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Saturday | September 22, 2018
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RooGoo (XBLA)

RooGoo (XBLA)

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At GamingHeaven we try to cover the cream of the crop of games available on Xbox live and today we are taking a look at a fiendishly addictive puzzler. With 45 levels, leader board support and both local and online multiplayer this game is sure to appeal to the discerning puzzle fanatic.

Certainly the core gameplay mechanic doesn’t look anything original, however the team at Spidermonk have created something quite special. You play as a Roogoo one of the few nice guys left in an alien race …  an alien race ruled by King Goo, a rather mean-hearted dude with a tendency to steal meteors in order to power his construction of newer, bigger cityscapes. Due to all these dastardly actions the King and all his subjects mutated from cute little RooGoo into evil, mean Meemoo. Your task? To stop these Meemoo and Prince Moo from taking the remaining meteors for their evil doings. If you hadn’t guessed by now, the story is strictly secondary to the game play, which is just as well as it is something a child of five would invent at breakfast time over a bowl of Lucky Charms.

The idea of the game is to guide the falling meteors (blocks) into place throughout the 45 levels. There are six different worlds which you progress through and even though the basic game play is straightforward enough (you stack these blocks while moving them through the various platforms), the difficulty level quickly increases to prove a challenge.

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The game has been well created to be easily accessible to even the youngest of kids, after all you merely line up a shaped block with the corresponding shaped hole (square with square for example), but the game gets quicker with obstacles appearing and two more blocks get added to ramp up the stress levels. While you are doing all this, the idea is to progress to the bottom of the level.

While this sounds like it would get old rather quickly, you would be surprised how often the game adapts to keep it fresh and exciting. Certainly levels might have only three blocks with you manically moving platform after platform, however then the game might start creating timed hatches to cover the holes to make it tricky. Then you might be progressing very well only to find some butterflies appearing to make you play the level backwards by picking up the blocks and carrying them back up through the sequence of platforms.

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What makes this game stand out is the level of game play testing that the developers clearly underwent before releasing this game. Never does this puzzler feel as if it’s just “making something faster” or “adding more blocks”, it very cleverly enhances the game play elements, making you adapt your techniques to deal with the current situation. This gameplay adaption works wonderfully well and enhances the whole experience greatly, so by the time you reach the end you are still engrossed with what is going to come next rather than being utterly bored out of your mind and not caring when it ends.

RooGoo isn’t going to be wowing anyone with the shader or filtering effects, however the graphics are effective and have a well developed art style which is attractive. The cartoon rendered style stills feature some very cuddly little creatures and even the bad guys have a certain level of cuteness about them. There are no glitches or graphical issues noticeable and it is a polished product on all levels.

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The sound, like the graphics, has nothing outstanding or memorable to note, however within the context and confines of this particular genre, work perfectly well.

The online play is a lot of fun and is sure to be an addictive experience for the majority of puzzle gamers. The only annoyance I can think of is the fact that you can’t create a party and continue playing after a game is over. This results in a rather annoying need to go back into the multiplayer menu and to select a new stage then to invite your friend back into the game. Overall though it is a nice addition and I had a good days gaming with a few friends.

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Do not simply dismiss RooGoo as just another run of the mill Xbox 360 live puzzler because after some time it is clear that this is head and shoulders above most. The game has a very creative way of keeping things addictive and fresh and the challenge is well thought out and just tricky enough for the majority of people. If you consider that it only costs 800 Microsoft points and even has multiplayer support, it is a no brainer. Treat yourself.

Wonderfully addictive and creative enough to keep you coming back for more.
Nothing to write home about, but perfectly fine for a game in this genre.
A decent soundtrack which doesn’t grate, even over extended plays.
45 levels and multiplayer support, a decent overall package.
(Not an Average)
Great entertainment and a sure fire hit for puzzle fans.

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About Author

Stuart Davidson

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