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NWN2 – Mysteries of Westgate (PC)

NWN2 – Mysteries of Westgate (PC)


Mysteries of Westgate was finished a year ago but due to behind the scene issues with DRM protection it has taken a long time to bring the adventure pack to public release. Unfortunately while this was happening Storm Of Zehir was released which featured enhancements not only to the party mechanics but to the engine.

The game starts with some brief background history detailing a cursed mask which was found in a previous adventure. You are then shown an unusual prophecy and sent to Westgate to try and find out about the mask’s heritage. The mask plays a minor part in the overall story however as it really adds nothing to your characters abilities or skill set but constantly forces you to see visions via various cut scenes.

Westgate is not a pleasant place for a vacation and as the story progresses you are subjected to the seedy side of the populace which involves theft, various levels of corruption and even arson. The main quest directs your character between dangerous criminal confrontations and it is great to see that the developers have not made everything purely ‘black and white’ in terms of storyline.

One of the strongest aspects of the game are the variety in terms of quests. We have the obligatory arena challenge as well as a plethora of missions involving assassinations and tracking down various characters. There are also a huge array of side quests which prove to be quite important in the grand scheme of things especially as you need to acquire a large amount of money to progress at a certain point in the main storyline.

Puzzle lovers may have issues with the games structure as the journal is very focused on directing the player to the next area in most of the quest developments. For those gamers who like to work everything out themselves this might prove to be a bit of a breaker, however equally so on the other hand you are never left wondering what to do next to progress further.

There are four areas in Westgate which comprise an underground area and three zones in the city, these are all unlocked within the first hour or so of playing so there is quite a lot of map area to transverse. Many of the doors are locked to keep players moving in the right direction which is a reasonable way of controlling the flow of the game as it could prove to be rather bewildering. By this stage you will also have 3 companions in your party and they prove to be very interesting, especially when you take into consideration their interaction and dialogue.

The combat in the game is varied and competent as you fight many trolls, thugs and other creatures on the path to justice. The only issue I can really mention would revolve around the fact that it is easy to become outclassed with some of the open ended battles outside the city and there are a few hideous monsters which definitely need to be tackled at a higher level later in the game. The fact the game allows you to explore most of the areas is a nice touch, but it is very easy to wander into something you really shouldn’t be finding until your character develops his abilities later in the game. There is also plenty of room for battles which may challenge a particular character but fail to cause issues for another with more focus on specific skills and abilities.

Unfortunately the game is a victim of its own delay and Westgate is not very impressive visually especially when Storm Of Zehir had gained many improvements over the year in regards to the models and textures. This is not to say the graphics are bad, but they certainly are lacking the impact noticeable in the last release. Most of Westgate is covered in dirt and debris which gives the impression of a dark and oppressive environment and this works well to set the tone for the experience.

Mysteries of Westgate is great fun and fans of the series will have a lot of positives to take from the game. The quests are well structured and enjoyable to play and the chances for good role playing are high especially in the right company. The biggest issue is the fact that Storm Of Zehir showed so many improvements and that moving to Westgate seems somewhat like a backwards step. That said the game only costs 10 dollars so it is a minimal investment for many hours play time and on this fact alone it will sell very well.




Solid questing and role playing opportunities.
A little dated when compared with the last release.
Voice acting is average and the music and effects are decent.
Its only 10 dollars, not much you can buy for that now.

A good adventure for fans of the series.

About Author

Stuart Davidson

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