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Go Back   HardwareHeaven.com > Forums > Graphics Cards > ATI Radeon Drivers > Windows XP Radeon Display Drivers


Windows XP Radeon Display Drivers The official Omegadrive support forum. Also discuss ATI's Catalyst Control Center and windows drivers here.

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Old Aug 30, 2005, 05:23 AM   #1
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Getting FF7 to work with X600

hi guys,

I'm at my wit's end at trying to get FF7 to work correctly on ATi cards. Right now, I've installed the WindowsXP patch and the game runs perfectly under software mode, but I can't seem to get Direct3D rendering to work. I know there's a patch for nVidia cards, but ATi's seem to be out of luck.

The game is really choppy under software mode, otherwise I would just suck it up and play it that way.

Any idea's on what I can do?
I really want to replay this old classic.
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Old Aug 30, 2005, 05:56 AM   #2
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I believe you can apply the nvidia patch, and then select one of the new options that will come up, but maybe not, its been awhile since i played the PC version

but your not going to get the 8-bit bla bla bla textures to work with an ati card because its not supported in the drivers, just fyi
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Old Aug 30, 2005, 03:11 PM   #3
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I tried the nVidia patch, and both the TNT and the RIVA128 options let me render in Direct3D, but I lose the 2D background (I have floating models on a black screen)
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Old Aug 31, 2005, 07:21 AM   #4
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Check out the 1.02 patch on THIS site. Make sure to follow the instructions, especially relating to the GRU32.DLL error.
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Old Sep 1, 2005, 12:33 PM   #5
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Does this enable you to play the game with AA without grafical glitches? (runs into basement and searches for FF7)
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Old Sep 1, 2005, 01:11 PM   #6
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wow a 1998 game! before radeon or geforce, when NV TNT, ATI RAGE, and vodoo were kings !
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Old Sep 1, 2005, 08:15 PM   #7
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Quote:
Originally Posted by Tipstaff
Check out the 1.02 patch on THIS site. Make sure to follow the instructions, especially relating to the GRU32.DLL error.
Hrmm, the GRU32.dll link seems to be broken, and a google search for it shows no results
I'm pretty sure that was the same patch I was using to get the "models on a black background" problem.

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Originally Posted by The_Neon_Cowboy
wow a 1998 game! before radeon or geforce, when NV TNT, ATI RAGE, and vodoo were kings !
...yeah... and your point is?
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Old Sep 1, 2005, 10:44 PM   #8
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Ok, I found the file.
Searched abit and found this thread
http://www.zebolt.com/printthread.php?t=5

And if u read that site, it links to this part of the site where u can downlaod the dll's.
http://www.zebolt.com/showthread.php?t=6

Enjoy
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Last edited by Perfect Reason; Sep 1, 2005 at 10:54 PM.
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Old Sep 2, 2005, 01:56 AM   #9
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Quote:
Originally Posted by Perfect Reason
Ok, I found the file.
Searched abit and found this thread
http://www.zebolt.com/printthread.php?t=5

And if u read that site, it links to this part of the site where u can downlaod the dll's.
http://www.zebolt.com/showthread.php?t=6

Enjoy
I LOVE YOU!!!!

Still getting some artifacts (see attached) but at least it's playable now!!



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Old Sep 2, 2005, 02:04 AM   #10
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If i remember correctly, those artifacts are caused by either AA or AF. If you can deal with the artifacts on prerendered scenes, AA makes battles look alot better
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Old Sep 2, 2005, 03:20 AM   #11
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I also got those artifacts, but when i switched to TNT instead of Riva128, They were gone
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Old Sep 2, 2005, 05:51 AM   #12
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I'd be glad that it plays at all. There is also a program to try to help
you run old games like that. Um... let me think.... I forgot but you need
an emulator... might try some from here

http://www.zophar.net/windos.phtml
http://dosbox.sourceforge.net/news.php?show_news=1

but you will need to find a good emmulator to get it working right. Just how
it goes with very, very, very, old games like that.....
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Old Sep 2, 2005, 03:22 PM   #13
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Quote:
Originally Posted by shadowfield
If i remember correctly, those artifacts are caused by either AA or AF. If you can deal with the artifacts on prerendered scenes, AA makes battles look alot better
AA and AF are off via CCC, so I don't think that's the problem... But I'm definately going to turn AA on the next time I play it (I remember the last time I played FF7 was after I got my Voodoo5 5500 and it was beautiful with 4xFSAA)

Quote:
Originally Posted by Perfect Reason
I also got those artifacts, but when i switched to TNT instead of Riva128, They were gone
Will try that the next time I play; thanks a lot

Quote:
Originally Posted by The_Neon_Cowboy
I'd be glad that it plays at all. There is also a program to try to help
you run old games like that. Um... let me think.... I forgot but you need
an emulator... might try some from here

http://www.zophar.net/windos.phtml
http://dosbox.sourceforge.net/news.php?show_news=1

but you will need to find a good emmulator to get it working right. Just how
it goes with very, very, very, old games like that.....
Now now, FF7 isn't THAT old; but I might try that to get Space Invaders or Space quest working again Just gotta find a 5.25 floppy reader....

Thanks everyone for their help!
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Old Sep 2, 2005, 05:09 PM   #14
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Quote:
Originally Posted by makken

Now now, FF7 isn't THAT old; but I might try that to get Space Invaders or Space quest working again Just gotta find a 5.25 floppy reader....

Thanks everyone for their help!
1998 is ver very old, in compter years (3 for every one) it's even older!
old games like thast were never meant to run on todays hardware that why
you need an emmulator.
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Old Sep 2, 2005, 09:13 PM   #15
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Quote:
Originally Posted by The_Neon_Cowboy
1998 is ver very old, in compter years (3 for every one) it's even older!
old games like thast were never meant to run on todays hardware that why
you need an emmulator.
it's around the same time as Half Life 1 and StarCraft.. I'm sure there are still people around here that play those games. And I"m sure those run without emmulators
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Old Sep 5, 2005, 01:12 PM   #16
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Just wanted to say thanks for these tips. Runs and looks great with 16xAF (but AA sucks).
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Old Sep 5, 2005, 02:38 PM   #17
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Yeah, U cant use AA
But doesnt really matter though. hehe
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Old Sep 9, 2005, 01:00 PM   #18
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Quote:
Originally Posted by Perfect Reason
Yeah, U cant use AA
But doesnt really matter though. hehe
Or can you? :P
Final Fantasy VII PC - Its been Modded :P , mods used, musicpatch, Reunion, and Saints High Res patch in which AA does work.


First shot is just to show off the models really, you can clearly see AA in action in the SS the first boss!

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Old Sep 9, 2005, 01:50 PM   #19
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the same can be done for FF8 pc,.. all you need is the 1.1 patch and you can mod it with high polygon packs
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Old Sep 9, 2005, 03:23 PM   #20
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Dem2k. Wanna share the links to those patches?
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Old Sep 9, 2005, 04:13 PM   #21
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actually the patch can be found in the links you supplied on the first page

works great: http://forums.qhimm.com/viewtopic.php?t=3203
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Old Sep 9, 2005, 04:15 PM   #22
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sure

Sure, but you should follow this thread here. Which is a useful guide to setting all the Reunion's Mod up, I at least found it very helpful.

You'll need 5 files in order to use/mod the game, 1st is the FF7 TnT patch which you can find a link on the thread linked above. LGP tools, the music patch and Reunions Mod, and Saints awesome Hi res Patch, which AA works on ATI cards, I don't have an Nvidia card but Im guessing they work all the same.

Music Patch is found here
LGP Tools here
Reunion's Mod here
Finally the Saints Hiresmod is found here

There is however a trick into fooling the FF7.exe so you get both the music patch and the Hi res patch to work, you must first, patch the game up using the TnT .exe patch files, then follow that by patching the exe with Saints Hi Res patch, then just patch the music using Centra.exe, which is explained in the "readme" of the music patch rar file.

Bare in mind though these mods are either Beta, or just really not intended to look or work right, in certain area's of the game. But in my experiance It works well enough and allows me to enjoy the game even more.

Have fun
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Old Sep 9, 2005, 06:55 PM   #23
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Sweet, you guys are awesome...between this an the dh zeropoints, I guess my night is planned
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Old Sep 9, 2005, 07:42 PM   #24
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Yeah, After i posted the post on where to get it, I googled it up myself
Found it, read all the posts, and got it to work myself
And baby does it look awesome!!!. The only thing i didnt do was the music patch.
I have it downloaded, But is it really that much better?
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Old Sep 9, 2005, 09:33 PM   #25
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So when is the reunion mod loaded in your opinion? Just before the saint's hires? And is this the tnt patch that you were speaking of? Thanks.

Edit, nm, got it working
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Old Sep 10, 2005, 08:28 PM   #26
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Quote:
Originally Posted by Perfect Reason
Yeah, After i posted the post on where to get it, I googled it up myself
Found it, read all the posts, and got it to work myself
And baby does it look awesome!!!. The only thing i didnt do was the music patch.
I have it downloaded, But is it really that much better?
After getting everything squared away, it really is many times better than the original release graphics wise. As for that sound patch...absolutely YES! It's so much crisper and the quality is excellent compared to the half assed midi sound. Just remember to change your midi player in ffconfig to something other than the ms sync for midi, or you'll get echoing music like me (since it was playing both mp3 and midi at the same time)
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Old Sep 10, 2005, 09:58 PM   #27
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3dfx rules!!!
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Old Sep 11, 2005, 02:28 AM   #28
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yeah the music patch is a must have

It gets rid of the midi and basicly adds the psx music to the game, I've modded mine though. Most of the orginal psf files are replaced to some of the Black Mages ff7 tracks.

/riles is that sig Off the trailer park boys? Man that show is well funny.
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