HardwareHeaven.com
Looking for the skin chooser?
 
 
  • Home

  • Reviews

  • Articles

  • News

  • Tools

  • GamingHeaven

  • Forums

  • Network

 

Go Back   HardwareHeaven.com > Forums > Graphics Cards > AMD Radeon Drivers > Windows XP Radeon Display Drivers


Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here.

Reply
 
Thread Tools
Old Dec 15, 2002, 06:04 PM   #1
Freedom is a feature.
 
RIV@NVX's Avatar
 
Join Date: Jul 2002
Location: Croatia, Rijeka
Posts: 4,476
Rep Power: 67
RIV@NVX will become famous soon enough
System Specs

ATI and UT D3D

I have been playing this game a lot lately, so I found a lot of things... thad don't look as they should.
OpenGL doesn't work and doesn't look good (Voice Menu has some strange artifacts on side, screen is sometimes flashing, overally it looks bad), but D3D generally works better except some things like UT menu and some white dots that appear sometimes on scren.
Screenshot
WTF? In 3 years old UT? On Radeon 8500? C'mon, ATI.
Any ideas (Kyro and NV don't have this problem)?
__________________
-- Vedran
RIV@NVX is offline   Reply With Quote


Old Dec 17, 2002, 03:11 AM   #2
DriverHeaven Junior Member
 
Join Date: Nov 2002
Posts: 55
Rep Power: 0
Brian48 is on a distinguished road

I don't have this problem running UT in either OpenGL or D3D with my R8500. In fact, OpenGL using compressed textures is even faster than D3D with my particular setup. Did you use the updated OpenGL renderer from Epic as well as the recommended .ini settings?

Using v6218 drivers:

Screen shot 1 - OpenGL

Screen shot 2 - OpenGL
Brian48 is offline   Reply With Quote
Old Dec 17, 2002, 02:49 PM Threadstarter Thread Starter   #3
Freedom is a feature.
 
RIV@NVX's Avatar
 
Join Date: Jul 2002
Location: Croatia, Rijeka
Posts: 4,476
Rep Power: 67
RIV@NVX will become famous soon enough
System Specs

Your menu doesn't look that bad as on my screenshot (IN D3D)?

NOTICE THE STRANGE BARS.

Also, Voice Menu (V by default) has some weird mess around it (hard to notice - try looking at it while moving mouse cursor through menues).
__________________
-- Vedran
RIV@NVX is offline   Reply With Quote
Old Dec 17, 2002, 03:47 PM   #4
DriverHeaven Junior Member
 
Join Date: Nov 2002
Posts: 55
Rep Power: 0
Brian48 is on a distinguished road

I'll run it again tonight under both D3D and OpenGL to see if I can replicate the problem.
Brian48 is offline   Reply With Quote
Old Dec 21, 2002, 07:21 PM Threadstarter Thread Starter   #5
Freedom is a feature.
 
RIV@NVX's Avatar
 
Join Date: Jul 2002
Location: Croatia, Rijeka
Posts: 4,476
Rep Power: 67
RIV@NVX will become famous soon enough
System Specs

D3DDrv.dll and OpenGLDrv.dll (in UT\System dir) - can you zip them both and e-mail them to me?
__________________
-- Vedran
RIV@NVX is offline   Reply With Quote
Old Dec 22, 2002, 04:57 PM   #6
Elite Bastard
 
Join Date: May 2002
Location: The Confederacy
Posts: 841
Rep Power: 0
Zarathustra is on a distinguished road

OpenGL runs faster in UT on my 9700, but D3D looks better IMHO. Never noticed those gliches you have in the pictures though.
Zarathustra is offline   Reply With Quote
Old Dec 24, 2002, 02:50 PM   #7
DriverHeaven Junior Member
 
Join Date: Nov 2002
Posts: 55
Rep Power: 0
Brian48 is on a distinguished road

Quote:
Originally posted by Brian48
D3DDrv.dll and OpenGLDrv.dll (in UT\System dir) - can you zip them both and e-mail them to me?
Ah man, I'm sorry to have blown you off. With the holidays and all, I don't come here often and I completely forgot about this post.

Anyway, I'm using the same D3D driver that comes with the v4.36 UT patch. For OpenGL, I use this updated one that Epic put out for Radeon users a few months ago along with the compressed S3TC textures from the game's second CD.

http://unreal.epicgames.com/files/UT...Drv-090602.zip

For OpenGL, this is what I use in the unrealtournament.ini file (it's slightly different than what's recommended by Epic):

[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=Default
DetailTextures=1
UseTrilinear=0
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=0
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=1
SupportsLazyTextures=0

By the way, I don't use FSAA at all with my 8500. I've found that not only is it an unacceptable performance hit, it also causes weird anomalies like the one you've just described.
Brian48 is offline   Reply With Quote
Old Dec 24, 2002, 03:20 PM Threadstarter Thread Starter   #8
Freedom is a feature.
 
RIV@NVX's Avatar
 
Join Date: Jul 2002
Location: Croatia, Rijeka
Posts: 4,476
Rep Power: 67
RIV@NVX will become famous soon enough
System Specs

OK, please e-mail me D3DDrv.dll (since I got that one that comes with Creative Labs UT patch).
__________________
-- Vedran
RIV@NVX is offline   Reply With Quote
Old Dec 24, 2002, 06:42 PM   #9
DriverHeaven Junior Member
 
Join Date: Nov 2002
Posts: 55
Rep Power: 0
Brian48 is on a distinguished road

OK, I'll do that tonight when I get home. I think it's the same file though. The main difference between the retail and Creative 4.36 patch is the installer and some of the branding. The core engine and driver files should be the same.
Brian48 is offline   Reply With Quote
Old Dec 25, 2002, 04:58 AM   #10
DriverHeaven Junior Member
 
Join Date: Nov 2002
Posts: 55
Rep Power: 0
Brian48 is on a distinguished road

Here you go. I posted it up on my FTP.

http://users.rcn.com/chinmonster/D3DDrv.dll
Brian48 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools