LT Panel
RT Panel
Just Visiting
Tuesday | September 18, 2018
Popular Review Links:
Call Of Duty: World At War (X360 & PS3)

Call Of Duty: World At War (X360 & PS3)

Call Of Duty 4 was arguably one of the greatest first person shooter games of all time. It is with slight reservation that we look at World At War today because not only is it a different developer (Treyarch and not Infinity Ward), but it returns to the somewhat overused World War 2 setting.

Developer Treyarch were also responsible for the less than stellar Call Of Duty 3, and it is clear from the outset that they are intent on rectifying past indiscretions with today’s World At War because the content level is the highest yet for the franchise.

World At War focuses on The Island transversing campaign of the Pacific as well as the Red Army’s pivotal role in Stalingrad to the Fall Of Berlin. These very different battlefield viewpoints mean that the World War 2 campaigns are fresh rather than stale re-attempts at D-Day or Normandy.

The Eastern Front and Pacific campaigns are especially brutal as the Japanese soldiers have new AI, meaning hiding in trees and in spider holes in the ground. They can play dead and walk players into traps and charge with bayonets to cut you down in the heat of the action. These campaigns feel very fresh considering the locations and the Japanese act very differently than before.

This is clearly a Call of Duty game because the title is heavily scripted with fast, intense action from start to finish. Enemy soldiers and team mates respawn in locations endlessly until you hit trigger points for the game to progress (it is only noticeable if you spend time looking). The level of immersion is exceptionally high, although I still feel that Call Of Duty Modern Warfare was a superior overall game because of the characters and storyline. Generally the new campaign pays a penalty due to the more diverse scope as the storyline skips over months at a time, focusing solely on the major battles.

As with all Call Of Duty games, there are a plethora of large set piece battles with plenty of variety to keep things moving along nicely. There is not only hand to hand combat but you will take control of tanks and the plethora of guns on a Navy Aircraft.

Fans of Call Of Duty 4 Modern Warfare will remember the fantastic sniper mission and World at War attempts to mirror this with a similar attack on a German general. Unfortunately the build up fails to create the same level of excitement and the end result is a pretty much a letdown.

On a positive note, the single player campaign, while just as short as Modern Warfare has more options for replayability due to the addition of a cooperative mode with up to three other players. Not all missions are available however, such as the sniper level and PBY mission. Obviously with four snipers or four players manning the aircraft guns, it wouldn’t work. The coop mode also has a death card methodology which will be instantly recognisable to players of Halo 3 and the Skull system Bungie incorporated.

One of the redeeming lights in World At War is the proficiency of the multiplayer which is slightly improved on its predecessor. There is still the create a class and rank methodology which worked so well as you could unlock weapons and upgrades. Obviously as the setting is now in the past, these are different to the high tech load outs in Modern Warfare, but they work just as well in the context of the game.

The perk system has been improved with more diversity (12 or so extra) and around half of these are associated with vehicles for the four massive vehicle capable maps. Don’t think that jumping into a tank means you will be invincible, because skilled infantry with anti tank weapons will make mincemeat of it.

The reward configuration in World at War is also quite similar to before, with some minor alterations. Three kills in a row gets you a spotting plane and five kills gives you access to an artillery strike (before it was a UAV and an air strike respectively). Seven kills without losing a life means you get access to a pack of (awesome) killer dogs who literally tear the enemy apart no matter where they are hiding. These dogs are extremely hard to deal with as they attack in groups and the enemy will be so busy dealing with them that you will be open for a quick kill.

All the gamers favourite modes are available such as search and destroy, team deathmatch and Headquarters. There are new modes, capture the flag and war. War is very similar to Battlefield’s Conquest meaning there are five points in any battlefield to control to win the game.

Interestingly, the developer has added a bonus mode called Nacht der Untoten (Night Of The Undead). These Nazi Zombies put you in a last stand against a horde of the undead. You and up to three other players are holed up in a bunker and the zombies are after your flesh as they attempt to break down the doors and windows. Every wave gets more difficult by adding more Zombies and then making them faster, stronger and harder to kill. You get points for killing each wave and rebuilding the barricades and these points are used to purchase weapons, ammo as well as access to other parts of the bunker you are hiding in. In the end you will die, but the objective is to last as long as possible and rack up the highest score.

Graphically the game is impressive, it looks the best on a high end PC, but as I am not dwelling on the PC version today you will pleased to hear that it runs very well on both Xbox 360 and Playstation 3 as well. The Playstation 3 version looks slightly sharper to my eyes, however it also suffers a little more from aliasing on some weapons and objects. The engine is almost identical to Modern Warfare as developer Treyarch are a sister company to Infinity Ward. Parents be aware for young children as the game can be quite gory at times particularly with a shotgun up close to the head or torso and some of the explosions can dismember soldiers in particularly gruesome ways. The frame rate is virtually flawless and I noticed very few, if any dips during even the most heated sections.

The voice acting deserves special mention because Kiefer Sutherland (of 24 fame) does his work for the marines and Gary Oldman is the main voice of the Russians. Obviously Sutherland’s voice is so distinctive that it is instantly recognisable and he does a wonderful job in his role, injecting just the right level of passion and intensity to aid the immersion. Oldman deserves special credit for his Russian voice over as I had no idea it was him! The sound effects are massively impressive with all the sounds of war accurately and clearly reproduced in true Call Of Duty fashion. It is a stellar audio landscape which heightens the action.

Call Of Duty World At War is a fantastic first person shooter and while the single player campaign doesn’t quite live up to the heights of Modern Warfare it is still an accomplished and fun experience.



Intense action, even in the somewhat overused confines of World War 2.


Both versions are great, the Xbox 360 has the slight edge with better anti aliasing.


Grade A voice acting and wonderful sound effects. Polished.

Once the single player is beaten there is huge multiplayer potential.
(not an average)

A great game to add to your collection of war shooters.

About Author

Stuart Davidson

It appears you have AdBlocking activated

Unfortunately AdBlockers interfere with the shopping cart process

To continue with the payment process can we ask you to

deactivate your AdBlocking plugin

or to whitelist this site. Then refresh the page

We thank you for your understanding

Hardwareheaven respect you right to employ plugins such as AdBlocker.
We would however ask you to consider whitelisting this site
We do not allow intrusive advertising and all our sponsors supply items
relevant to the content on the site.

Hardwareheaven Webmaster