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Friday | October 19, 2018
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deBlob (Wii)

deBlob (Wii)

With so many multiplatform games for the Wii being regurgitated dross from the Xbox 360 or Playstation 3 today we take a look at a game which has been built from the ground up to focus on the consoles strengths. This is already a strong recipe for a great Nintendo title, so is it actually any good?

THQ announced this game a while ago as an exclusive Wii platformer based on a previously released free game for the PC. Developer Blue Tongue have stuck with the key elements, you control a liquid, paint splattering ball around various monochome styled worlds and the task is to bring colour to the environments.

The game has a sense of humour and this is apparent throughout from the oozing movements to the level design and implementation. It is also extremely well polished with high levels of presentation and design.

As I mentioned de Blob is all about adding colour to the world you explore and this is aided by the super polished graphics. The pre rendered cinematics go some way in telling the rather bizarre (and funny) story and every so often these are filtered into the game play to enhance the progression. There are also unlockables galore throughout the game such as pre production movies and concept art which add value to the experience. There are 10 worlds in total and while they are loading the developers have added a cool "paint on screen" function, just to ease the pain while you wait.

The blob character is controlled with the nunchuks analog stick and he rolls as you move in the direction, If you motion down hard on the Wii remote then the blob gets some air time. Lock onto special targets with the Z button and gesture down with the Nintendo controller and he moves between the trigger points located between buildings. If you use this same technique you can also lock onto the dwarf life soldiers from the INKT Corporation, these enemies are led by the colour sucking and aptly named Comrade Black whose main task is to ensure that all the buildings in Chroma City are lifeless and grey. The fact that the jump motion is mapped to a gesture means that you will be shaking the controller on a very regular basis. It is a shame this wasn’t just tied to a button in the grand scheme of things. Some optional customisation would have worked wonders here.

Surprisingly the auto camera function works very well, however the developers have allowed adjustments via the C button which centres the viewpoint.

de Blob is basically a very fancy platform game and although the usual character walking is replaced by the gelatinous blob rolling the concept is very similar. The idea of the game is to paint everything you move past in various colours while fighting against the clock. The more you paint the more points you earn and by doing so you unlock access to other portions of the cities you are in. The game encompasses you in an almost trance like state as you splatter the various structures and although the mechanic is the same throughout, it never really feels staid or boring. There is some variety on offer … you have to battle enemies and find the correct shades to beat them. You have to make a series of jumps before a timer runs out and you also have to paint certain buildings in specific colours to progress. There are even boss fights to add further excitement to the mix.

The game starts off reasonably straightforward and for the first half the challenges won’t be tasking anyone, this is an ideal introduction for less experienced gamers (children) and means that the game is fully accessible to everyone. It is in the latter half when you start to see some cunning colour based puzzles making a debut, for example various blocks all piled up on each other must be painted different colours and it is your job to work out how to approach the task. These are the sections I enjoyed the most as I found them fulfilling and fun to play.

de Blob is a very stylish game and although the graphics are not HD the design aesthetics lift the quality considerably. The animation also deserves special mention as do the particle effects, I don’t think I have ever seen the Wii handling these quite so well before. As the game runs in 480p/16:9 widescreen the frame rate of a solid 60 fps is quite impressive for the modest hardware, especially as the title is littered with depth of field blurring, lighting bloom and water transparencies galore.

The audio is almost as impressive with some sultry Jazz based soundtracks which change during play depending on the action that is happening on screen. It is another highly polished aspect which works very well.

I haven’t reviewed many games on the Wii recently because literally there have been none of any worth at all. de Blob is a fantastic platformer which is highly stylised and addictive. The presentation is first class and all the gameplay mechanics work very well to separate the game from the other consoles on the market. Another charming aspect is that the game doesn’t take itself too seriously and the humour from the designers and developers shine throughout.

If you are a Wii user and are disappointed lately at the standard of games being released, then I suggest you get online and order a copy now, you will not only be supporting a third party title, but you will be getting a very fun and playable game to add to your collection.



Extremely simple, fun and addictive.


As appealing as I have seen on the Wii.


A funky jazz style soundtrack which changes as you play.

10 Hours or so to complete but unfortunately no online component.
(not an average)

A very pleasant and enjoyable game, worth investing the money.

About Author

Stuart Davidson

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