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Saturday | October 20, 2018
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Star Trek DAC (PC)

Star Trek DAC (PC)

J.J. Abrams has created a Star Trek phenomenon lately with the release of his latest movie ‘reboot’ of the franchise – even people who weren’t interested in the franchise before have suddenly embraced the futuristic Sci FI romp with open arms. This is great news for Paramount Digital Entertainment who have just released their bargain priced Star Trek DAC game for the PC.

Star Trek D.A.C stands for ‘Deathmatch, Assault and Conquest’ and it is a fast paced top down old school shooter with a focus on high combat action, rather than strategy. Star Trek DAC is not a new game, it was released on the Xbox Live Arcade back in May and we never had the chance to cover it back then. The lack of any single player mode then was a sticking point for many people who weren’t interested in the online element and in a rare gesture developer Naked Sky decided to listen to both feedback from the public and critics to improve the experience. This means they have added a new single player mode called Survival which is an arcade challenge quite similar in many ways to Geometry Wars.

Survival mode pits you against wave after wave of enemy ships and your sole task is to stay alive as long as possible with only three lives (or ships) at your disposal. Much in the same way as most arcade games work you can earn more lives by achieving some specific goals. This mode also negates the option for an escape pod and you can’t change ships when you get killed either. Being scored on Survival mode is also based on the ship classification you take when playing so there are various leaderboards.

There are three main modes which comprise part of the game title (DAC) and there are a choice of five vessel classes for these. Originally when the game was first released players could take command of a flagship, bomber and fighter but there are two other new ships added which are the support frigate and the missile cruiser. The support frigate is a defensively designed ship which has healing capabilities for friendly vessels. The Missile cruiser is a slow, relatively large ship with massive long range bombardment capabilities. Both Romulan and Federation species get access to these units.

As expected every ship has a certain array of ratings which are based around firepower, speed and durability and every one of them has a unique main weapon system. To make the experience a little more diverse there are a plethora of weapon upgrades which increase the firepower of the current ship you are using. Getting to these quickly can make the difference in combat and can quite often swing the tide in your favour. If you get a cloaking device as well as homing torpedoes for instance you are in a great position for last minute, devastating attacks. While both Federation and Romulan species are offered to the player, they are basically almost identical which is still disappointing, even with the minor addition of new power-ups.

Thankfully the action side of the game is pretty good fun as it is fast paced and quite rewarding to play however I never really felt a part of the ‘Roddenberry universe’ and my overall feeling was the space based shooting was very generic. If you guys can remember Wing Commander Arena then this is basically what it is like, with updated graphics.

The action is much as you would expect, you shoot a lot of other ships while trying to stay alive and if you do lose the battle then you can eject from the ship in an escape pod. If you can avoid getting shot for five seconds then you will respawn immediately and hold onto a good portion of your previously collected weapon upgrades. These battles are pretty chaotic and it is important to try and keep the pod from getting shot so you can use your upgraded weapons immediately when you reappear.

The multiplayer modes all work well, just as they did before and Team Deathmatch offers six on six battles with the first group to reach 50 kills becoming the overall victor. Assault is my favourite mode as you have to either attack or defend four points on the map – a new addition has been added, you have to destroy a star base at the end of Assault which is a nice extra. There is also a new map added to this mode to help extend longevity.

The PC version has more options to customise so you can change the AI difficulty, the length of the games and even a kill goal if you want. Interestingly, the PC version has 3D support so if you have 3D glasses and a supported monitor then you can enjoy the game in a much more immersive environment.

Star Trek DAC isn’t a great game, but its not bad either and the new addition of the single play Survival mode adds some value for money to the overall cost. The multiplayer is still the strong point though and all the modes are here from the previous release with some extra content to strengthen the overall package. It is nice that the developers spent a bit more time with this version and took feedback on board to appease the fanbase. I don’t think anyone will be playing this game after a week, but with the relatively modest cost and potential fun with friends it does deserve a look.


Fast and fun, for a while.
3D options are interesting, but otherwise its pretty bland and clearly built with a budget in mind.
No voice acting but music from the film which saves it.
Its a reasonable asking price but long term won’t be an option for many people who will quickly grow bored of this.

A decent weekend diversion

About Author

Stuart Davidson

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