LT Panel
RT Panel
Just Visiting
Tuesday | October 23, 2018
Popular Review Links:
Outcry (PC)

Outcry (PC)

If you are a fan of the horror genre then the game on review today may interest you. Outcry hails itself as an eerie and immersive world with a haunting musical score so it is with much anticipation and a pumping heart that we see if the title is worth the money.

The game starts with a grainy black and white introduction and our character appears in an eerie dimly lit apartment that for some reason puts me in mind of Silent Hill 4: The Room. It is a testament to clever design that the player is put on the edge of the seat with the run down, rusty and eerily lit environment. Your first objective is to escape this place by gathering clues and information.

In Outcry you play a middle aged writer who has been requested to stand witness to an astonishing discovery by his scientist brother. When arriving however your brother has vanished leaving a weird contraption in the living room. You have to find him by hunting through the apartment for solutions on how to achieve that.

The game is very atmospheric and there is a grain filter applied much in the style of Manhunt which adds an effective surreal overlay to the graphics. As well as this grain effect there is an oval vignette which intentionally blurs out the corner of your vision further increasing the claustrophobic nature of the setting.  

Outcry is unusual in that it doesn’t present the player with a list of objectives or hints. It is up to the individual to look through the various books and diary pages and other objects lying scattered about to find connections and therefore progression. This may already alienate some gamers who hate the concept of random moving and pushing of various pixel sections on screen in the vague attempt to find something to solve a problem, but for the most part the mechanics in Outcry are intuitive and logical. There are certainly switches to be flipped and buttons to be pressed but it all makes sense in the context of the game – if you have a logical shaped mind then the puzzles or sequences shouldn’t prove too difficult (well not initially anyway). Once you figure out the tasks to complete then you are on the way through an inter dimensional door to find your brother.

Once you get through this door then you are presented with some extremely surreal vistas, clearly glued together in some fashion from the thoughts of your eccentric brother. This unusual dreamscape incorporates some unsettling images from your brothers past as a child and the gameplay mechanic introduces a time travelling option to let you overcome present day obstacles. As the game progresses the environments become increasingly surreal which leads to a feeling of disconnection. It is very cleverly handled and I have yet to see anything in this genre that looks quite like it. You are travelling inside someone’s inner most thoughts and the menacing nature of the piano and violin soundtrack go some way to really sucking you into a sense of unease.

The graphics throughout are very compelling and rely more on a stylish and evocative design ethic rather than a cutting edge engine to drive things along. Unfortunately as the player progresses through the game the whole experience becomes rather confusing and difficult. When we started the puzzles were more lateral and logical but in the second half there are so many contradicting principles that the experience becomes somewhat baffling. The solutions to these problems are possible but when you need to rely on psychoanalysis and infrasonic sound waves as well as a great deal of sideways thinking then you begin to perhaps comprehend what I mean. This is a game which ends up with a difficulty level for experts only.

This unfortunately isn’t the only issue. First person adventures generally are given a fixed level camera which is relatively easy to work with … Outcry has a camera which can be panned up and down as well as left and right and it is easy to miss clues hidden straight down or overhead. If you combine this with a weird feedback system which makes it extremely difficult to work out if what you are doing is right then the whole experience becomes frustrating and hair pulling.

The presentation is also less than solid at times and the translation of the letters and diary entries is linguistically inaccurate. The voice actor handling this also tends to undermine the whole nature of the game and what should have been a serious and somber section of the game will quite often end up sounding quite ridiculous.

Outcry is an interesting title that is very stylish and achieves what very few games of this genre have. It puts the player at unease and presents a rich tapestry of surreal and appealing landscapes. Unfortunately at times the developers have been too clever for their own good and it falls short in providing enough help to the player to effectively keep attention and reward progression.



to a great start but by midway you feel as if you have taken drugs. Ultimately confusing.

Very stylish design which complements the environmental settings
Haunting piano and violin soundtrack only ruined by shoddy implementation of the voice acting.
Around five to six hours to complete with not much desire for a replay.
(not an average)

Worth checking out if you like pushing your mind into new areas. For the majority of the gaming public however it will prove to obscure to be appealing.

About Author

Stuart Davidson

It appears you have AdBlocking activated

Unfortunately AdBlockers interfere with the shopping cart process

To continue with the payment process can we ask you to

deactivate your AdBlocking plugin

or to whitelist this site. Then refresh the page

We thank you for your understanding

Hardwareheaven respect you right to employ plugins such as AdBlocker.
We would however ask you to consider whitelisting this site
We do not allow intrusive advertising and all our sponsors supply items
relevant to the content on the site.

Hardwareheaven Webmaster