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Gaming Today: GTX 260 V Radeon 4870

Gaming Today: GTX 260 V Radeon 4870

Call of Duty World at War


Call of Duty was tested at 2560×1600 and 1920×1200 with all in game settings at their maximum level. Anti-aliasing was set to 4x and anisotropic filtering to 16x.

When playing Far Cry 2 we saw that the GTX 260 and Radeon 4870 performed at very similar levels regardless of the resolution used or anti-aliasing level applied. When we play Call of Duty World at War we find that this engine shows a noticeable gap in performance between the two cards. At 1920×1200 the GeForce opens up a gap of 12fps on average and even when we move up to 2560×1600, something which should favour the Radeon with its extra 104mb of memory, the gap remains quite large. Also worth noting is that when playing at 2560×1600 the Radeon is coming very close to performing at a level which will produce noticeable stutters.

About Author

Stuart Davidson

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