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Command & Conquer 3:Uprising (PC) – Preview

Command & Conquer 3:Uprising (PC) – Preview


Command and Conquer 3 has been another successful game for Electronic Arts and it hasn’t taken them long in developing an expansion pack which is going to be available as a download. Called Uprising it is scheduled to be released in March for $20 and it will ship with new units and maps and four more story campaigns as well as a new Commander’s Challenger mode.

We recently sat down with EA and were shown a build of the game as well as some of the new content. This time around EA Los Angeles are focusing on the single player aspect of the title. The new units for example are not going to be available for multiplayer initially but may end up winging their way across at a later date. The four campaigns cover one for the Empire of the Rising Sun, another for the Soviets and the Allies. There will be all new video cutscene content from the actors which from what we have seen is up to the usual grade A standards for the franchise. The last campaign breaks from the traditional nationality based campaigns and focuses directly on the Empire’s super-soldier Yuriko Omega.

Yuriko’s story campaign is rather unusually more like a Diablo style game style than the usual RTS we are used to and EA expressed that they wanted to add a little more variety into the gameplay for this expansion pack. We were shown Yuriko breaking out of a holding facility and the player was in direct control of her exclusively. She was able to access power up nodes in the environment and learn new attacks accessible from the ability nav bar at the bottom of the screen. She can use telekinesis as well as physic energy and mind control enemy troops – I don’t think we have seen anything quite like this before in a Command and Conquer title.

Mind controlling enemy troops is a great way to build up a quick attack force and instead of being in direct control of them EA have opted to allow them to run with Yuriko and attack enemies on sight. Most of the enemies we seen were in the previous game but there are some surprises such as the Steel Ronin unit which is a walker with a charged polearm weapon. The telekinetic ability is extremely powerful in operation and the player has the ability to lift heavy objects and hurl them around the screen at enemy units and to unlock other sections of the environment by breaking doors and containers. Another of her most powerful abilities is a forcefield which is able to not only stop Yuriko from taking damage but can reflect fire back at the units.

In keeping with the tradition of great C&C difficulty curves we were assured that even with her vast array of powers on hand that later in the campaign the challenges become harder with stronger and more powerful units making an appearance. The whole campaign basically revolves around you controlling a single unit, so it is certain to require a very different tactic to succeed.

The newly added Commander’s Challenge mode is interesting in that the developers are creating 50 or so missions that take part across all parts of the globe. This mode is entirely seperated from the campaign missions and has its own interface and configuration system. From the world map you are able to select the mission you wish to deal with next and these are greatly varied in nature. Some might involve the player destroying all enemies on the level and some have specific objectives which you have to complete to be successful. Once again there is a plethora of finely acted cut scenes from a talented cast list, many of which return from the previous game. As you complete missions, more are unlocked and the course of the objectives are firmly in the players hands. By completing these missions you are able to unlock units and tech path upgrades which gives you a chance to play some of the new single player only additions.

The Empire for instance get Archer Maidens, infantry based units who move with charged bows that can accurately target ground troops but are specially skilled at taking out airbourne enemy. These units are able to unleash a volley of arrows for extra damage across a wide area of the environment. The Allies get a Pacifier, a large hovercraft style tank armed with machine guns and with the additional ability to dish out artillery attacks. The Empire also get the awesome new Gigafortress, a huge unit that can float across water and fire missiles and cannon rounds to tear into enemy armor. This beast can also transform into a particularly nasty robot shaped head to fire a mega laser from the mouth area which causes devastating damage to any unit nearby. These are not available in multiplayer yet and perhaps it is just as well as they seem to be extremely deadly in action.

EA didn’t answer our questions as to whether the title would be available on the consoles, but for now the game is set for release in March on the PC platform. We are excited because we think this is going to be a great game for single campaign gamers, which quite often in this world of online gaming is a forgotten market.

Keep your eyes posted on GamingHeaven for updates and a review nearer the time.

About Author

Stuart Davidson

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