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Tuesday | September 18, 2018
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League of Legends (PC)

League of Legends (PC)

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From the same team who brought you Defence Of The Ancients, one of the best known and loved Warcraft 3 mods, comes their new title League Of Legends.

League Of Legends gives each player control of a champion unit within a team based battle in the attempt to destroy each others base and it combines real time strategy elements with role playing facets such as leveling up abilities and equipment choices.

My favourite part of the game revolves around the use of the champions as the developers have created around forty of them to choose from. With a huge plethora of styles on offer, such as giant brutes to stealthy assassins there will be something for everyone. What I particularly like about this game is the developers sense of humour as the combination of mutant creatures is invigorating – there are mummies fighting it out with spooky little doll welding girls. As mentioned earlier the role playing side of the game means that as you defeat your foes your champions are able to level up and get access to powerful new abilities and options – you can set traps, turn invisible and acquire new attack modes. As you level up your champion becomes a devastating force to be reckoned with, mauling through armies of enemy units with ease.

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Every champion has their own abilities to choose from and there are literally so many to work through that at times it becomes almost daunting trying to select some. The developers know this however and they included a filter system based on specific characteristics you want which makes it a little more pain free. I had found some abilities I thought were possibly the best to use but then later I found others I liked even more so it is a game which is going to offer a lot of options for people who like to fine tune their game play mechanic to a specific style. Using the solo practice mode against bots is a good place to try your selections without fear of getting butchered in the live environment.

As you progress through the game and kill enemy units and destroy structures you earn gold that you can use in the item shop. Unlike Defense of The Ancients you are only given access to one of these and the items are laid out in an intuitive manner. They have incorporated a system of combining items for ease of use and when you select those you just buy them all and add them to your inventory. I really like this option as it saves a lot of time.

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The role playing elements are also rounded out by the point system which allows you to customise your individual champions even further. You can equip various runes as well to aid progress in specific areas, such as health regeneration. Having these ‘persistent’ aspects to the character development is a welcome addition I appreciate. We immediately noticed over the last week of playing that none of the champions are really badly designed and almost all of them are competitive with each other which is quite an impressive feat of playtesting from the developers as there are so many on offer.

Graphically, the game is very like Warcraft III as would be expected, it is an engine which is quite dated in 2009, but still has a charm and effectiveness which would be foolish to dismiss as just being ‘dated’. The only issue I really have is in the more chaotic battles when there are a plethora of units onscreen, it is really hard to see what is happening.

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On an audio level the game is charming with some appealing fantasy based music, although the unit vocals can repeat, much in the same manner as Warcraft III.

Sadly one of the games biggest weaknesses is one that is hard to omit – some features are actually missing and some features already in the game are going to be removed and then sold in the game store, which launches on November the 17th. The concept behind this is for players to pay for features they like and are enjoying which is going to leave a sour taste in the mouth of many gamers.

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Another quite unacceptable problem is that players who bought the $30 collectors edition are currently playing with the exact same feature set as players who installed the free version. When the store launches we would expect this to change, but right now people are paying for a game that is available for free.

The online elements of the game are also remiss in a few areas – League Of Legends is built around a popular mod for a very popular title and the players online can be very hostile to newcomers. Veterans can often have little tolerance for new players online and I have to say I found the whole experience rather ‘aggressive’. Hopefully matchmaking when it is incorporated should help solve this issue if it can locate players of a similar experience level.

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League Of Legends is an immensely enjoyable game and the design elements have been well thought out and with the plethora of game tailoring options on offer there really will be something for all kinds of strategy player. The online elements would be fantastic if the system could pair you up with players of a similar level, right now however the community is very hostile and rather unwelcoming.

Very frenetic and fast paced. Good array of strategic options on hand.
Rather dated but still effective.
A decent score with solid ambient sounds, annoying unit speech however.
Hard to say right now, but the variety of maps is limited.
(Not an Average)


A hostile community but the game itself is solid.

About Author

Stuart Davidson

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