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Ninja Gaiden Sigma 2 Preview

Ninja Gaiden Sigma 2 Preview

Ninja Gaiden Sigma 2 is one of the most awaited games this year, especially since Tomonobu Itagaki left the Team Ninja roster in a very public manner.

Much like the original Playstation 3 version Ninja Gaiden Sigma 2 calls upon the Xbox influences to produce a game which looks to be exciting and dynamic. The core gameplay has not changed dramatically with the bizarre storyline, high octane action and sharp visuals setting the tone.

Thankfully one of the games biggest issues has been fixed, in the form of the camera issues which would often mean the game would focus on the vegetation rather than the action. Additionally Team Ninja have adjusted the difficulty level to be less frustrating thanks to the introduction of adaptive artificial intelligence, which means if you don’t have a hairline trigger finger then the game will be more approachable, right out of the box.

The characters on offer has expanded to four with Ryu being joined now by three women fighters. The ever top heavy Rachel once again makes an appearance and is joined by Ayane who made a very small appearance in some of the previous Ninja Gaiden games. Lastly Momiji is the newest addition after making an appearance in the excellent Ninja Gaiden Dragon Sword.

The characters are beautifully designed by Team Ninja with incredibly smooth animations stealing the show. Quite why all their women need to have such gargantuan breasts is a matter for debate but they all move incredibly well and give a great sense of being living people. The combat is over the top, just exactly as it always has been and it seems to work great with the redefined difficulty algorithms . All the characters have a slightly different approach to combat with Momiji preferring to fight from a distance while Rachel brings a huge gun to the mix and lastly Ayane likes close combat slashes and jabs. We didn’t get extensive time to work out their individual strengths and weaknesses, but rest assured when we get the final code later this year all of this will be discussed in detail.

There is also the introduction of co operative gameplay which supports two people over 30 environments. We were not shown this aspect of the game so while it remains an exciting prospect we can not comment on the implementation.

One of the biggest changes visually that we noticed is the reduction with the gore and blood which was always a prime factor when Itagaki was in charge. Game producer Yosuke Hayashi says it is an intentional change in direction to differentiate the game from the growing violence in games which saturate the market. It is not a game breaking issue but personally I liked it the way it was because it gave the combat a slightly more realistic feel.

So far we are impressed with what we have seen and the redefined difficulty curve with the hot, fast paced action is certainly still addictive and fun to play.

This follow up looks to continue the success of this series and we look forward to getting our hands on the final release later this year.

About Author

Stuart Davidson

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