17
DriverHeaven Junior Member
 
Join Date: May 2002
Posts: 29
Rep Power: 0
philou is on a distinguished road

I hope you are right and that the Source engine will benefit those improvements

One strange thing is they say 50 % but no example and no reference to this particular improvements

I think that the Pixel thing is related to the Hidden Surface thing that permit the GPU to render only the thing we see on screen (but i could be wrong)
I remember that ATI was not that good in this particular techniques.
The best was Kyro at this...

Well we will just have to wait hope it is not --------
philou is offline  
Old May 31, 2005, 11:04 AM   #18
F0rum For Humans Only
 
Mr cairo's Avatar
 
Join Date: Jul 2002
Location: Slightly to the left
Posts: 1,780
Rep Power: 92
Mr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seenMr cairo has a divinity and aura the likes we have never seen
System Specs

Donator
well ill be ever the optamist and say that this is good news
Mr cairo is online now  
Old May 31, 2005, 11:14 AM   #19
BWX
unplugged
 
BWX's Avatar
 
Join Date: Nov 2002
Location: USNY
Posts: 19,669
Rep Power: 110
BWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud of
System Specs

Donator
Quote:
I think that the Pixel thing is related to the Hidden Surface thing that permit the GPU to render only the thing we see on screen (but i could be wrong)

Quote:
ATI did this by using some Z optimisations, removing unseen pixels before running through the pixel shaders. I guess that this is an allowed method and Halo might be running even fifteen per cent faster.
Yeah that is what they are doing, but only optimizing the performance by NOT applying the calculations needed to make the pixel shaders of the pixel not seen.. there is a lot more to each pixel than just the shader.

It seems that only games which implement pixel shaders will benefit.. so it seems HL2 will be one if running in DX9 mode, depending on the GFX settings in the game. That is if this is not game specific, but I don't think it is by the way they describe it. Of course this is all speculation based on speculation.
__________________
BWX is offline  
Old May 31, 2005, 11:19 AM   #20
Uber Coffee Drinker
 
daedal's Avatar
 
Join Date: Mar 2005
Location: Gatineau, Quebec
Posts: 2,250
Rep Power: 0
daedal is on a distinguished road

Quote:
Originally Posted by Drakon
Can anyone help me carry my grain of salt? it's sorta big
Can't wait for that release, although nothing is mentioned about HL2/CS:S. Looks like they're going for better benchmark scores. Guess we'll see.
__________________



daedal is offline  
Old May 31, 2005, 11:25 AM   #21
DriverHeaven Senior Member
 
Join Date: Jul 2004
Posts: 746
Rep Power: 0
petri1 is on a distinguished road

well guess we will be aware of the improvments in say 2-3Weeks

but if that is the case .....canīt wait
__________________
[COLOR=#232d35]
[COLOR=Red]Intel Core 2 Quad 9450@2,66GHZ

PowerColor Ati Radeon HD4870 512mb

Gigabyte GaE-X38

4GB Kingston Hyper X
[/COLOR]



[/COLOR]
petri1 is offline  
Old May 31, 2005, 11:40 AM   #22
BWX
unplugged
 
BWX's Avatar
 
Join Date: Nov 2002
Location: USNY
Posts: 19,669
Rep Power: 110
BWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud of
System Specs

Donator
Quote:
Originally Posted by petri1
well guess we will be aware of the improvments in say 2-3Weeks

but if that is the case .....canīt wait
If they are right- June 7th - only a week.
__________________
BWX is offline  
Old May 31, 2005, 11:55 AM   #23
DH ***** hobo
 
Join Date: Aug 2004
Location: Columbia SC
Posts: 467
Rep Power: 0
wiskerbizkit is on a distinguished road
System Specs

From the sound of it they were rendering pixels that you couldnt see anyways. But im not gonna believe the hype yet ive been stung to many times for that
wiskerbizkit is offline  
Old May 31, 2005, 12:33 PM   #24
DriverHeaven Senior Member
 
Join Date: Jul 2004
Posts: 746
Rep Power: 0
petri1 is on a distinguished road

i must say if ATi had a "speed bump" after 4.12 to 5.5īs then almost anything can happen

it would be great to see new 5.6īs 7th of June but if i expect them to come out a week after then i wonīt be liek what where are they and instead be supprised if they do come out earlier or something like that
__________________
[COLOR=#232d35]
[COLOR=Red]Intel Core 2 Quad 9450@2,66GHZ

PowerColor Ati Radeon HD4870 512mb

Gigabyte GaE-X38

4GB Kingston Hyper X
[/COLOR]



[/COLOR]
petri1 is offline  
Old May 31, 2005, 01:57 PM   #25
DriverHeaven Junior Member
 
Join Date: Apr 2003
Posts: 24
Rep Power: 0
magicpants is on a distinguished road

So with drivers featuring better 'culling', which is what this is if i'm not mistaken - it'll also help prevent various hacks for games (well, wallhacks) since what u cant see is not being drawn anymore (that guy on the other side of the level).
I might be wrong, as I'm not very knowledgable on how these hacks work.

Also - what suprises me is that improving culling/masking/hidden surface removal (whatever u want to call it) is not #1 on any driver developers list. It gives your customers (us) free performance at no cost....
magicpants is offline  
Old May 31, 2005, 03:06 PM   #26
Semper ubi sub ubi
 
Ubergrendle's Avatar
 
Join Date: Nov 2004
Location: Toronto
Posts: 702
Rep Power: 51
Ubergrendle is just really niceUbergrendle is just really niceUbergrendle is just really niceUbergrendle is just really niceUbergrendle is just really nice

Any idea if these suggested improvements will be relevant to a 9700pro? Or will only the current X### generation cards see the benefits?
__________________
Veteran of the PC Microchannel / EISA wars of the late 1980s.
Ubergrendle is offline  
Old May 31, 2005, 03:09 PM   #27
DriverHeaven Junior Member
 
Join Date: Dec 2004
Posts: 50
Rep Power: 0
vulkan is on a distinguished road

what about hl2 and source engine performance..

blah..

who plays tomb raider...
vulkan is offline  
Old May 31, 2005, 04:47 PM   #28
-=[DHzer0point Team]=-
 
thegave's Avatar
 
Join Date: Jan 2005
Posts: 96
Rep Power: 0
thegave is on a distinguished road

yeah if the new drivers reduce the load on the system by reducing the amount of textures that need to be drawn then all but the highest systems will see a performance increase. well the highend systems will see an increase as well but honestly when you're over 100fps how much difference does any extra make?
thegave is offline  
Old May 31, 2005, 04:54 PM   #29
DriverHeaven Senior Member
 
Join Date: Jul 2004
Posts: 746
Rep Power: 0
petri1 is on a distinguished road

i think that 40-60fps is good beyond that i never been or would notice anyway



but yeah if it means that i can play games like fc d3 hl2 and so on with more "eye candy" on

would be good

coz my specs are hardly high end but pretty close
__________________
[COLOR=#232d35]
[COLOR=Red]Intel Core 2 Quad 9450@2,66GHZ

PowerColor Ati Radeon HD4870 512mb

Gigabyte GaE-X38

4GB Kingston Hyper X
[/COLOR]



[/COLOR]
petri1 is offline  
Old May 31, 2005, 06:24 PM   #30
BWX
unplugged
 
BWX's Avatar
 
Join Date: Nov 2002
Location: USNY
Posts: 19,669
Rep Power: 110
BWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud ofBWX has much to be proud of
System Specs

Donator
Quote:
ATI did this by using some Z optimisations, removing unseen pixels before running through the pixel shaders. I guess that this is an allowed method and Halo might be running even fifteen per cent faster.

It is only the pixels that run through the pixel SHADERS... That means any game that uses pixel shaders will benefit, as far as we know right now.

It seems to me if you have the eye candy on., such as in far cry and in HL2 (DX9 games) you will see a performance. I think if you are not using DX9 rendering mode you won't see a boost. That's what it sounds like anyway.

They didn't say what cards, but it sounds like any DX9 card running a DX9 game (with pixel shaders enabled) will see the benefits..



Quote:
The Chronicles of Riddick will work up to fifteen per cent faster than with the old Catalyst 5.5 drivers and ATI did more efficient storage of vertex data and gained some performance that way too.
Not sure if that is game specific or not. If that s not game specific, then it seems all cards and games should see some improvement.. Vertex data is used in all games.. right?
__________________
BWX is offline  
Closed Thread

Thread Tools