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Friday | October 19, 2018
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Wet (PS3 & X360)

Wet (PS3 & X360)

With Activision and Blizzard merging recently some games got lost in the changeover and Wet was one of them … however Bethesda Softworks came to the rescue and took over the reigns earlier this year. Developer A2M (Artificial Mind and Movement) have created a rather violent third person shooter title which unfortunately failed to impress this reviewer long term.

You take control of Rubi Malone, an attractive, foul mouthed brunette adorned in leather armor who isn’t afraid to unleash bullets from her pistols into anyone who gets in her path – she also likes to cuss every chance she gets. Rubi has to deal with a variety of low life characters throughout the game ranging from drug running scum to mass murderers. I would love to say that the plot was in-depth and sophisticated but unfortunately it just serves as a background piece to fuel the combat. I am not complaining that focusing on combat is necessarily a bad thing, but the lack of cohesive story line tends to weaken the overall experience. Call me old fashioned but I would much rather have a basis for shooting someone in the face several times rather than just doing it for the hell of it. Yes, I would suck as a mass murderer.

As the game focuses primarily on the combat side of things there are upgrades to her abilities as you progress. Bullet time is overused as there is no limitation on how often you wish to use it – so as long as you are holding the fire triggers you can dispose of any enemy on screen while jumping off walls or any other objects in the area. Rubi is a dual weapon wielding kinda chick so you will always have access to two shotguns, pistols, crossbows or submachine guns – none of which need to be reloaded at any time. It is not meant to be realistic in the least, especially as the pistols never run out of ammo.

If violence is something that gives you a buzz then you will find it in abundance within WET because there are so many brutal deaths it would take a full review to cover them all. Rubi is creative in her kill sequences and she will pump the bad guys full of bullets from all angles – especially as she can target two at the same time with the obligatory slow motion mode. She is so agile that it is possible to target multiple enemies during a roll sequence so you can rack up multiplier kills.

In theory this sounds great but unfortunately nothing really ever gets added to make it a diverse long term experience. Weapon damage and the rate of fire can be improved and new acrobatic moves can be unlocked as you progress through the single player campaign but unfortunately the newly added moves just add a couple of simple new moves.

On a presentation level the game is very impressive, there are many cutscenes which look like trailers from a sci-fi movie. One in particular stood out and that is a car chase sequence with Rubi bounding across the tops of a plethora of cars as they exploded and crashed into each other. The dynamic camera work is fantastic and it really makes me wish that the core gameplay was more enjoyable.

While the storyline is weak the main failing with the game is the lack of variety because every level offers similar groups of foes until you happen to reach an arena style area. Here the enemies spawn from doors and you have to deal with them while earning multipliers and also attempting to destroy their spawn points at the same time. There are times when Rubi will switch to a rage mode which is signified in game by a blood mark on her face – the graphic style of the game then changes to a heavy mix of red and blacks and your multiplier goes crazy.

The boss fights are also a monumental let down for me because you merely have to time specific button presses to take them down, rather than use your skills of combat to end up the victor. I found the bosses very bland and the system of winning even worse – I don’t want to be hacking away at a few hundred goons to finally have the face off with their leader only to be pressing X when some faceless AI tells me to!

Graphically, the game is a bit of a mixed bag, I don’t want to sound too harsh but I found the animation in parts was a little lacking and that I didn’t get involved in any of the settings or characters at all. There are many nice ideas but they never really hit me with the shock and awe factor and as I review a ton of games each month for Gamingheaven it really needs to be special to stand out. With so many killer games released recently such as Need For Speed Shift, Dirt 2 and Batman: Arkham Asylum – Wet really just lived up to its name.

The audio side of the game also failed to hit a high for me with a decent range of sound effects and ambient noises backed up by a run of the mill rock soundtrack to appeal to the masses. It did actually fit in perfectly with the game which is not a compliment.

I would be amiss to not mention the additional sequences that the developer decided to include which are platform style areas which take a cue from games such as Prince of Persia. You simply jump and bounce from platform to pole and you can combine this with gunning and running as well. There are also speed run and shooting challenges available outside the main story mode which ends up like a poorly implemented version of MIrror’s Edge.

Wet is a crude and somewhat emotionless game which only offers cheap thrills for the masses – there is plenty of blood and gore and there are loads of cheap and nasty characters which when combined with an overuse of bullet time and bad language leaves me feeling distinctively cold. It is the most cliched game I have played this year and I was glad to get this review out of the way.


Very repetitive and bland gameplay.
Some nice ideas but not very impressive in most areas.
Decent if somewhat bland soundtrack with relatively good ambient effects.
Boredom will creep in quickly.

Tired and cliched.

About Author

Stuart Davidson

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