This Trailer Has Been Rated 18+ Caution Advised
We spent some time with the game behind the scenes and were allowed to tackle one of the almost finished sections which features a battle against a magic equipped boss character. We were told that this boss had sold his soul to Satan for his powers and it was our job to end his existence by pummeling him into the ground. Jumping into the action we watched as he mutated into a massive demon and already became aware that this was not going to be a straightforward and easy fight. Damn.
Part of the reason for showing us the demo code was to highlight the purely real time strategy combat which looks simply stunning. There is no need to pause the game to give orders which as most of us already know goes some way to ruining the immersive and intense nature of the combat. The melee characters at the fore of the battle obviously were there to keep the creature busy while the mages at the rear were able to unleash powerful and crippling spells at the evil deity. Unfortunately I was less than successful in dealing with the boss because he kept sending forth minions which meant my party had to spend all their time and resources dealing with them rather than the boss. After a few failed attempts I realised that we were given a defensive spell to interrupt his summoning however it needed to be cast at the right time to be effective. While it sounds simple, with all the magic being cast and the swords flying it was easier said than done! To be fair we would assume that by the time the players reached this boss they would be much more familiar with the interface and mechanics than I was. After much laughter and hanging my head in shame another journalist was given the chance to prove his worth.
What I did learn in my short duration with the game was that if you have spent time with previous Bioware games such as Neverwinter Nights or Baldurs Gate then you will immediately be relatively familiar with the methodology, obviously I didn’t shout this out at the event, because embarrassingly I did get my ass handed to me by the game boss. The controls in many ways are identical to the previous titles, which is no bad thing. The game is a hack n slash RPG which has a huge audience and one which I might add has been waiting on tenderhooks for this title for quite a while now. The game we have been told can be played either top down or in third person mode to cover a broader range of gamer and many will be pleased with the 3rd person perspective as it puts you right in the heat of the battle, even if it is less useful as an overall view of the combat environments.
The game we played looks pretty much retail and the engine is very polished with some lovely dynamic lighting and high resolution textures on display. It will be released shortly on the PC, Playstation 3 and Xbox 360 and is sure to be a big seller for Electronic Arts and Bioware.
As always, keep your eyes out on GamingHeaven for a full review of the game before it is due for release.
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